As The World Falls Down(Mon Calamari) OOC
Posts: 355
  • Posted On: Oct 27 2003 6:58pm
I have something we should probably deal with now. It concerns posting order. Below is the order we have posted with up to this point.

(TNO) Chau
(TGC) Jan
(TGC) Jan
(TNO) Perrin
(TAR) Isjhe
(ORS) Griff
(TGC) Jan
(TNO) Perrin
(TGC) Jan
(TAR) Isjhe
(ORS) Griff
(TNO) Perrin
(ORS) Griff

It's a little fuzzy, as you can tell.

I think the order is supposed to be:

TNO
TGC
TAR
ORS

Comments?
Posts: 5711
  • Posted On: Oct 27 2003 10:52pm
Edit: ...
  • Posted On: Oct 27 2003 11:20pm
Sounds good, Kas... I will abide by the order you have.
Posts: 2453
  • Posted On: Oct 28 2003 12:06am
1.I wasn't accusing you of cheating, i was just being paranoid. My apologises.

2.We will wait for satff resolution on this.

3.
Quote:
The majority of the Defender Ion Mines were just to the left and right of the path that the ion cannon bolt had gone through, protecting the shipyards...

Luckily the enemy had attacked right near the shipyards, where all the mines were placed..

End quote.



They were protecting the shipyards, so naturally if they were on either side of the path of the ion cannon, then some shipyards would be on the other side as well. I'm being nice, I'm saying that the majority of the shipyards are on the side that you chose, I'm not being an ass and saying, oh, you only have two shipyards on the side that you are on, and you have to go through two minefields to get to the other three.


4.
One 125m ship doesn't have enough missiles to destroy the ion cannon, just damage it. That thing is huge. Plus, there is still the time factor. The sheilds would have been up by the time your missiles go through.

5.There would also be a small contigent on the ship, for more security reasons. Don't worry, I'm not think tons and tons of troops, it will only be a small bit.

6.(Kas's Order)
That sounds good to me.
Posts: 355
  • Posted On: Oct 28 2003 12:14am
Ok. I'll post then, and we can begin the new order after that.
  • Posted On: Oct 28 2003 12:29am
Sounds good.
Posts: 135
  • Posted On: Oct 28 2003 4:03am
1.I wasn't accusing you of cheating, i was just being paranoid. My apologises.

Fair enough.

2.We will wait for satff resolution on this.


It is being discussed. However, depending on the decision then, it will alter my maneuver so I will need to edit.


3.

The majority of the Defender Ion Mines were just to the left and right of the path that the ion cannon bolt had gone through, protecting the shipyards...

Luckily the enemy had attacked right near the shipyards, where all the mines were placed..



They were protecting the shipyards, so naturally if they were on either side of the path of the ion cannon, then some shipyards would be on the other side as well. I'm being nice, I'm saying that the majority of the shipyards are on the side that you chose, I'm not being an ass and saying, oh, you only have two shipyards on the side that you are on, and you have to go through two minefields to get to the other three.


You are saying that they are protecting your yards but then you also put the majority of your mines in front of one yard. So obviously then that "protection" is subjective and given the lack of detail I decided to supply it in greater quantities.

But I am flexible and can change. However, I will have to edit my positions on some groups seeing that your yard positions have changed from my perspective. I will not edit, though, until the Staff decision on the building.

Now correct me if I am wrong here but how many mines do you have? I was under the impression that you had 30,000-40,000 mines. Is this true or not?

In any event you have over 25,000 of them are in front of SY 1. I will assume then that SY 1, SY 2, and SY 3 are on the "left side" (the direction my fleet is currently posted as moving in) and SY 4 and SY 5 are on the right.


4.
One 125m ship doesn't have enough missiles to destroy the ion cannon, just damage it. That thing is huge. Plus, there is still the time factor. The sheilds would have been up by the time your missiles go through.


I disagree but either way, the weapon is down for the count in the rp. I already accounted for the "timing" factor in the post and it was also brought out by Kas in this thread.


5.There would also be a small contigent on the ship, for more security reasons. Don't worry, I'm not think tons and tons of troops, it will only be a small bit.

This is a nonissue. Very well.


6.(Kas's Order)
That sounds good to me.



This is fine, but remember: I will be editing.


I am also going to edit the inflamatory OOC comments out of my first thread so don't go yelling "cheater" on me.
Posts: 1381
  • Posted On: Oct 28 2003 4:16am
One 125m ship doesn't have enough missiles to destroy the ion cannon, just damage it. That thing is huge. Plus, there is still the time factor. The sheilds would have been up by the time your missiles go through.


Really, a hit anywhere near the barrel or base of the weapon will knock it offline for the duration of the RP...
Posts: 7745
  • Posted On: Oct 28 2003 4:21am
A hit _anywhere_ would put it offline. Its not like it has extra features to spare, really.
Posts: 1381
  • Posted On: Oct 28 2003 4:29am
I thought the KDY 150s were armoured...

But I could be wrong.