In the Hands of the Gods OOC #5
Posts: 4291
  • Posted On: Nov 18 2003 3:33am
Er, is it my turn? Alot of you have posted but I am un sure if it is everyone.
Posts: 2377
  • Posted On: Nov 18 2003 3:37am
Yes, I believe so.
Posts: 4291
  • Posted On: Nov 18 2003 3:50am
Yay!
Posts: 4291
  • Posted On: Nov 18 2003 4:11am
Done, I just did some modifications to the post I posted earlier.

EDIT: Its' ironic the song "Grave Digger" was playing in the background as I wrote the post.
Posts: 2377
  • Posted On: Nov 18 2003 5:43am
You're right, because... no, no, I'm drawing a blank.

Since you seem to have just reposted a bullshit post, I'll repost my rebuttal.

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Basically, Dolash, it's crap. No offense, man, I like you, you're a good guy -- don't think I'm trying to call you a @#%$ or anything. But this post is garbage. The entire thing, top down, beginning to end, is crap. Crap, piled on top of more crap.

Absolute and total crap in every way shape and form. Let's start at the beginning.

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The Second Fleet arrived. Born on wings of hyperspace light, they tore in-system and without losing a pace they began a swift movment towards Corellia. On many Imperial Vessels, lights and warning sounds bleated out across the decks. The unexcpected arrival of the reinforcments threw them out, a force so vast as the one they had just trapped and beaten was bearing down on their backs. Missile locks were already established, and the Imperials were in a hopeless position.

Regrad prepared to order the volley. But before he did he turned to the communications officer.
All your vessels suffered in combat with the First, the second is huge, you stood little chance against EVERY missile launcher in the second firing on you, that's easily 5,000+ missiles!
No, Dolash, no. That's crap. You just fired 5000 missiles in one post? No! For the love of god man, whatever happened to the rule on loading one post and firing the next for massive volleys? Crap. Gone. Don't you get it?

On every one of the damaged viscounts and Yunoses (except for the one where Ton was vented), things were grim. It was time. On each ship, the few survivors with respirators made their way to the engine rooms. To keep the ships from being captured they must be destroyed.

Three massive ships, burning, with few systems functioning, were all set to self-destruct thanks to overloading the reactors. In a brief instant three massive balls (four soon, as it engulfed the viscount that was not set to self destruct) of flame, plasma, and unstable energy flooded space. Many enemy vessels were inhaled, and sadly so too was the last of the First. They died bravely, taking one last stab at the enemy from death's door.

They were gone.
What the hell, Dolash? No. No. Crap.

Let me get this straight. First of all, a broken and battered fleet filled with burning ships managed to coordinate themselves so as to all self destruct at the same time? How? On a realism level, that's just not possible.

Second of all, what is that? Reactor core self destruction obliterating us? No, Dolash. Why do you think we have rules against ramming? Do you think it's because we don't like big pieces of metal hitting one another? Because it's not possible? No! It's because it causes an unreasonable amount of damage and requires no tactical finesse or thought to execute. It turns tiny little ships into weapons of mass destruction.

Kas is with me on this one. That damage is unreasonable and insane. It's just garbage.

Onboard the First Fleet Stealth Intruders however, it was different. They had been silent (and I hadn't mentioned them) this whole time to maintain complete secrecy as they approached the shipyards in full cloak. Suddenly they sprung their trap. Shooting at break-neck speeds they shot down gantries and support-cables, they knocked down decks and steel. All of a sudden the target shipyard was ablaze.

If the enemy wanted to stop them they would have to divert forces. If they did not, well, the destruction of six shipyards would help Coalition forces in the future.
Edited crucifiction of this section.

First and foremost, those ships should not be there. Simon SPECIFICALLY mentioned hitting those ships before they were cloaked. They are 61 meter ships with weak shields. They would've been trailing debris, or at least damaged; their cloaks could NOT have been at 100%. There would have been some indication. Some way of knowing. Some opportunity for us to at least notice them.

That you didn't mention them except for the whole "secret destruction" crap makes this just a cheap load of bullshit pushed forth in an attempt to avoid having to deal with the consequences of trying to sneak in.

You notice we continued mentioning our Shrouds even as they were cloaked.

Second of all, how are the shipyards "suddenly ablaze"? What the holy hell? Even if somehow your ships ARE allowed to be there, think of what you just did! You just somehow did anything more than paltry damage to 240,000 meters worth of shipyard with 61 METER SHIPS WITH LASER CANNONS AND A FEW MISSILE LAUNCHERS! Come on, man! Star Destroyers have pounded shipyards and not destroyed them! It would take you 30 posts to destroy six shipyards with those things!

If you can do that, I'm just going to say that because I didn't mention a couple of my ships specifically, they've been guarding the shipyards this whole time. Sound fair? Thanks, I think so too.

03 Imperial-Class Star Destroyers
02 Star Avenger Tactical Assault Platforms
02 Victory-Class Star Destroyers
04 DP20 Corellian Gunships
05 Lorell-Class Gunships
15 Sith Battle Cruisers

162 Starfury fighters
400 TIE Defenders
Ridiculous. Jaw-droppingly, insanely ridiculous. You simply cannot be serious.

Now, Dolash, there's such a thing as coming up with a brilliant post and really getting the best of us. This is not it. All you did was unthinkingly spew something out.

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And now, weeks after I posted that, you addressed NOTHING and went ahead, obliviously posting that inane piece of horse @#%$.

THE POST IS NO GOOD, DOLASH.

Okay? Okay? You didn't seem to read this the first time I posted it, so, yeah, now I'm getting a little agitated.

5000 missiles. One post. No load.
Self destruction.
Massive, insane damages.
Putting ships where they actually aren't.

None of this works, Dolash. None of it is okay. No. No. No. There is a window next to my computer, Dolash. It is looking very appealing right now. Please alleviate my suffering and give SOME indication that you get what you have done is wrong.
Posts: 1381
  • Posted On: Nov 18 2003 5:53am
I'll echo those comments... And add that the takeover teams specifically secured the Engineering Sections (and disabled the main reactors).

There's simply no way you could have detonated the ships, even if it were legal.

The damages are also way out of proportion.
Posts: 1549
  • Posted On: Nov 18 2003 7:36am
Also note, all of your main capitals from the first fleet are either captured, or entirely disabled.

Meaning even if you wanted to self destruct, you couldn't.
Posts: 1549
  • Posted On: Nov 18 2003 9:15am
Also, those ships aren't there. The cloaked ones.

All available ships must be listed in the manifest at the start.

Otherwise, that is called godmoding.

Also, you've clearly stated that the 2nd fleet will take another post to get around the planet, just like Theren and Patton had done. Meaning no shooting.

You've now gone back on that, and you wonder why we get up in arms up the crap you pull?

Also, on both Janus and the Yunos ship, there are no more crew. Nerve gas has killed them. Kas has made that ruling. To ignore that ruling means ignoring the staff, which coupled with the numerous violations of the rules you've made in this thread would result in a serious punishment.

We, as staff, are generally sick of being ignored. Now its time to deal with our pissedoffishness.
Posts: 2377
  • Posted On: Nov 18 2003 4:27pm
All available ships must be listed in the manifest at the start.
They were.

They just haven't been mentioned for 60 or so posts and now he's decided they're right next to our shipyards.
Posts: 1621
  • Posted On: Nov 19 2003 1:38am
cough its my turn!!!