Hunters & Gatherers...
Posts: 2462
  • Posted On: Oct 27 2006 2:27am
Corise, there is a difference between writing to have an enjoyable, competitive RP, and writing to win. It's like playing racketball: you can play against a friend, and sure, you'd love to win. But in the end, you're there to have fun.

I'm in this to have fun. I can't speak for Kach or Kraken, but when we were planning this engagement, it was to have fun in a competitive enviornment.

Simply put, a competitive RP ads an entire new dimension that otherwise would not exist: half the fun is in responding to the enemy and trying to win.

Whether you win or not is, to some degree, irrelevent, as long as it was fun.

But your conduct has soured that. It is not fun to have to explain every centimeter my ships move. I have no problems with losing ships.

You, on the other hand, have fought tooth and nail against every ounce of damage directed against your ships. On the basis, bluntly, that you're technology is better.

If you were actively writing your way through the battle, that might be something. But every post you've made has been accompanied with "then my super duper special technology saves the day!"

Again, that is not what TRF is about. We are not about who can design the "better" ship. We are about writing, to have fun. If you can win, hey, that's great. If not, you've lost nothing - some imaginary ships, maybe an imaginary planet. But you've gained experiance, too, and in the greater scheme of things, that's far more valuable.

But it's impossible when every step of the way you are resisting, desperate to save your precious fake ships or fake planet.

I'm not going to argue with you any longer because you pointedly do not listen, and when conclusions are presented, you do not accept them. And you will do whatever it takes to deny them.

Let me give you an example:

Your R&D document says that the backup shields are as powerful as the main shields.

Fine. I never said that wasn't the case.

What I said, more than once, is that the R&D document means nothing in and of itself. As per our rules, as has been said, it is the nature of how the R&D is used that matters.

I can R&D an ISD that has 18 turbolasers. And if someone calls me on it (which they will), "but my R&D document says so!!!" is not a defence. R&Ds are measured by logic, fairness, and how they are played.

I did not deny your ship has backup shields. I did not deny that it is a canon reference. I said that a) they will not, logically, be as powerful as your main shields, and b) that in destroying shield projectors, I had reduced their efficiency. Sure, you can have backup generators... doesn't help you a lot if the projectors are gone, though.

Nor did I say that the projectors were entirely gone. I simply said that the ship was not magically back at full shielding force within a couple of seconds.

What you seem to fail to understand is that what your R&D document says is not the be all and end all. It is how the ship is played.

Concerns have been raised before now, and this has been pointed out to you before now, about your R&Ds and how you play them. Yet it does not seem to sink in, and I have to wonder why.

With regards to the EMPIRE, I am not going to argue the relative masses of those ships. Suffice to say, you're second SD tractored the EMPIRE after it had already moved. Which is a) impossible given the relative positions of the ships, and b) (assuming the second SD magically moves to be able to target the EMPIRE) still irrelevent to whether or not the EMPIRE can make that manouver, since it had already done so by the time the SD tractored it.


As for your comments about name calling and whatnot... yeah, these couple of posts have been very, very negative. Frankly, it's because I'm sick and tired of your constant, groundless attacks that are dragging this thread along. Here's a very simple thought: instead of arguing the technacalities of a manouver between two imaginary starships using imaginary technology, you just write.

If you "win" this battle, it should be by virtue of your writing (and, by extension, strategy). Not by virtue of your OOC attacks and PhD in superastroquantumphysics.

So far we've seen far to much of the latter, and not nearly enough of the former.
Posts: 2453
  • Posted On: Oct 27 2006 2:50am
Alright Kach, we're good on the planetary weapons point. But just because an STL is approaching the same size as Planetary Turbolaser does not mean its POWER is the same. Telan made the R&D, Telan has never tried to make the STL as powerful as a Planetary Turbolaser, therefore it isn't. You can't go state a ridiculously high power to someone else's R&D when they have already RPed it far more fairly.

Demos: That's unfortunate, I was then going to try and discuss any further disagreements over this thread concerning your points over AIM.



Over the whole Tractoring/pulling situation:

I suggest that Corise drop the issue and just allow the EMPIRE SOb to be where it is. But the second PSD would have followed the EMPIRE and would still be pounding it and now tractoring it to hold it in position.


