Geeze, this is Star Wars, not 'combat simulator v 1.12', the Force is ever-present and mysticism infuses everything! Just because your guys have sterelized themselves of the great mysteries of spirituality doesn't mean we have to as well.
Since the Shield of Faith is an approved R&D like a ship is, or a shield, or some new piece of technology, I admit my deployment of it is somewhat assumative. Just like pretty much ALL fleeting is. You assume you have star destroyers, and loyal crews to man them, just like I assume Tynna has it's own fleet defending it, and since the Shield of Faith is a valid, approved technology, I don't see why it would necessarily need any more elaboration then a regular technology. It's development saw some RP action when Regrad went to see it tested, but since no one attacked a Coalition world since it's inception, I've never declared one being there.
I specified in the R&D that those who use it are mostly the force mystics and adepts (note: Certified Mystic) that still exist but aren't being recruited for Jedi Orders any more. However, the R&D also says that anyone who properly 'activates' the crystal will alert the other stations to activate as well, starting the chain reaction. Since Ion had the whole of the defences at his fingertips, not to mention the leader of Tynna himself would want the shields raised, not to mention the mystics are force-sensitive and could possibly detect the danger themselves, not to mention passing through the field carrying the dark side (which, frankly, the Empire attracts wether they want to or not) can be felt by the adepts, I figured it wouldn't be unreasonable that one adept somewhere would start the field.
Oh, and re: boarding - beyond a single, offhand reference to some unnamend NPC 'handling' it, you have made no effort to stop my boarders, instead assuming your NPC forces to be adequete. In other words, your men might have fought, but without you as a writer coordinating them then all they were doing was forming a perimeter. Once I breached that (which you didn't react to, and thus, your men didn't react to) it was simply a matter of hurling a grenade.
Anyways, not be a 'hardass', but you can't withdraw now. You've committed forces to an attack, and you can't just stop the roleplay because you're losing or I'm not fighting in a way you want me to fight. The Coalition gets it's strength where it can find it, and if it finds it in ways you think are mumbo-jumbo or mysticism or dishonourable or whatever, that isn't enough to make me back down.
Since the Shield of Faith is an approved R&D like a ship is, or a shield, or some new piece of technology, I admit my deployment of it is somewhat assumative. Just like pretty much ALL fleeting is. You assume you have star destroyers, and loyal crews to man them, just like I assume Tynna has it's own fleet defending it, and since the Shield of Faith is a valid, approved technology, I don't see why it would necessarily need any more elaboration then a regular technology. It's development saw some RP action when Regrad went to see it tested, but since no one attacked a Coalition world since it's inception, I've never declared one being there.
I specified in the R&D that those who use it are mostly the force mystics and adepts (note: Certified Mystic) that still exist but aren't being recruited for Jedi Orders any more. However, the R&D also says that anyone who properly 'activates' the crystal will alert the other stations to activate as well, starting the chain reaction. Since Ion had the whole of the defences at his fingertips, not to mention the leader of Tynna himself would want the shields raised, not to mention the mystics are force-sensitive and could possibly detect the danger themselves, not to mention passing through the field carrying the dark side (which, frankly, the Empire attracts wether they want to or not) can be felt by the adepts, I figured it wouldn't be unreasonable that one adept somewhere would start the field.
Oh, and re: boarding - beyond a single, offhand reference to some unnamend NPC 'handling' it, you have made no effort to stop my boarders, instead assuming your NPC forces to be adequete. In other words, your men might have fought, but without you as a writer coordinating them then all they were doing was forming a perimeter. Once I breached that (which you didn't react to, and thus, your men didn't react to) it was simply a matter of hurling a grenade.
Anyways, not be a 'hardass', but you can't withdraw now. You've committed forces to an attack, and you can't just stop the roleplay because you're losing or I'm not fighting in a way you want me to fight. The Coalition gets it's strength where it can find it, and if it finds it in ways you think are mumbo-jumbo or mysticism or dishonourable or whatever, that isn't enough to make me back down.