Hunters & Gatherers...
Posts: 1865
  • Posted On: Oct 15 2006 1:37pm
Or basically a turbolaser.


From what I've read on turbolasers, no. It's more getting hit by a supersized plasma assault cannon of the SD-10 or a Cree'ar plasma weapon.

How fast does this weapon effect the crew? In the R&D you said it took a while, but in the thread it's happening on the first time you use it.


It affects the crew instantly. It takes a while for the disruptor to actually affect(damage) the ship itself.
Posts: 2462
  • Posted On: Oct 15 2006 4:27pm
Corise Lucerne
I realize that the Dictator is making the jump and leaving for hyperspace, but I think it would have some serious damage in certain sections of the ship due to the railguns, and that there would be crew losses from the gravitational field disruptors for future reference when those weapons are used.

From what I have read I do not think that there are no defences on the Dictator that would be very effective against a the weapons being used by the some of the ships. A single railgun, let alone against the 9 heavy railguns currently being used on by the Cavalier-class. Aside from numerous canonical sources, Kas has shown the merits of using high-speed projectile weapons, particularly those that fire slugs: “The projectiles are unharmed by ray shielding, and strike only particle shielding and hull. Although particle shielding is designed to specifically to stop asteroids and other space debris with ease, it is ill equipped for the speed and intent of the Medium Gauss Gun's slug.” While the KDI III-7 is not a Gauss Gun, it is a 70 meter long Railgun, and would have similar performance in terms of how its projectiles interact with shields.

If you would prefer not to look at it from that perspective, recognize the SAC shells are being used. The SAC-style shell starts a small, but superheated plasma fusion process when it hits the ship, which is basically like getting hit by an armor-piercing nuclear fusion warhead; that’s going to leave a little mark. Moreover, the gravitational field disruptors of the Juaire’s are not affected by shields or any armor at all, since it disrupts the Dictator’s own gravitational field.
I'm no expert in projectiles, but I do know that by design the Dictator is exceptionally heavily shielded for its size. The R&D does not differentiate between ray and particle shields, but I think that declaring a weapon is immune to any shields is iffy, at best.

*shrug*

I can give that the Dictator has suffered damage (hence its present retreat), though.

Could I get a comparative rating for a SH-F in terms of heavy turbolasers? I think a single heavy turbolaser could also slag a moderately sized freighter pretty easily, and I would rather not jip you on the amount of damage that would be done to my ships.

A single SH-F emplacement is more than twice as powerful as a single Heavy Turbolaser. The Cayman's weapons, fired as one, are supposed to be able to cripple a smaller capital ship in a single firing.

Um…what? In my previous post, the freighters are out of the firing arcs altogether between the two fleets, while the starfighters are admittedly within the no-man’s space. Thus, there would be no maneuvering by the freighters to give the impression that they were dodging something.
Actually, you put them there:


And as the forces of both superpowers began their engagement, the surviving freighters fled between the no-man's space between the two fleets, heading towards the Coalition formation, taking care to stay out of the firing vectors and arcs of both fleets. It wasn't a large convoy, and was made up mostly of a small group of light transports, mainly YT-1300s and Muurian Transports; several of which were already destroyed. While the remaining survivors of the ambush had taken some damage and casualities, that did not stop them for fighting their way through and passing through the unseen ranks of Kashan starfighters.

I object. One does not simply roleplay what another forces would too; especially in a fleeting engagement. As it is, that is exactly what Kashan starfighters never do at the beginning; the starfighters generally go with alpha strikes using their stealthed missiles to first decimate the enemy ranks. After the initial missile attack, then the KDF ships break up and engage for hit-and-runs.
If you'd rather your ships don't return fire, I can deal with that.

I'm a little confused. Don't you have interdictor mines up right now to block all hyperspace travel in the nearby vicinity?
I have Interdictor mines laid across the space you're in, yes. Mines produce a significantly smaller grav shadow than my Interdictor, and with the distance between our fleets (I'm assuming at this point they're at maximum firing range, more or less), my ships aren't quite within the grav shadow.
Posts: 1865
  • Posted On: Oct 15 2006 5:38pm
I'm no expert in projectiles, but I do know that by design the Dictator is exceptionally heavily shielded for its size. The R&D does not differentiate between ray and particle shields, but I think that declaring a weapon is immune to any shields is iffy, at best.

