Corise, there is a difference between writing to have an enjoyable, competitive RP, and writing to win. It's like playing racketball: you can play against a friend, and sure, you'd love to win. But in the end, you're there to have fun.
I'm in this to have fun. I can't speak for Kach or Kraken, but when we were planning this engagement, it was to have fun in a competitive enviornment.
Simply put, a competitive RP ads an entire new dimension that otherwise would not exist: half the fun is in responding to the enemy and trying to win.
Whether you win or not is, to some degree, irrelevent, as long as it was fun.
But your conduct has soured that. It is not fun to have to explain every centimeter my ships move. I have no problems with losing ships.
You, on the other hand, have fought tooth and nail against every ounce of damage directed against your ships. On the basis, bluntly, that you're technology is better.
If you were actively writing your way through the battle, that might be something. But every post you've made has been accompanied with "then my super duper special technology saves the day!"
Again, that is not what TRF is about. We are not about who can design the "better" ship. We are about writing, to have fun. If you can win, hey, that's great. If not, you've lost nothing - some imaginary ships, maybe an imaginary planet. But you've gained experiance, too, and in the greater scheme of things, that's far more valuable.
But it's impossible when every step of the way you are resisting, desperate to save your precious fake ships or fake planet.
I'm not going to argue with you any longer because you pointedly do not listen, and when conclusions are presented, you do not accept them. And you will do whatever it takes to deny them.
Let me give you an example:
Your R&D document says that the backup shields are as powerful as the main shields.
Fine. I never said that wasn't the case.
What I said, more than once, is that the R&D document means nothing in and of itself. As per our rules, as has been said, it is the nature of how the R&D is used that matters.
I can R&D an ISD that has 18 turbolasers. And if someone calls me on it (which they will), "but my R&D document says so!!!" is not a defence. R&Ds are measured by logic, fairness, and how they are played.
I did not deny your ship has backup shields. I did not deny that it is a canon reference. I said that a) they will not, logically, be as powerful as your main shields, and b) that in destroying shield projectors, I had reduced their efficiency. Sure, you can have backup generators... doesn't help you a lot if the projectors are gone, though.
Nor did I say that the projectors were entirely gone. I simply said that the ship was not magically back at full shielding force within a couple of seconds.
What you seem to fail to understand is that what your R&D document says is not the be all and end all. It is how the ship is played.
Concerns have been raised before now, and this has been pointed out to you before now, about your R&Ds and how you play them. Yet it does not seem to sink in, and I have to wonder why.
With regards to the EMPIRE, I am not going to argue the relative masses of those ships. Suffice to say, you're second SD tractored the EMPIRE after it had already moved. Which is a) impossible given the relative positions of the ships, and b) (assuming the second SD magically moves to be able to target the EMPIRE) still irrelevent to whether or not the EMPIRE can make that manouver, since it had already done so by the time the SD tractored it.
As for your comments about name calling and whatnot... yeah, these couple of posts have been very, very negative. Frankly, it's because I'm sick and tired of your constant, groundless attacks that are dragging this thread along. Here's a very simple thought: instead of arguing the technacalities of a manouver between two imaginary starships using imaginary technology, you just write.
If you "win" this battle, it should be by virtue of your writing (and, by extension, strategy). Not by virtue of your OOC attacks and PhD in superastroquantumphysics.
So far we've seen far to much of the latter, and not nearly enough of the former.
I'm in this to have fun. I can't speak for Kach or Kraken, but when we were planning this engagement, it was to have fun in a competitive enviornment.
Simply put, a competitive RP ads an entire new dimension that otherwise would not exist: half the fun is in responding to the enemy and trying to win.
Whether you win or not is, to some degree, irrelevent, as long as it was fun.
But your conduct has soured that. It is not fun to have to explain every centimeter my ships move. I have no problems with losing ships.
You, on the other hand, have fought tooth and nail against every ounce of damage directed against your ships. On the basis, bluntly, that you're technology is better.
If you were actively writing your way through the battle, that might be something. But every post you've made has been accompanied with "then my super duper special technology saves the day!"
Again, that is not what TRF is about. We are not about who can design the "better" ship. We are about writing, to have fun. If you can win, hey, that's great. If not, you've lost nothing - some imaginary ships, maybe an imaginary planet. But you've gained experiance, too, and in the greater scheme of things, that's far more valuable.
But it's impossible when every step of the way you are resisting, desperate to save your precious fake ships or fake planet.
I'm not going to argue with you any longer because you pointedly do not listen, and when conclusions are presented, you do not accept them. And you will do whatever it takes to deny them.
Let me give you an example:
Your R&D document says that the backup shields are as powerful as the main shields.
Fine. I never said that wasn't the case.
What I said, more than once, is that the R&D document means nothing in and of itself. As per our rules, as has been said, it is the nature of how the R&D is used that matters.
I can R&D an ISD that has 18 turbolasers. And if someone calls me on it (which they will), "but my R&D document says so!!!" is not a defence. R&Ds are measured by logic, fairness, and how they are played.
I did not deny your ship has backup shields. I did not deny that it is a canon reference. I said that a) they will not, logically, be as powerful as your main shields, and b) that in destroying shield projectors, I had reduced their efficiency. Sure, you can have backup generators... doesn't help you a lot if the projectors are gone, though.
Nor did I say that the projectors were entirely gone. I simply said that the ship was not magically back at full shielding force within a couple of seconds.
What you seem to fail to understand is that what your R&D document says is not the be all and end all. It is how the ship is played.
Concerns have been raised before now, and this has been pointed out to you before now, about your R&Ds and how you play them. Yet it does not seem to sink in, and I have to wonder why.
With regards to the EMPIRE, I am not going to argue the relative masses of those ships. Suffice to say, you're second SD tractored the EMPIRE after it had already moved. Which is a) impossible given the relative positions of the ships, and b) (assuming the second SD magically moves to be able to target the EMPIRE) still irrelevent to whether or not the EMPIRE can make that manouver, since it had already done so by the time the SD tractored it.
As for your comments about name calling and whatnot... yeah, these couple of posts have been very, very negative. Frankly, it's because I'm sick and tired of your constant, groundless attacks that are dragging this thread along. Here's a very simple thought: instead of arguing the technacalities of a manouver between two imaginary starships using imaginary technology, you just write.
If you "win" this battle, it should be by virtue of your writing (and, by extension, strategy). Not by virtue of your OOC attacks and PhD in superastroquantumphysics.
So far we've seen far to much of the latter, and not nearly enough of the former.