The BDE - GC War OOC Thread
Posts: 2915
  • Posted On: Feb 22 2006 3:41am
Thats my point...

Where was this roleplayed? Point it out eh?

OOC plans do not equate to IC action...

Thanks for spilling that Ahnk, btw

We might have discussed a plan by which we would do such a thing in an RP we are already doing, but as such time, we haven't even reach the point in said RP where we have met or even said hello. Let alone him having sent ships to the planet.

Way to jump the gun on OOC info boys
Posts: 4291
  • Posted On: Feb 22 2006 3:46am
Well to be fair, we were operating on what we had been told in what we believed to be the corrent manner. Jumping the gun is hardly fair, considering I believe Ahnk told us suggesting that the deal had been completed and we would not encounter BDE, but the Cree'Ar.

I'm sure we can address this issue and edit as necessary to accomodate a BDE-held Adumar, right?
Posts: 4195
  • Posted On: Feb 22 2006 5:55am
What has actually happened:



Post 1 - Omega Thrax


Arrival In System
Formed up
Scanned defenses
Launched Fighters


Post 2 - Dolash

Phage has struck
Azguard fleet presence administering medical aid
Administration of aid is a ruse.
assumption: Phage not being treated.
Surface Lab investigating Phage
Fleet moves to intercept

Scientist dialogue creates impression that facility has not been there long and Phage study has just started.

Post 3 - Omega Thrax

His fleet pushes past the Azguard Fleet taking damage, giving little.


Post 4 - Dolash

Posts his damaging of Thrax's Fleet
Lead Dreadnaught boarded by GC
GC fleet is turning to pursue
(no mention of continuous firing)


Post 5 - Omega Thrax

Fighting on lead dreadnaught
Three Dreadnaughts enter atmosphere
Primary Enclave identified as destination
Surface scanned
Science Center identified
Fighting on lead dreadnaught takes a turn for the worse with GC


Post 6 - Dolash
GC boarders flee with ensuing damage to dreadnaught cryo-thingy
Longswords shoot tractor beams from space into atmosphere to catch all torpedos from freefall?
mentions fleet was continuously firing on Class 1000s. Class 1000s destroyed
Longswords, in orbit (perhaps) moving crews to transports.


Post 7 - Omega Thrax

Phage spreads through beetles?
Landing troops above population center
One dreadnaught lands and wipes equipment
Compliment prepares to attack science facility on surface
GC ship locations in orbit identified



Post 8 - Dolash

Native population identified as divisive and uncontrollable even to GC soldiers
Massive armies of GC troops in city
assumption: as stated in first post, armies are there for Phage containment but was merely a ruse. so amries wasting time for a ruse or native control?
Necrotroopers enter empty tunnels
Natives come up from the dirt and walls to suprise attack

Push a contingent of Necrotroopers to the mouth of a cave?
Longsword enters atmosphere and obliterates mouth of cave?
Fighters begin attack on necrotroopers surely dead in mouth of cave?
(no attack on dreadnaughts)


Science Center suddenly revealed to be massive bunker with thicker than starship walls.
Scientists stopped their study at the onset of attack and are not working but hiding now

Azguards prepare for frontal assault of science facility by Necrotroopers



Post 9 - Omega Thrax

Shields strengthened against Fighter attacks
(no capital ship bombardment mentioned yet).
One Dreadnaught lifts and repositions itself over underground city center
Creates an artificial opening and causes a cave-in to the city below.
(one assumes a "hole" in "roof" of underground city)
Necrotroopers repel down in the midst of covering fire in form of proton bombs
Necrotroopers cut off defenders at tunnel entrances
Attack palace and GC ambassadorial center
Steal map of GC
Comm station raided for datalogs,etc..

Science Center/Bunker comm array knocked out

Probe acknowledges data and distributes.