*shrug*

I can give that the Dictator has suffered damage (hence its present retreat), though.


That's all right. I was just curious about the entire projectile thing, and still am. I under the impression that Cree'ar weapons aren't affected by shields either. If anyone knows how this all works, could they explain that to me? Thanks.

A single SH-F emplacement is more than twice as powerful as a single Heavy Turbolaser. The Cayman's weapons, fired as one, are supposed to be able to cripple a smaller capital ship in a single firing.


Thanks for the clarification.

Actually, you put them there


Ah, I see what you mean. I interepted that as something else when I was writing it. No problem then.

If you'd rather your ships don't return fire, I can deal with that.


It's all right, there are probably some greener pilots in the fleet that would do that.
Posts: 1865
  • Posted On: Oct 17 2006 12:55pm
So now it takes three of you.

This latest incursion needs a lot of explanation. For example, why would my ships, trying get away from a TNO fleet, jump towards another one? Yes, we would know it is there, because of passive sensors stations set around any system. Moreover, we're not even in system to begin with. There should be no mines, nor would their be any way for the ships to occur there. If this is a matter of sheer chance, and you just happened to stumble across my fleet, that's fine. But then there is another problem.

Gravity-wells take time to power up; literally a minute according to EGVV, and if my fleet was there first, our sensors would detect your ships approaching in hyperspace; we would have time to make a jump and escape. You have also added that your interdictors maneuvered to a new position first before activating their gravity wells. That adds additional time.
Posts: 2462
  • Posted On: Oct 17 2006 2:52pm
What's the problem, exactly?

From my reading, the new arrivals have not intercepted nor engaged your defence fleet. They have simply arrived and set up camp, ensuring that nothing escapes the system.
Posts: 1865
  • Posted On: Oct 17 2006 3:41pm
If that is the case, I apologize then. I thought they were intercepting my ships outside the system. I have no complaints then.

EDIT: Can I get a rough idea of your fleet size brand, sort of like how you described the Confederation fleet centering around a few Pegasuss with smaller ships?

Oh, and how should we work the posting order for the fight over Metalorn as well because of the three writers?
Posts: 4025
  • Posted On: Oct 17 2006 8:40pm
So now it takes three of you.


I told Drayson it would be a little mean if I got involved, but since the planning for you, me, and Beff's thread fell through the floor, this would be the first time I would go up against you.

The way I wrote it, we were arriving at a pre determined destination, which happened to be occupied by your ships, and we were both caught by suprise at each other's presence. I was to be a fall back point for Drayson's fleet and interdict additional reinforcements and any food container ships that slipped past his blockade. Normally, I like to keep fleeting posts at about 5 minutes unless heavily engaged, so in this case, the interdictors would be coming online at about 4-5 minutes.

As for fleet size - a few destroyers, several dreadnoughts, a couple dozen gunships, a few corvettes, a few Guardians, a few Interdictors, and several long range vessels.

But if you object to my fleet location, calling it too, well, coincidental, then I'll happily edit.
Posts: 2462
  • Posted On: Oct 17 2006 8:42pm
Never mind what I said, then... I can't read. :D
Posts: 1865
  • Posted On: Oct 17 2006 9:10pm
It's fine with me; after all I was a little concidental as well during this thread as well. And yeah, since the whole fleeting thing fell through between Beff and us, it will be kind of nice. Hm...I'm not sure how we should go about this (especially since I thought you were bringing in a larger fleet).

Kraken would it be all right with you if some of the MDF jumped out while the grav-wells were powering up and some(an equivalent amount) remain to engage you? If we're going for a direct engagement, I'll probably post more exact numbers (besides, it's not the entire fleet). This resting on the fact that no more ships arrive to take part in that mini-battle from either side. Otherwise, I'll just have the entire fleet jump out to somewhere else while the grav-wells are charging.
Posts: 4025
  • Posted On: Oct 17 2006 11:51pm
Yeah, but it'd have to be a pretty hasty or pre-arranged jump, or in other words, either you were planning previously to jump back in after you launched the hyperspace missiles, or else it would be a panicky jump, in which case the formation would be a little scattered upon reversion.

EDIT: Actually, you may want to hold off on writing your post just yet. I'll be editing in some things to make it a little easier on all parties involved.