On the issue of the Redemption and positioning:
They could have just used a circular route exactly like the one used by the EMPIRE SOb.


On the issue of the particle shields: I'm not sure where this issue is, if someone wants to enlighten me that would be wonderful.


On the issue of the Kashan fleet and Kach's fleet. They started by being outside of standard weapons range, but within range of Corise's guns. They would have retreated using sublight engines for a bit before making the jump (ships need to accelerate to hyperspace). Corise mentioned them "advancing out of the system" (slight word change, but still same meaning), meaning that they would have gone on sublight away from the enemy fleet, then jumped once the Redemption class thingy jumped and then the rest of the fleet would have jumped to the Redemption class ship. They would probably not have suffered any damage (do to starting out of standard weapons range).

On the issue of Planetary Turbolasers taking time to fire and accuracy and stuff. The bolt is traveling near the speed of light (I believe). It isn't going to take a long time for the bolt to hit your ships (once the gun fires). Planetary weapons fire is NOT inaccurate. It is DESIGNED to hit ships over a planet, it will function as it is designed.
Posts: 2462
  • Posted On: Oct 27 2006 4:14am
Jan: yes, the second PSD is more than capable of manouvering itself to reengage the EMPIRE. This will, for however, take time: the ship has to manouver past or around the Pegasus in order to engage the EMPIRE.

With regards to the Redemption: the issue at hand is that the jump was programmed before the EMPIRE moved, meaning it has to either reprogram its jump (again, taking time) or now move itself (again, taking time).

With regards to planetary defences: I agree that they can target capital ships within range. I don't know what you guys decided with regards to their ranges and where the fleets are, so I won't comment. However, referencing what the USA is doing and having trouble with today is stupid... this is not Technical Wars, this is simply writing...
Posts: 2453
  • Posted On: Oct 27 2006 3:41pm
My point about the second PSD was that it would have followed the EMPIRE SOb, not just sat there and done nothing while its target went away from it. So, while it might not be able to target the EMPIRE SOb the entire time, it would be a lot closer to targeting it right now than if it were still on the far side of the Pegasus.

On the Redemption, it wouldn't take that long for the Redemption to get to you if we assume its on the far side of the Pegasus considering that the two PSDs would be holding you in place with their tractor beams (I think other ships are doing the same as well, not positive).
Posts: 2462
  • Posted On: Oct 27 2006 4:33pm
You're missing the point, Jan. The second PSD cannot simply move and target the EMPIRE: it would have to literally slide sideways through space. It needs to turn, move forward, and turn again, in order to target the EMPIRE.

So, as it stands now, it's not in a firing position. And that's all I said.
Posts: 2453
  • Posted On: Oct 27 2006 6:05pm
What I meant to say/thought I had said, was that it wouldn't YET be targetting the EMPIRE SOb, but that its safe to say the second PSD would have followed the EMPIRE SOb to the best of its abilities and would be closer to being able to target the EMPIRE SOb than if it had just stayed in its old position.

I THINK we are essentially saying similar things, just mis-understanding each other. Pretty much my point is agreeing with your statement of " Jan: yes, the second PSD is more than capable of manouvering itself to reengage the EMPIRE. This will, for however, take time: the ship has to manouver past or around the Pegasus in order to engage the EMPIRE." except that I'm pointing out that the PSD would have reasonably already started this manouver and be almost done it at the start of Corise's next post, meaning that it would very soon be able to hit the EMPIRE SOb. My points were more an attempt to show that Corise doesn't have to spend the entirety of his next post moving his second PSD, it would pretty much have already moved.
Posts: 10
  • Posted On: Oct 27 2006 10:21pm
But your conduct has soured that. It is not fun to have to explain every centimeter my ships move. I have no problems with losing ships.

You, on the other hand, have fought tooth and nail against every ounce of damage directed against your ships. On the basis, bluntly, that you're technology is better.

If you were actively writing your way through the battle, that might be something. But every post you've made has been accompanied with "then my super duper special technology saves the day!"


Very funny. Yet another opinion.

Again, that is not what TRF is about. We are not about who can design the "better" ship. We are about writing, to have fun. If you can win, hey, that's great. If not, you've lost nothing - some imaginary ships, maybe an imaginary planet. But you've gained experiance, too, and in the greater scheme of things, that's far more valuable.