Post 10 - Dolash

Jump back in time.
Blistering fire from above? From where? When? How many?
assumption: given what is stated next, fire from above is from Longsword diving through the air.
Metal turning to slag, a Longsword shoots projectile that explodes in Dreadnaught
assumption: Longsword is able to enter atmosphere and fly like an airplane?
assumption: Longsword in one posts destroys dreadnaught.
Ship falls into hole towards city though it also begins to break up somewhat
assumption: apparently hole is big enough to fit a dreadnaught through
Supposedly interrupts necrotroopers descent.
assumption: it takes longer to repel down a hole to the city than it does for Azguard soldiers to walk from city to tunnel entrances through a maze of tunnels still able to fight and push invaders back to mouth of cave.necrotroopers reach bottom.
necrotroopers smashed by ship
city smashed by ship
assumption: invalidation of Post 9
assumption: city and a massive amount of population is pretty much destroyed?
fighters still strafing ground troops instead of dreadnaught
Six longswords evidently destroy the remaining dreadnaught (which as been unscathed so far) in one post
a bunch of GC people talk about their damages. (one city street damaged by crashing dreadnaught.)
assumption: they're lying out their asses.

doctor has fled the bunker and everybody yells


Post 11 - Omega Thrax

Post 9 revalidated
Post 10 validated but revised to indicate falling dreadnaught happens after Post 9 not in lieu of Post 9.
downed dreadnaught in city self destructs destroying a portion of the city.
assumption: self destruction equipment and computers still work after crash
More comm center data sent to probe
assumption: comm center is not destroyed with self destroyed dreadnaught?
GC soldiers will end up killing remaining necrotroopers in damaged city.

necrotroopers blow entrance into bunker and attack.

probe receives last transmissin and relays.





In the End: This is one messed up thread and I see GC doing more damage to themselves than the Union.

No treatment of Phage has happened.
Phage has spread somewhat but no symptoms seem to have shown up.
No clear Phage study has happened as yet.
conclusion: the phage might as well have not happened. Oh, and the bugs are pretty damned resilient.

Dolash in OOC forum seemed to indicate continuous fire on the landed dreadnaughts but I saw no evidence of this (of course it is late). Only destruction of enemy ships in one post. That being the case, I see no problem with self destruction of ship.
conclusion: one @#$@# street???

Data has been stolen but the nature of the data has yet to be identified let alone decrypted though Dolash is quick to put stricters on it.
conclusion: after this fight, I see everyone attempting to locate Azguard just to piss Dolash off.



I see tons of inconsistencies but as each player has opted to keep playing, such inconsistencies are moot.
Posts: 5387
  • Posted On: Feb 22 2006 7:22am
If you had have been around, Gue, we could have actually discussed this.
Posts: 4291
  • Posted On: Feb 22 2006 11:49am
To be fair, Omnae, what fleet battle have I ever been involved in that didn't end up a garbled, unreadable mess? I am bad at interaction, that has been established, but I'm trying to get better here. Reading a whole post that slowly and painfully dissected my every error was not a pleasant experience, I have to say.

I'm going to say the reason why post ten is such a mess is because post nine made me annoyed with how much it did in one go - I know I did a lot in one go with post six, but not nearly as much as in post nine, and at least with mine there was a post inbetween for him to mount a counter of some kind (I kind of had a feeling that next post he'd be talking about getting down to ground level, so I had to abandon ship quickly).

Also - It's not all right for me to destroy a Dreadnought in a "single" round of attack (To say I wasn't attacking it before would be even more of a technicality than that time I forgot to mention hyperspace at Corellia), but it's okay for him to drill a hole through the earth, land on it, rapell down into a city, attack some sort of embassy, take it, blow up the tunnels that lead into the city, then take over a comm center?
Posts: 171
  • Posted On: Feb 22 2006 3:50pm
Well I'm glad to see we all agree at least that the entire thread is messed up.


:p
Posts: 4195
  • Posted On: Feb 22 2006 6:33pm
I am not dissecting your errors, Dolash. I am cutting away the fluff to find out what actually happened. I find a growing habit with you to rely on assumptions without actually stating what you are doing and I am trying to curb this. You have to find a happy medium or you will find more fleet threads a mess.

The question becomes, how much is technicality and how much can you actually assume in a fleet thread?



You say it's a technicality to say that you were not firing on the dreadnaught from orbit? But the problem is you don't indicate anywhere that you are. You do not allow the reader to assume this because you don't even mention your captains ordering or talking about doing this. So why does your opponent have to assume you would?



However, let's say you attack a TNO world. And TNO does not respond and you put down three posts moving your fleet to the planet and dropping transports. Finally TNO does respond, can they claim it was assumed that the planetary shields were engaged at the outset and that your transports crashed into the shield? Can they claim that your ships advanced against planetary fire because it's assumed TNO would start firing at the outset?

BS.

But a TNO person might rp that. Do you know why?

Because an inexperienced fleeter may pick up the responding posts from where his transports crashed into the shield and where his fleet is being decimated by planetary fire and continue. He will validate the BS by playing it!

And so the TNO player gets the prize.


