Should I destroy the Coalition?
Posts: 4025
  • Posted On: Mar 30 2007 12:14am
As I would be in myself. Just as I was a member of the New Rebellion, so shall I throw my lot in with whatever else comes about.
Posts: 699
  • Posted On: Mar 30 2007 12:14am
Just give me all of your assets. Kthx.
Posts: 4195
  • Posted On: Mar 30 2007 12:15am
I have to go to a movie in a little bit but here are my initial thoughts:


Coalition Disbanding: First, this is not a TRF decision but as Jan said, a group decision. As having a prominent TNO character, I could say, "yeah disband" and a significant enemy of TNO will be no more. Realistically, if TNO does not fear the whole entity, it will definitely not fear the smaller, independent portions of the same entity. IC, it is not a good move. However, the question really isn't IC as much as it is OOC.

In my discussions with Dolash and others, it seems the GC leadership OOC-wise is wrought with strife, conflict and a general lack of respect for each other. This is the impression that I got, at any rate. This is a far cry from TNO membership. We probably do not talk as much with each other as GC people may, but I can say we do not fight with each other or get on each other if there's a defeat. OOC, we are respectful of each other and are generally all on the same page. TNO members bring up various plots they'd like to try and some ideas work and others don't. Some try those ideas anyway to see where they lead and we all just roll with the flow.

This sort of atmosphere helps keep a group cohesive and strong. When you have that OOC commitment to writing and generally doing what they can to support the group, and (most important) have staying power....

...a group will be formidable and difficult to defeat.


Impossible?

No.

Any group can be defeated and as Titus rightly points out, TNO is no different.

What is going to make a group ultimately successful is, quite honestly, the staying power of the writers. You can have the worst writers in the world and your enemies have all the best writers but if those best writers leave after 8 months then who's left to oppose the worst writers from 'chaning the face of the galaxy'?

So, when you have two groups with staying power, then things become interesting and you have a fight of it.

Yes, the GC has been kicked in the gut several times (many self inflicted) but their staying power has been the greatest threat to TNO. We all make fun of democracy and make fun of those characters that cannot keep that democracy pure but, in all honesty, democracy rarely stays snow-pure all the time. The Old Republic turned dark and became the Empire and even though Return of the Jedi ended on a high note, it was the novels that told the story of "the next day". Told the story that after you ride off into the sunset, the next day is still pretty damn hot and you're gonna sweat like a pig. The New Republic in the books was not all roses either and it too eventually fell.

In this, TRF is really no different. Just the stories of what characters are involved and what governments are involved.

So, it is no count against GC if they cannot remain as pure as snow 100% of the time. There will be dark times and there will be times of high triumph as with anything. What matters is staying power.

I think what puts the GC at a distinct disadvantage is not the level of roleplaying of it's members nor any lack of skill. It's the fact that GC does not have a self sustaining identity. As mentioned before, the GC's only reason for existence is to defeat TNO. So, already, you have one group owing it's existence and quite a bit of it's action to what another group does. Therefore, you automatically hand over your strategy and motivations to your enemy and let them pull the strings.

Yes, there is a lack of "Rebellion-esk" rp's and a missing Rebellion-esk group but this new group will too define itself on what TNO does or doesn't do. If this group were to ever bring down TNO, you would be right back to where you started in not standing for anything because you haven't created anything but simply acted off of someone else's work.

The GC, I see, is actually trying to morph out of this and obtain it's own identity but it's members are undecided as to how to effectively go about doing this and so there is internal conflict.

Perhaps the defeat of TNO is a goal in itself and no one needs to think about what happens "after that"? Who knows.

But all I am seeing is that people simply want to defeat TNO. TNO has talked about plots where it breaks up, there is yet another Civil War and unrest but nobody likes these plots. Why? Because everyone thinks it's TNO throwing a bone to everyone in saying that it could not be defeated without the help of it's own members. People want to take down the monster on the strength of their own writing and on the strength of their own characters.

My advice, stop letting your OOC emotions dictate the actions of your characters. TNO realizes that enemy characters can be defeated if they simply piss off the writer. A writer, when mad, will make mistakes. Exploitable mistakes.

And stop your bloody OOC member fighting. Your tearing yourselves apart OOC and it is simply being acted out IC.

Anyway, I've gotta leave to go to a movie.

More later.
Posts: 2915
  • Posted On: Mar 30 2007 12:19am
What the hell dude... my complete thoughts are like... 2 lines! Your Initial thoughts fill a page!
Posts: 291
  • Posted On: Mar 30 2007 1:08am
I would be on board with a Rebellion group as well, in a big way.
Posts: 400
  • Posted On: Mar 30 2007 3:42am
Leia, Irtar and I were talking of something like that before all of this. I am ready to establish the group but I need members who won't dissapear after two weeks,
Posts: 5711
  • Posted On: Mar 30 2007 3:43am
Hmm. And here I thought you wanted the GC?
Posts: 5387
  • Posted On: Mar 30 2007 6:02am
Well, even though you asked the wrong question Dolash, you have your answer.

So you might as well do it, I say.
Posts: 1621
  • Posted On: Mar 30 2007 7:57am
I would suggest disbanding the Coalition as it is now and having most of it fade into various sub groups all working towards the annihilation of the Empire, most without a unifed command structure of any kind thus allowing for multiple, indepedent actions that would make for a lot of IC fun.

Also, I would suggest leaving a sector or so in former-Coalition hands. This would be the body of the Rebellion - their owned worlds, the place from where they draw resources and people and equipment. Or at least purchase and steal. Something supremely fortified that will allow me to have fun.

Something for everyone and all that.

I will be sad to see the GC go but the possibilities for what will take its place are endless. And that seems like a good reason to stick around.

The Empire has one advantage over many other groups that have opposed us in the past- we have a singular purpose, however broad, that unites us. We all believe in conquering the galaxy and destroying all vestiges of democracy etc. OOC/IRL we communicate via pm and IM and we put our dieas in the open. Some are shot down and others are expounded upon, but either way we do not take things personally. We subordinate all things to the primacy of our mission.

And thus - Gloria Imperium



And Park - I am not impossible to work with
Posts: 5711
  • Posted On: Mar 30 2007 11:20am
Normally, I try to avoide snide comments (haha, right) but something of a trend, emerging in this thread, needs to be highlighted.

Almost every true-blue TNO'er to post has tended to reflect the disbanding of the Coalition is a good idea, which they endorse. I mean, shock and awe people, shock and awe!