In the Hands of the Gods OOC #5
Posts: 2453
  • Posted On: Nov 20 2003 2:21am
The self destruct only destroyed 1 Archangel/3 VSDs, not the Corellian Anvil stuff. And he said that TNO could ignore those damages, but that the viscounts/Yunos stayed dead.

Stealth Intruders...
Did anyone see my last post about there not being any drebis trailling? Their shields were up(therefor taking the damage).

Shipyard damage:
I'll agree with TNO, we should only be able to damage them. Please note they do have thermal detenator launchers and concussion missile launchers(which are pretty good). I'd say light-medium damage on all the SYs, or heavy-really heavy damage on one.

Missile salvo stuff/Damages
Dolash, I read your posts and couldn't find anything about loading missiles or preparing for the first volley. I'd still say that all th guns on the ships in that fleet would still be able to destroy the previously damaged TNO ships in one salvo, maybe a bit more.
Posts: 2377
  • Posted On: Nov 20 2003 2:39am
a) That is one Archangel and three VSDs too many.

b) They're all of what, 61 meters? Given the amount of fire that would've hit them, it is VERY likely that at LEAST one of them would've given SOME indication of its presence. I'm not saying @#%$ was falling off the back of all of them, but come on.

c) More like SFA-light damage on all or medium damage on one. These things have about 1% the damage capability of a Star Destroyer, and it has taken Star Destroyers multiple posts to destroy even one shipyard. How can a group that, cumulatively, doesn't even come close to approaching the halfway point of rivalling an ISD's power do so much damage to SIX SHIPYARDS in ONE POST? It's just not possible. If these were assault craft, that would be one thing (though even then it would be a stretch. But they're lightly armed stealth cruisers. If this is possible, by extension, one Star Destroyer could probably destroy two or three shipyards per post.
Posts: 2377
  • Posted On: Nov 20 2003 2:47am
Actually, let me adjust the statement regarding the Intruders and shipyards.

By extension, one Victory Star Destroyer, simply with its missile tubes would be able to do light-medium damage to six shipyards in one post. Adding turbolasers onto that, I don't think it's radical to assume that it could destroy four shipyards. In ONE POST.

(However, if you would like this to be so, that's fine. Bear it in mind the next time I launch an attack on a GC planet.)
  • Posted On: Nov 20 2003 3:00am
Not so lightly armed actually.

Each one has a payload of 64 thermal detonators. If each one dropped all of their payload that would do enough damage to severaly damage the yards and at least put them out of commision for a period of time.

That can be done in one post.

Additionally when the intruders were hit. There was no mention of their cloaking devices being damaged. Becuase of that lack of mention then they retain stealth ability.

Dolash simply needs to define in more detail how this bombing run is being conducted.
Posts: 2377
  • Posted On: Nov 20 2003 3:08am
I'd still say that all th guns on the ships in that fleet would still be able to destroy the previously damaged TNO ships in one salvo, maybe a bit more.
So... essentially, you're supporting the idea that 31 ships and 562 can be destroyed in one post. Interesting. Why weren't all of our guns allowed to do that much damage, again?

However, I wouldn't want to be perceived as such a bully by the GC, so I won't press my case. I'll just bear all this in mind when I write a reply. Very interesting. Which 31 ships would you like to lose, Dolash? Or, hell, we can do it by meterage. How much of your fleet will 20,000 meters cover?

(Just to put it in perspective, it's like I blew up your ESD and a couple of ISDs in one post. This is going to be @#%$ sweet.)
Posts: 2453
  • Posted On: Nov 20 2003 3:13am
In case you didn't notice, we didn't destroy them in one post. We destroyed them over several. I fired on the whole Corellian Anvil fleet in my second post, Dolash continued the fight. By the rules we could have destroyed them a while ago-we easily had twice as many meters of our ships firing on your ships.
  • Posted On: Nov 20 2003 3:18am
Lets do some math here then for their damage capacity.

Each one carries 64 class A thermal detonators that have a blast radius of 20 meters.

So

64 * 20 m = 1,280 meters in damage

Now meter damage times the number of Intruders.

20 intruders * 1,280 meters in damage = 25,600 meters in damages

Not adding in the Cuncussion torp volley that is. This is well above the damage that a VSD can do in one post. And I confirmed with a staff member that detonators can be unloaded in one post.
Posts: 2377
  • Posted On: Nov 20 2003 3:27am
Well, see, I'd buy that, except that you've been destroying specific parts and portions of it all along. If, for a (great, great) number of posts, you'd been saying "General Damage To Anvil", I might accept the idea that this isn't just you blowing up 31 ships in one post.

Unfortunately, that's pretty much exactly what it is.
Posts: 2377
  • Posted On: Nov 20 2003 3:47am
Uh, are you on crack, Vonta? Sorry, I try to hold the insults in, but when you say things like that, I just have to ask. How can 20 ships, which thus have about 60 worthwhile weapon emplacements, do as much damage as a VSD, which has 130? Sorry? No, I didn't think you had an answer.

How the hell would one little bloody thermal detonator dropper on each ship account for more damage than a 900 meter ship can deal out? Give me a break, here. 1228 meters worth of ships is what we're talking about.

a) You're not taking into account that the values you're talking about are three-dimensional. Bearing in mind that a shipyard would probably be at least 10,000 meters wide as well as 40,000 long and maybe 10,000 deep, one can safely assume the volume of a shipyard is 4,000,000,000,000 cubed meters. Assuming that the thermal detonators deal out damage, as you suggest, on a flat plane, 25,600 meters seems like something of a scratch, doesn't it? Actually, hell, let's assume the damage stretches ten meters high. At the most, you've done 256,000 cubed meters of damage. For those keeping track, you'd have to do that about 15,625,000 times to destroy one shipyard. Not that they're solid steel, but I think you get the point.

That's also assuming they somehow all just dropped 64 thermal detonators apiece and all of them hit their targets and all of them scored hits (which would also suggest to me they have no more damage to do), which of course is crap.

But, yeah, if you want to say that you've done negligable damage to one shipyard and are now spend, as your math (glorious math) would seem to suggest, I agree.

b) You're not taking into account that while thermal detonators, according to what I've just read on the CUSWE, are supposed to obliterate everything in their blast radius, they're also used normally as weapons on the ground. When you're dealing with industrial-class durasteel, one might assume that SLIGHTLY less damage gets done. You know, how a laser cannon can blow up a speeder but can't do @#%$ to an ISD?

c) You don't seem to understand that a single turbolaser blast can do massive damage. Observe a tubolaser blowing apart buildings in one shot. Observe a turbolaser leaving massive craters.
  • Posted On: Nov 20 2003 3:50am
How about I put this another way.

I ran it by and had this action confirmed with a staff member on the kind of damage that that many thermal detonators can do.

So I have permission ahead of time then that an attack of that many thermal detonators can do enough damage to at least knock out the Shipyards for repairs.