This is what I call the "Luck Factor". Where something so totally ridiculous or so improbable actually happens. Life is like that sometimes and sometimes it goes for you and sometimes against you.


Now, let's say the attacker of TNO is not an inexperienced fleeter. He would know that the TNO's post is BS and call the member on it for edit. What can be assumed from the attack on TNO world where the member gave time for TNO to post but they opted not too and continued to advance? That TNO had no defenses to meet them up to the point of launching transports.

THAT would be a reasonable assumption.


*


If you had had a captain give orders for continuous firing of the ships in your efforts to catch up to them because you had to turn around and chase, we could assume that your vessels were blasting Thrax's fleet to slag even if you don't say that in subsequent posts. But you have to put something there in post to put that assumption forward.


And what about simply popping up with obstacle after obstacle with no basis? Now you might say, it's my planet, I can do wtf I want. And to a point that is true.

But what I noticed is that Thrax took a few moments to scan ahead of him in a couple of posts. This is a move that helps prevent any "surprises" by an opponent (like claiming a hundred battletanks were waiting for them or whatever). Now we are not saying you cannot surprise him, but now the pressure is on you to show how such surprises avoided his scans.



When I put assumtions under the actions or comments in brackets, those are the first assumptions I would have made based on what you wrote and perhaps written a post according to those assumptions.


...but it's okay for him to drill a hole through the earth, land on it, rapell down into a city, attack some sort of embassy, take it, blow up the tunnels that lead into the city, then take over a comm center?



I happen to think you are correct and Thrax did do too much in his post (Post 9). I don't have a problem with what he did, he just did too much in one post. But since you continued the thread, it's a rather moot point. I see in Post 10 where you tried to compensate but instead of posting what your guys did during Post 9, it seemed to me you tried to rewrite Post 9. Even then, Thrax went with it in Post 11 so he validated your Post 10 so I really don't see what he could say about subsequent posts.

When you post, you are basically saying everything that is stated as happened before you can live with.

You might not agree with everything that happened just as they may not agree with what you do but when you post on... you say you can live with it.


So to get indignant over what you've already stated (by continuing to post) that you can live with is pointless.


You are getting better. You are much better than we anticipated.




Now here's the other point you raise. Regarding what can be used from previous roleplays. Such as your fleet coming from one planet over another. If you have stated in previous rp's that attacks on (by example only) Easter Provinces are supported by Eastern Fleet stationed at Freewater or whatever, then one can reasonably assume your fleet at Kubini arrived from Freewater. And if that is the case in this thread, fine. But remember that just because something is done in one instance does not mean it will be done in another so you must have stated that previous action is the standard your people follow.


Conversly, stating in a previous thread that your guys always lower shields before launching fighters or that you always fire on enemy ships in sight or have people so better trained than others they always will win. Those actions I consider thread/situation specific.


Now I may have misunderstood you but I remember you saying that your Kubini fleet is from Tammar which is also being attacked? That you aren't sure of the timing but that Kubini is happening after Tammar?

This is not going to work. You cannot use the same ships for two current (OOC) fleet threads even if you say they are happening at different times. This is because what if Tammar ends up being a defeat with your fleet destroyed? This would invalidate all of your actions in the Kubini thread from your first post.

Just something to keep in mind.
Posts: 4291
  • Posted On: Feb 22 2006 9:03pm
The problem with not being able to use ships for a thread if they happen at different times is that he can tie up a ridiculously large amount of my forces (In fact, all of my forces) with just a single ship (In this case, it's an SSD, but you get the point) and then attack me elsewhere at a 'later date' and I would have nothing to defend myself with, because the other forces 'may or may not have' survived.

The force at Tammar is unspecified in size (as the rules now allow, right?) so I made sure to include in the Kubindi thread that this commander and his forces arrived too late at Tammar for the outcome of that battle without listing just what happened at that battle. A single battlegroup give or take probably wouldn't tip the outcome of the battle at Tammar, so I felt this sounded more or less reasonable.

So if the problem is me firing on the Dreadnought for two posts, here is my quote:

"Then, like a bowling ball, a huge lump of matter came crashing down to the ground amongst them, breaking apart and tearing Necrotroopers in its' descent! Above, the defenders turned and saw the pursuing Longswords had arrived, and the Projectors laid terrible waste to enemy numbers as Kris starfighters strafed the Necrotrooper formations."

