Om... You of all people know I have my own RP planned. You also know and have borne witness over messanger to what a bitch the events of my life tend to be to keep me away from sitting down and writing. Low blow man, low blow.
At 6 thousand meters, all they do is project gravity fields. I'd say 4-5 is a good estimate, maybe 6-7. There's no point having more than that, since, well, gravity is only cumulative to a degree.
No.
I have no intention of asking you to throw out your post; afterall, I liked it, and I don't think it's worth scrapping and reworking. But to allow something so infinitesimally unlikely is not something I'm willing to compromise on.
I don't see you on AIM; if you're around, beep me. If I'm not asleep, I've already drafted an idea in my head.
I disagree; the logic doesn't work out, because the only way for you to get a clean shot at a shieldship would be if you came from behind, and you know how much I hate that word.
Element of surprise! It's OKAY to be at a disadvantage when faced with a new opponent.
See above. Also, ask questions.
If I seem rude and offensive it's because I'm a jerk, but if you talk things out, things can usually work out just fine.
-_-
See: Beff re jamming. It you could just ignore it selectively, it wouldn't be jamming.
I was talking about how long it took to get the transmission itself., not to clear the code.
Not really, because those are designed to interface with droids AND you know what you're looking for and how to input commands. It's a malleable system with an interface you can use, NOT a wall of ceaseless text.
See: Smarts re technology atrophy. It's been a long standing TRF tradition.
...it's not that he hit a ship, it's what he hit and how.
...they have superlasers?
It will require minor rewriting to fix fundamental flaws that I saw with it. Not a massive, from the ground up rewrite. Like I said, it's a good post, it just does things I am not comfortable with.
I'll echo this, especially the fighter parts. Was very well written.
I dunno Beff, did you mean the Cree'Ar? :P
I'm willing to lose, I'm just not willing to compromise what I've created. I like to think I've made a faction that offers unique challenges when pushed. I think it's unfortunate that people equate “unique” to “unfair”.
Generalization. I don't equate unique with inferior. In fact, I like unique stuff. I just like seeing it used fairly. Ahnk has relieved my concerns regarding this in an AIM conversation, though, so it's a moot point anyway.
I'm going to post tomorrow and won't take the time to read this thread for a lot of reasons, but I'm going to make two things clear right now:
1) Jamming. I put up an R&D with line of sight lasers for back up comm. Expect my ships to be in full contact with one another and capable of sending messages to Wes, though he may or may not be able to reply depending on what you all agreed upon but I haven't read.
2) Shieldships. At least my large capital ships have CGTs on them, which will be able to view the gravity fields across the Cree'ar fleet. The fact that the gravity is being projected by the shield ships will be fully visible on the CGT readouts.
1. I've never blocked line of sight, but it's not as fast or capable as standard data transmissions because, well, you need a line of sight.
2. As mentioned, all of my ships are manipulating, modifying, or creating gravity in some way. Trying to sort that out reliably would be quite the undertaking.