...that is an absolutely awesome picture, Heir. E>
Re: Shieldships
Sorry about that. I assumed you had more than that in the system, something like 20-30, considering the size of your fleet. That seemed reasonable, but I guess I was underestimating the actual power of these things. Still, without that impact, I pretty much have no post, because that chance happening is the basis of the whole post. I'll see if I can figure out a way to remedy that, but otherwise I would appreciate it if you would let it go - just RP that you have a couple extra shieldships.
Re: Positions
Simon, Beff, and Heir are behind you. Watch out.
Regarding fleet positions, though, as I said I'm willing to say I'm at 90 degrees to you and the other Imperial fleet. The angle on which I'm coming in makes it reasonable that one of my ships, if it overshoots, would likely hit the shieldship closest to your flank. After that, I would say it's reasonable that you shift your fleet to protect the others, so destroying any more is going to be quite difficult.
Re: Cybernetic Network
My point in saying that is that those resources are not something that we can affect, other than a virus (assuming we knew that you were using such a network, which we don't). While it may have been mentioned in passing, there is a certain aspect of ambiguity there that makes it hard to even write a post in response to you. Far be it from me to suggest a return to bean counting, but there is a balance that I think we all need to find regarding resources that will be used with/against other players. Example: I keep, for my use, a list of all capital ships used by the SS, along with their captains, for continuity purposes and so that I am forced to act within the limits of what I actually own. This is not based on any defined limits, but it is a limit I have placed on myself. Additionally, it allows anyone who wants to know what the SS can bring to the table to have a list and a defined limit so both players can write a better story.
Re: Jamming
Astromechs, at least the ones used in the SS fighters, are specifically designed for certain tasks. They are internal rather than external, completely contained within the ship. They don't perform standard maintenance, at least not external maintenance. They can run diagnostics on damage, perform rudimentary battle functions (locating and designating targets, etc.), and perform calculations. In fact, the latter is the primary reason they are integrated into the ship, since the astromech can calculate a hyperspace jump much quicker than any pilot or even a nav computer (for evidence, read the X-Wing series).
As such, one of their abilities is distinguishing patterns of numbers and calculating those numbers. By using numeric jamming, you opened yourself to the possibility that a pattern could be inserted into the random sequences. An astromech programmed to make complex calculations and find patterns in sequences of numbers would be able to pick out such a pattern and, though it would take time, would be able to translate that into Basic. Especially considering that astromechs speak Binary as a primary language (they have to, to interact with computers like they do) and are programmed to translate the binary language of computers into the Basic of humans and other sentient beings.
That being true, the astromechs in the SS fighters would be able to do exactly what I said they could do in my post. The longer delay would be in encoding the orders into Basic on the ship and sending them over and over, enough for the droids to pick up a pattern. That makes it a very inefficient form of communication for ship-to-ship talk, when light signals are faster, but for ship-to-fighter or fighter-to-fighter communications, where line-of-sight light signals are impossible, it allows some communication.
Re: Tyderium
The reason they took so long to clear the code was not the delay in transmission/decoding, but the fact that it was an older code. It took longer to find in the system, and they had to make sure that someone wasn't trying to pull a fast one on them using a captured Imperial code. Which someone was, but that's beside the point.
Interaction between an astromech and a computer, such as when R2 plugs into a system and immediately pulls up diagnostics, etc., is a better example of interaction between droids and binary code.
Furthermore, we are 35-40 years removed from RotJ by this point, How much has technology on earth advanced during the last 30-40 years? Wouldn't it be reasonable to think that Star Wars technology has advanced at least that much, if not more? So the processing speed of a computer, not to mention the capacity of an astromech brain, would have drastically increased.