Pegasus-class Star Destroyers
Posts: 1865
  • Posted On: Oct 16 2006 1:22am
Ah, the Pegasus wasn't built three months ago. Try at least 5-6 months IC.
Posts: 936
  • Posted On: Oct 16 2006 1:23am
Those rules were dumped for a reason, Beff. You have said that to me in basically every AIM conversation we ever had (both!). Now we play by common sense, and common sense does not say you can build a Star Destroyer in 16 days, but by the old rules you did. At a breakneck speed, the earliest an ISD coudl be turned out would be six to eight months. The Pegasus is 1200 meters long (rounded, but close), and would take at rock bottom four months.

And not to mention all the Seraphs and cruisers he' sputting out.
Posts: 743
  • Posted On: Oct 16 2006 1:26am
It's all for the sake of good writing. Remember Kach?
Posts: 936
  • Posted On: Oct 16 2006 1:27am
Four, at a bare minimum, but the new six to eight ships, when were they laid down. And in multiple RPs with the pegasus (the early ones) you have mentioned it being one of a kind, with no sister ships in production.

It has been in service for two months. You haven't had time to build more.
Posts: 2462
  • Posted On: Oct 16 2006 1:28am
Corise Lucerne
Ah, the Pegasus wasn't built three months ago. Try at least 5-6 months IC.
I said 3 months OOC, which is when the R&D document was dated.

Factoring in actual develop time (since Beff seems to be a fan of whipping out the old rules tonight), construction of a prototype, significant testing, and then, finally, the construction of more ships...

It still takes TIME to build each additional ship. And you're building Pegasi, Seraphs, fighters... all sorts of ship.

Sorry, but I call BS. No way an up and coming faction could support this ammount of construction, this quickly. Not with your rate of expansion, especially: deploying that kind of military might across the galaxy requires a huge ammount of capital.
Posts: 5711
  • Posted On: Oct 16 2006 1:29am
But Kach, I thought it was all for the sake of good writing.

If you want to beancount, go somewhere else. It does not take 'time' to build the aformentioned starships, it takes work in the form of writing and authoring. Would you like me to link you to the appropriate posts and threads which deal heavily with the development of the Kashan military machine?

This issue, as far as I am concerned, is moot. If you guys want to argue about who has the most ships, here... I'll lend Corise a bunch of mine and then you can start scrapping about the plausibility of the Gestalt production paradigm?

Grow up. Move on. Leave it alone.
Posts: 5711
  • Posted On: Oct 16 2006 1:41am
since Beff seems to be a fan of whipping out the old rules tonight


Simply a frame of reference since Kach and Corise seem fond of the old style.

No way an up and coming faction could support this ammount of construction, this quickly. Not with your rate of expansion, especially: deploying that kind of military might across the galaxy requires a huge ammount of capital.


True. What is not true, fair or level handed is for a member to come along and start picking apart the flaws of another persons work so far after the fact. The Kashans have been expanding at a breakneck pace for months and months of REAL TIME. And since we track no real In Character Time, our timeline is highly malliable... and this was done by design.

TNO, Kach or anyone else could have cried foul months ago when a sizable Kashan Fleet and Gestalt Fleet first met.

This issue may appear on the surface directed to the manifestation of the ships mentioned previously, but the deeper ramifications of this thread will present a problem for TRF if....

COMMON SENSE!

... cannot be applied.

The deeper problem here is when members can demand that other members justify their FICTION. And when it becomes so prevalent that the Staff is dealing with these issues on every fleeting encounter... Then we might as well reinstate the meter count.

Negotiate. Find a common ground between you before the Staff has to mediate it for you. You're big boys, play fair with your imaginary toys.
Posts: 1865
  • Posted On: Oct 16 2006 1:47am
I agree with Beff.
Posts: 2462
  • Posted On: Oct 16 2006 1:56am
My issue is not with the rate of expansion of the Kashan fleet. I understand and appreciate the work Corise has put into it, because I recall a time when I was less lazy and worked that hard. :)

That said, the very common sense you dictate, Beff, is being ridden over here.

Common sense says that it takes time to physically build a Star Destroyer (nevermind four). It takes time to train their crews - even longer with brand new technology where the people doing the training are new to the ships. It takes time to test them. And let's not forget that all of this is happening in a culture where sentient beings are a relative rarity - hence Kashan's reliance on automation on all of their warships.

Simply put, where is Kashan getting the manpower to build ships/train crews/etc. etc. AND expand so quickly, and do it all in so short a time frame?

An evil group like TNO I could see producing warships more quickly, because of a reliance on abundant slave labour and few morals... but in order to acheive this kind of expansion in so short a time, Kashan would have to be putting every single dollar and every of age person in their confederation into production of warships.

Which is fine, I just don't think that's the way Kashan operates.

I'm fine with five Pegasus SD's, because it seems reasonable given the way TRF operates. I do not wish to see this become a slippery slope in which, in his next fleet battle, Corise has twenty Pegasus SDs.
Posts: 77
  • Posted On: Oct 16 2006 2:18am
That's not necessarily true. Anyone with proper resources and inferstructure in place could produce many ships. During World War II the USA, while only have a fraction of the worlds population was turning out carries every 2 weeks. That a massive ship mind you. In only 4 years they created the largest military force the world had ever seen with a single fleet of 275 ships and a few other fleets of that size. They had also build over 25 large aircraft carries and over a 100 escort carries.

At the same time the US was producing thousands of tanks, armored vehicles, tens of thousands of planes, and other war material. Imagin a whole planet or planets of the kashan putting their resources together. I bet they could find them men to men those ships and train them as well. If have a billions of people on one planet (I don't know how many souls are part of the Kashan), you could crew and man those ships. Their industry are heavily dependent on droids and automation so that the majority of the populous would not have to work and could possibly join the military if called on.

I have to say for the sake of good writing lets not try to go after groups in order to destroy them or take out their ships. Battles should be fun. Lets not count ships, but count how good the rping is. While it is somewhat unrealistic to have ships appear at every staged attack and its sometimes good to let ships die in order to further expand roleplays, we should not always argue about what is write and wrong and how this is better than that.

These rps are intended for us to have fun and not let our pride get in the way of this. Loosing ships is not the worst thing that could happen. This shouldn't be all that serious. just have fun and fight it out. I would under if something like a smuggler group got this many ships or another small group, but its an active and somewhat large group like the Kashan I would just let small things slide unless they are really serious and would damage the whole government of the TNO or something like that.

Lets just stop bickering and let our pride get in the way and just have a fun Thread to read. We finally get some action and it instantly gets bogged down with problems and agruements, it takes all the fun out of roleplaying. I don't know why others are here, but I'm here to roleplay before its fun and not realistic and no one has anythign to loose in reality.