But it's impossible when every step of the way you are resisting, desperate to save your precious fake ships or fake planet.


I'm not the one who is destroying ships incredibly easily as well. I think if you were in my position, you wouldn't be acting any differently, regardless of whether you're right, or I'm right. They are imaginary, but they are very much alive as ideas. And ideas are things. You're point of my fighting that hard may be true, but I think you would be as well if a single attack somehow immediately devastates your own ideas and work. I've tried to keep my attacks from being overly unrealistic, and in many cases, have dealt less damage when they should have done more according to TNO members, such as Vos (I refer to the warhead strike on the Curaisseurs). You haven't been in that position because I didn't want to put you in it. I have to say, I kind of thought you might apply the Golden Rule, but apparently most TNO rpers involved in this thread don't.

I did not deny your ship has backup shields. I did not deny that it is a canon reference. I said that a) they will not, logically, be as powerful as your main shields, and b) that in destroying shield projectors, I had reduced their efficiency. Sure, you can have backup generators... doesn't help you a lot if the projectors are gone, though.


I fail to see your logic. The original back-up generators were on the Mon Cal Cruisers, like I already mentioned. Put together, they were as powerful as their main generators. If you don't believe me, see here(under shields section) and here(at most of the Mon Cal ships). I don't see any mention within your post taking down generators, although you do mention specifics, like engine damage.

Nor did I say that the projectors were entirely gone. I simply said that the ship was not magically back at full shielding force within a couple of seconds.


The ship would be at full-shielding within a few seconds then.

Concerns have been raised before now, and this has been pointed out to you before now, about your R&Ds and how you play them. Yet it does not seem to sink in, and I have to wonder why.


I think your concerns are baseless, because you have failed to support them against my counterparts.

As for your comments about name calling and whatnot... yeah, these couple of posts have been very, very negative. Frankly, it's because I'm sick and tired of your constant, groundless attacks that are dragging this thread along. Here's a very simple thought: instead of arguing the technacalities of a manouver between two imaginary starships using imaginary technology, you just write.


I would do that if your attacks were more realistic, which I find they are not.

If you "win" this battle, it should be by virtue of your writing (and, by extension, strategy). Not by virtue of your OOC attacks and PhD in superastroquantumphysics.

So far we've seen far to much of the latter, and not nearly enough of the former.


Yes, IC should be more important, but you're overplaying your own ship's abilities while putting down those of my own, which I do not tolerate; hence my previous suggestions.

I will go along with Jan on this suggestion and let the maneuver pass.

Jan: yes, the second PSD is more than capable of manouvering itself to reengage the EMPIRE. This will, for however, take time: the ship has to manouver past or around the Pegasus in order to engage the EMPIRE.


The Audacieuse can more or less take the same route that the EMPIRE took. It was already in this firing position according to my post before yours:



With regards to the Redemption: the issue at hand is that the jump was programmed before the EMPIRE moved, meaning it has to either reprogram its jump (again, taking time) or now move itself (again, taking time).


Not really. The KIBC II's computation is as fast as your own micro-jump system.

I would like to see some references regarding how thick armor plating stops an ionic attack. Obviously it doesn't in actual canon Star Wars, so an example here at the board would be fine.
Posts: 2462
  • Posted On: Oct 27 2006 10:56pm
No, Corise. You have denied any damage against your ships, and when any damage is issued, you have some kind of magical technology to make it all okay.

You fought tooth and nail against even minor damage to your Gunships. You claimed your armour was virtually invincible, you claimed that energy weapons could not penetrate it, you claimed (absurdly) that your ship did not have weapons at the nose!

In short, you came up with every conceivable reason as to why your Gunships were magically undamaged. And finally, when you realized that you were wrong, you relented.

And you accepted that the ships were lightly damaged - so ligthtly damaged, in fact, that you expect them to have those same weapons back online before the end of the battle.

And then you went and claimed crippling damage to two of my ships. And in doing so, you've argued nearly every ounce of damage returned against you. Because, you claim, your starfighters are infalliable. Even though you describe them as being as manouverable as a Lambda shuttle, somehow they manage to fly in a long line at a big ship, fire their weapons, and fly away, all the while avoiding any reprisal.

