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Posted On:
Sep 19 2009 1:54am
Alright, having read this entire OOC thread I have come to my long awaited assessment of the situation...
The Dark side popcorn WILL make you stronger.
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Posted On:
Sep 19 2009 3:00am
But really though, to cover a few points which might handle all factors in a long thread and Battleground post I'm far too busy to read. I will cover each relatively briefly and with no care to previous TRF implications or storyline matters. R&D's are in a league of their own, if someone makes something to get around this or that then I hope they explained it well enough to make sense in a universe designed with rules and not just a storyline.
(1) Mass Shadow
Mass Shadows, as we all know, are gravity wells in hyperspace created by celestial bodies large enough to have them. Large pockets of gas in real space have their own gravity wells and can be passed through with limited effect. In the literature and examples of all previous star wars lore the only times I can find destruction of ships forced out of Hyperspace are through collision to larger Mass Shadows, like those of Stars or Planets.
In this it would seem that there is some sort of density limit to what a Hyperspace jump can tolerably pass through. Much like the requirement of how far a ship must be from a world to jump, due to its gravity well, yet can jump back in as close to a world as one desires. It has been said it takes a large expenditure of energy to enter hyperspace and as large of one to exit it. One might take from this that there is an equal requirement to continue passing through unhindered by the pockets of small gravity littering hyperspace (The rogue asteroid, the wandering moon, the random nebula). It just so happens that ships of our fantasy just don't got it.
(2) Effects of Collision
Ships get destroyed, right? Maybe, but I elude to it above in saying it requires energy to escape from hyperspace. The more energy a tachyon loses, tachyons being massless faster then light particles, the faster they go. Thus an object traveling faster than light would need to apply more energy to bring itself below said speed at which point it becomes like bradyon, which would require more energy to go faster than light. This being said, an object colliding, being destroyed or otherwise having an accident in hyperspace could only then accelerate into annihilation, colliding into other mass objects in hyperspace until nothing was left of the original mass.
An object destroyed in a hyperspace collision will not return to real space unless it was still under power with a working device capable of doing so. Lack of such device or power will render said object incapable of returning to real space and thus becoming nothing more than a super fast mass of rapidly dispersing particles across the universe.
(3) Artificial Gravity and Devices
We don't see many collisions for one very good reason, someone thought to themselves, "I'll link my sensors to my hyperdrive so I don't blow myself up!" So it is that sensors good enough to detect the approaching swell of a gravity well massive enough to collide with in hyperspace will drop a ship out of hyperspace once detecting said object. It's a safetey feature, consider it your airbag of interstellar travel. That's not to say it can't be fooled though...
There are a number of ways to fool such a system, say pretending theirs a planet where their isn't. Number of ways to do it that don't involve dragging your nearest moon into empty space but none really deserve mention as none of them can destroy a ship (Except the one thing which can never be at TRF). They will all drop a ship out of hyperspace that has its auto-navigational systems on of course, but with the lack of an actual gravity well the ship will remain fine... until whatever it is that dragged it out of hyperspace gets a hold of it. Ships traveling with said systems off will find larger hazards than skipping past interdiction though.
Being that Hyper drives pretty much navigate known hyper routes, jumping to hyperspace from one known point and moving at a known speed for a known amount of time until a calcuable distance is traveled and then letting loose. A navigation computer is a required piece of hardware to traverse the sky, without it the holonet would be a much quieter place, people slamming into things all the time. Turning it off posses a risk far greater than any artificial interdiction in that unless you have all the powers of the force and more on your side, you could drop out of hyperspace anywhere or inside of anything not large enough to destroy you on impact....
(4) What is large enough to destroy a ship in hyperspace?
Not asteroids, the ruins of Alderann didn't even activate the Falcons navicomputer to shut down. Of course they could have as easily been destroyed dropping out of hyperspace inside of one of the floating rocks. No, clearly things need to be much larger or at least contain much more mass to start becoming a hazard. Stars, planets and moons come to mind but for the reasoning of this thread I will look to black holes as my inspiration. Maw was clearly a large X mark on the galactic map of places to activate your hyperdrive. You can't jump through black holes, as the big poppa pump of all gravity wells. With this as a guide, should we then exclude wormholes as an exception?
I think not, a wormhole is likely weaker on the scale of things than a black hole. Artificially created and linked to another part of the universe with extremely high levels of energy. Not like the singularity of a black hole which creates massive amounts of gravity, the wormhole exerts a weaker but self evident pull towards its own directional energy. That said, I also think it should be said that only the accretion disk of a wormhole leading into the center itself should be considered as problematic. For the use in the TRF universe, I would imagine using them as Interdiction would be much the same as using an Interdictor itself, except giving it an actual mass shadow to go with it instead of a fake one used to fool sensors.
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Posted On:
Sep 19 2009 1:24pm
I reiterate my above question: Is the shielding on the Incisor able to be overwhelmed if enough energy is dumped into it or not? And if so, approximately how many shots, stutter-fired or standard blasts, would overwhelm it?
I promise not to abuse the knowledge, but I need an answer in order to finish my post. All I have left to write is the fighter battle, a recon of a few of your vessels, and a fighter run on some of your ships. I assume that there will be a significant dogfight, so I want to make it as accurate as possible.
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Posted On:
Sep 19 2009 1:39pm
Tossing out my opinion here, so don't take it as the word of Ahnk. Look at the power applied to any given blast versus the maximum amount of energy a nine meter craft can apply to counter it. A smaller craft would obviously have a time of it, draining their own power reserves while at the same time draining the Incisor's just as much as it tries to counter every shot. Of course, one could guess that the craft doing the countering is bound to waste more energy in the effort than the attacking ship, having to contend with splashback and other forces being applied to the ship would likely require a greater application of energy than that of the incoming fire.
As for overwhelming, two at once seems like an appropriate response to the above paragraph. Each diffusion being enough to handle a single shot fired unless calibrated to diffuse two shots. Of course one assumes they would both be of the same type. Two different types of energy blasts might throw the whole system in disary, considering theres only one thing on the Incisor to create the difusion field at any given time....