A huge lump of matter describes a Projector shot from the a Longsword - a Kris's shot would be much smaller, more like an actual bowling ball. This I thought signified that the Longsword arrived shooting.

As such, the enemy was under fire by a half-dozen frigates. I admit, I admit, I don't know just what ships can enter the atmosphere - and, I also admit, that my assumption here was since the Longsword is of the same class as the Dreadnought, it could very well be able of atmospheric flight. Sometimes it's hard to remember or guess just what needs to be said, and what can be assumed. It is assumed the ship probably has fire extinguishers, but it is not assumed it has weapons, so those have to be stated. This might be a problem, but it is the source of my assumption.

So, because the ship was under fire for two rounds, I assumed by the second round it'd be melting and ruinous. Estro and I debated over AIM about the falling-in thing - I had always been of the opinion that blasting a hole straight through the crust was too much to do in one round (though it was ruled fair), and even he insisted the hole would be small, which is why I said:

"the central wreck of the starship was sucked down into the hole."

I was careful to specify the central wreck - during the preceding paragraphs, I describe that the midsection of the ship was becoming a melted, blasted, battered slag-heap in the middle of the ship, and as the ship is a somewhat rectangular/oblong shape, it'd be that middle section that'd fall down the hole.

Now, from that line springs my assumptions about the conclusion of this current part of the battle - firstly, that the bridge would be separated from the reactor, or too damaged to give any order to set it off. The reactor might not even be in the city, if it was in the back third of the ship.

Secondly, that the wreck lands on the enemy. The big assumption here was where they were landing in the city - I assumed on a road, or something clear and flat, because landing on top of a building would make their deployment difficult. So, the Dreadnough chunck falls down and splatters them to the road, causing minimal damage to the surrounding buildings (Maybe enough to collapse those damaged by their previous bombs, though.)

Thirdly, that this cuts short the majority of their attack plans. Yes, it was going back in time - it would have been better, had I thought of it, to describe instead the actions of my soldiers running concurrent to their attacks on the various installations. I was irritaited that he would somehow immediately know where we'd store a map with the secret location to Azguard on it, without so much as one source, spy, city map, or anything.

For the record, I did argue that post 9 was too long, and was shut down, both here and on AIM. My post 10 was under protest, still in heavy disagreement to the situation, which was why it consisted of me doing a concurrent action that cut his plan off neatly.

I stand by what I've reasoned so far - I did say that I was firing, I fired for two turns with a great deal of fire against two unsupported, static targets. The Dreadnought that launched its' land attack was foiled somewhat when the damage we inflicted caused a chunck to rip off and fall into the city, on top of those of his men who had deployed fast enough to be involved.

I allowed for some to get into the city, certainly, so that those actions he had specifically acted out and not just ordered happen (Attacking the Comm station, taking the "Queen") could have happened, so in that way I wasn't necessarily overwritting what he had said.

My main point of consternation was that in a few minutes, without maps or information beforehand, he finds a vital and probably restricted communications facility, takes it, and downloads the location of Azguard despite the fact that I still see no reasonable reason why you'd find it there.

There are things I want to know about the Empire, but I've learnt my lesson from past mistakes and I'm taking a seriously long, cirtuitous route with "Visionary Two" to find out things that wouldn't even translate into strategic advantages or war-winning information, like their policy of genocide and support of the darkside. To do a charge with suicide troops into a city could have worked, I guess, but he didn't have any of the information he needed to launch the attack, like who leads Kubindi (A President, not a Queen) or where they would keep such valuable information or why they'd have it.

I stand by what I have said so far, for it seems reasonable to me. His ship is too damaged to self-destruct (See quote of attack). My plan to foil his attack was dropping a chunck of ship on him. He has no real information on where to look for the location Azguard, and if he did, why would the location of Azguard be on Kubindi? Least of all in some Comm-station, where it could be sent to others? These are my main points.
Posts: 551
  • Posted On: Feb 22 2006 10:12pm
Heir, I'll edit my second post if you wish me to. I was under the impression that Adumar was a Cree'ar controlled planet with Cree'ar ships. If that is not the case then I would be more than glad to change the post.
Posts: 2915
  • Posted On: Feb 22 2006 10:45pm
Im also of the opinion most of these attacks are happening in the same time perioid, not days ahead of each other. I post with the assumption that my attack thread posted one day after the last attack thread, happens in the time frame of the last post of the last attack thread and all threads started in the war occur in similar fashion. IE: Most of the planetary assaults only occur hours apart, post per post with replies to other threads.