Given that they had to engage virtually the entire Imperial line to do so, I would not doubt that they were all destroyed. But, you'll note, I was fine with your claim that "more than half" were still flying.

So, in short, you've managed to somehow cripple two ships of substantial power and incur virtually no losses upon yourself. Not by virtue of any kind of superior storytelling, but simply by claiming "then my technology wins!"

This is not an opinion - this is fact. You have come back to your precious technology every time something comes close to damaging one of your ships, in the belief that it means you win automatically.

This is not the case.

Beause, again, TRF is not about who has friends in Astrophysics helping them design better fake weapons. It is about writing.

And all of your claims have been based on your technology, not on your writing. Take away that technology, and you would, quite frankly, have nothing.

But then you'd resort to the tried-and-true "but but but... you can't do that!!!"

I know this because I've been around TRF long enough to see all sorts of fleet combatants. There are those that write for the story, and there are those that write to win. And who will do anything to win.

I used to be one of the latter. And to some degree, I will freely admit, I still am, to a significant degree. But (and you will have to take my word on this), winning is not my primary motive.

Writing an interesting story is.

But you are making that impossible, because every step of the way you demand a mathmatical proof that my supposed moves are possible. You've fought the relative power of turbolasers versus made up materials, the relative mass of two made up warships, and everything between.

And seriously, who gives a flying fuck? Do you sleep better a night when you can think about how you trounced that guy in a battle by pointing out that, actually, the drag coefficient of his ship was too high and it would simply burn up in the atmosphere?

Haha! Pwned!

You'll note that I have not claimed any inordinate ammounts of damage to your fleet. Your Gunships had their main guns knocked out (again, something you fought tooth and nail against), yeah. But they're easily repaired.

And yeah, your flagship had its shields taken out. Yeah, it's got backup shields.

I simply pointed out that they're not as 100% effective as your primary shields. All the more so because projectors have been hit and damaged in the battle. This would go along nicely with the common sense rule - but you only like that particular notion in moderation. That is, when it helps you, but not when it helps "the other side".

And all the while, I have to wonder, why? Do you REALLY enjoy this OOC thread more than writing itself? Because you've spent a lot more time here than anywhere else, and for the most part, it's been over pretty insignificant points.

I say again, this is not what TRF is about. In the days when fleets were built, this happened because our fake ships had some tangent in reality - it took "time" to build them.

Now, the more you write the bigger your fleet or whatever you like. We changed the rules so that we wouldn't have this kind of ridiculous bickering. And yet, for some reason unfathomable to me, we do.

Because your imaginary ships, apparently, mean far too much to you. Instead of wasting both our time on debating the impossible physics of Star Wars, why not make it an interesting competitive engagement?

You've already seen that I frankly don't care if I lose some imaginary ships in combat. You, judging by your actions, care very, very deeply.

I don't doubt, based on this thread, that if you were to engage the Death Star you would argue that it's superlaser was incapable of targetting your fleet because of some technicality.

And, again, that is not in the spirit of the game. Seriously, put the fake technology aside for a minute and play the game. It's great you've spent a lot of time designing and developing these ships. But when it comes right down to it, TRF is about writing. Not about who spends more time on CUSWE looking for obscure references to work into their R&Ds.

In Om's words, R&Ds are window dressings. You're making them your only focus.

Give it a rest, and have fun.
Posts: 2915
  • Posted On: Oct 27 2006 11:20pm
TRF is not about who has friends in Astrophysics helping them design better fake weapons. It is about writing.


He's right, I can design the ultimate 3m fighter craft... Small target frame, ECM/ECCM to block out targeting, Negative shielding to oppose particulate matter thrown at it and even multi-bulkhead disassemblable armour... And if you fly a beeline at the enemy ship, odds are you'll get taken down in a few seconds becuase you just did something stupid. Though, Ill still argue out each and every technicallity right along side that... ^_^
Posts: 1865
  • Posted On: Oct 28 2006 8:20pm
No, Corise. You have denied any damage against your ships, and when any damage is issued, you have some kind of magical technology to make it all okay.


Magical technology? Everything I have is based on either canon technology or is from actual, modern-day science. There's nothing magical about it. KDI vessels are geared for defence as well, just as yours are generally geared for offence.

You fought tooth and nail against even minor damage to your Gunships. You claimed your armour was virtually invincible, you claimed that energy weapons could not penetrate it, you claimed (absurdly) that your ship did not have weapons at the nose!


Taking out over half of a ship's weapon's is not minor damage. I did not claim that it didn't have weapon's in its nose. Stop being ridiculous Drayson.

In short, you came up with every conceivable reason as to why your Gunships were magically undamaged. And finally, when you realized that you were wrong, you relented.

And you accepted that the ships were lightly damaged - so ligthtly damaged, in fact, that you expect them to have those same weapons back online before the end of the battle.


We both know that the original attack was a misunderstanding, and you've said it yourself. I'll point out that I said "maybe, just maybe" in post. That's wishful thinking of the IC Corise.

And then you went and claimed crippling damage to two of my ships. And in doing so, you've argued nearly every ounce of damage returned against you. Because, you claim, your starfighters are infalliable. Even though you describe them as being as manouverable as a Lambda shuttle, somehow they manage to fly in a long line at a big ship, fire their weapons, and fly away, all the while avoiding any reprisal.


Speed and stealth are powerful factors in this, which you don't seem to consider. If ships are faster than the tracking abilities of the guns, and they can't be detected, the only option for inflicting any damage is through random shots. That's not going to decimate over four squadrons worth of bombers.

Given that they had to engage virtually the entire Imperial line to do so, I would not doubt that they were all destroyed. But, you'll note, I was fine with your claim that "more than half" were still flying.


See above.

So, in short, you've managed to somehow cripple two ships of substantial power and incur virtually no losses upon yourself. Not by virtue of any kind of superior storytelling, but simply by claiming "then my technology wins!"


Make up your mind. You stated in your IC post that few bombers were flying anymore. Yet now, you are agreeing with me that there are more still flying. And yes, I would argue that in this case, that my writing is generally superior to your own in this post based on the detail and multiple viewpoints in my posts. I have yet to see you show an alternative viewpoints in your own posts for this thread. Also note that mine are generally longer as well.

This is not an opinion - this is fact. You have come back to your precious technology every time something comes close to damaging one of your ships, in the belief that it means you win automatically.


My technology doesn't make me invincible; my ships have always suffered damage, and they always will. But they do reduce the damage given to them. What it does is make it exceptionally difficult to do any major damage within a post or two.

Beause, again, TRF is not about who has friends in Astrophysics helping them design better fake weapons. It is about writing.


All of my R&Ds have been my own work. All of my IC writing has been my own work. Every aspect of these posts has been my writing as well. What my friends did was explain to me in detail the scientific principles that you were claiming to use against me, and tell me why that wasn't the case.

And all of your claims have been based on your technology, not on your writing. Take away that technology, and you would, quite frankly, have nothing.


Really? Perhaps that explains my tactics of attacking you on the flanks, because that's all based on technology obviously. As it is, I don't see any indication that I am more reliant on technology than you are. The only difference is that mine is focused on defence, and yours on offence.

I know this because I've been around TRF long enough to see all sorts of fleet combatants. There are those that write for the story, and there are those that write to win. And who will do anything to win.

I used to be one of the latter. And to some degree, I will freely admit, I still am, to a significant degree. But (and you will have to take my word on this), winning is not my primary motive.

Writing an interesting story is.


All right, let's see about that. Here's a few questions:

1) If writing an interesting story is your main interest, why is there no explanation or back-story about how your ships knew about the convoy?

2) If writing an interesting story is your main interest, why are there no multiple viewpoints within your posts?

3) If writing an interesting story is your main interest, what do you think makes your writing stand out from the rest? Is there a specific technique or method by which you write to make it interesting to the reader?

But you are making that impossible, because every step of the way you demand a mathmatical proof that my supposed moves are possible. You've fought the relative power of turbolasers versus made up materials, the relative mass of two made up warships, and everything between.


That depends on the situation. I generally debate you on items if I think you are unrealistically overpowering your character's position. If you can prove that you can indeed do that, then you aren't being unrealistic. And vice-versa.

And seriously, who gives a flying fuck? Do you sleep better a night when you can think about how you trounced that guy in a battle by pointing out that, actually, the drag coefficient of his ship was too high and it would simply burn up in the atmosphere?


Apparently you do, otherwise you wouldn't be debating me on this for what, 8 pages or something like that now?

I simply pointed out that they're not as 100% effective as your primary shields. All the more so because projectors have been hit and damaged in the battle. This would go along nicely with the common sense rule - but you only like that particular notion in moderation. That is, when it helps you, but not when it helps "the other side".


Really. You just said the opposite thing in your last post, by saying that:

Your R&D document says that the backup shields are as powerful as the main shields.

Fine. I never said that wasn't the case.


I don't see how I failed not to use the common sense rule.

And all the while, I have to wonder, why? Do you REALLY enjoy this OOC thread more than writing itself? Because you've spent a lot more time here than anywhere else, and for the most part, it's been over pretty insignificant points.


Having a fleet that I've building through more than several threads and having it destroyed in three posts is why. And every point discussed involves more of my ships being either destroyed or being ludicrously uneffective.

I say again, this is not what TRF is about. In the days when fleets were built, this happened because our fake ships had some tangent in reality - it took "time" to build them.

Now, the more you write the bigger your fleet or whatever you like. We changed the rules so that we wouldn't have this kind of ridiculous bickering. And yet, for some reason unfathomable to me, we do.


And it still takes time to build them. Aren't you the one who fought that Kashan is too young to have a large fleet, to have more than a single destroyer? The Common Sense rule still applies. The rules for it taking time to amass forces still apply, as stated in the Rules & FAQ. If such was not the case, I would have less objections.

Because your imaginary ships, apparently, mean far too much to you. Instead of wasting both our time on debating the impossible physics of Star Wars, why not make it an interesting competitive engagement?


Ever watch sports, of any kind? Is it very interesting or intense when another player or team completely dominating the sport, when the outcome is obvious? Why bother watching it then, unless you're involved with one of the players or teams? You know what's going to happen, and there is no excitement in knowing what's going to happen.

Such is the case here. Why bother reading something if you know that one side is going to automatically win because that you know it(the faction) going think it will dominate the field, and will play it as such. Here, how it is played by the rpers determines reality itself. If one side plays that it is winning every scrap because "it has better armament", is that interesting, to know that they're going to win every scrap and ultimately the battle itself? Is it?

At least not to me. Interesting is when there is give and take, and when the battle could change tides at any moment. And that is impossible when the other side is continually writing: All your ships are incredibly damaged, and your attack does nothing, except chip the paint of section 1-32D.

You've already seen that I frankly don't care if I lose some imaginary ships in combat. You, judging by your actions, care very, very deeply.


I've seen the exact opposite. I've seen you rp you weakest ships jumping out upon them getting fired on. I've seen you immediately down-play any damage to your ships, or act like nothing has happened to them at all.

Yes, I do like my ships, because each one is unique. Most of them have combat histories and NPCs that have been developed throughout several rps. You can't simply replace them and say snap: It's exactly like the other one. Because it's not. Examples include the Seraph, the Steadfast, the Redemption, Resolution, among many others. Realistically, some of them are going to be destroyed: So be it. But if they are going to be destroyed, that should happen realistically and with as much detail as they were created.

And, again, that is not in the spirit of the game. Seriously, put the fake technology aside for a minute and play the game. It's great you've spent a lot of time designing and developing these ships. But when it comes right down to it, TRF is about writing. Not about who spends more time on CUSWE looking for obscure references to work into their R&Ds.


Exactly. TRF is about writing, developing characters, developing events, and developing storyline overall. All of them are inseparatably connected to each other. And all of them are influenced by technology. Seriously. For example, how much would happen if character's and forces couldn't reach other planets through hyperspace? Instead, it would take them several thousands of years to arrive, by which time the technology sent to attack it would be incorrect. Consider the importance of technology to BDE. Would BDE be what it is today without it's technology? Would the Imperium's religion be the same? Technology and R&Ds can play an important part within writing and make it more interesting. The "fake technology" of Star Wars and the factions has shaped what TRF and the TRF universe itself.

In Om's words, R&Ds are window dressings. You're making them your only focus.


See above, no, R&Ds aren't my direct focus. My fleet is, because that's what my character's occupation is related to.

You have yet to show me your reference to ion cannons being stopped by simply using thick hull plating. I want to see it, because it does affect the writing and outcome of the story.