The BDE - GC War OOC Thread
Posts: 4291
  • Posted On: Jan 29 2006 12:07am
Important note - The phage on Kubindi is being dealt with in the attack on Kubindi. It might help to consolidate the two conflicts.
Posts: 4291
  • Posted On: Jan 31 2006 4:26am
Okay, after Heir explained to me what was going on in his last reply to Ambassadors of Truth, there are a few things that need to be looked in to.

Namely, the retreating thing. Ruuvan does say at the end of my last post that the Coalition intends to retreat from the current battleground, but only after making several passes on the enemy forces. As the passes had only just begun at the end of my reply, I had assumed the fight would have lasted one more post, at least, before Ruuvan gave the order to fall back to the planet. This would mean that in Heir's reply, there would not be a retreating formation of capital ships in the distance, instead they would be engaging the Black Dragon vessels. A small note, but worth making, as Ruuvan wishes to take advantage of the moments' confusion for as much as he can, as well as other reasons (plus, it's so rare that we have dramatic 'fall back' scenes in our fleet battles).

Another worthy note are the Pulse Shields. The Sword-vessles are the fast ships of the Coalition fleet, and possess shields capable of a few seconds of invulnerability. It appears that your strategy involves some sort of lethal uber-volley followed immediately by the shut-down of sensors. I would move that the Coalition forces would not be so decimated as you describe, considering the situation is almost perfect for a Pulse-shield, as the volley is brief but destructive, while the shield lasts only briefly but is complete.

If you preffer, I can handle the shield thing in my reply, but at the least the capitol ship thing would need to be changed.
Posts: 2915
  • Posted On: Feb 3 2006 10:05pm
The shield doesnt matter, pulse shields last for 3 seconds, as you yourself stated in your R&D. FBC's last 5-7 seconds in my older R&D, as I stated. The DMB has no specified firing cutoff and neither do the ReMATs (Which could quite easily interject a sense of apathy to their current situation in which they would not activate their own Pulse shielding at all). Mind you these are not all the weapons on the vessel, but they are the mains which would be dealing the blows.

Next off, I would like to clarify that these are merely all the fighters in one frontal firing arc, not all the fighters all together. I say the pulse shield would go up, on those ships that actually raised it, would go on, drop, lose shields and be decimated in what time was left. I also call attention to the fact that Pulse Shielding, in and of itself, is a fluke. Its not different than normal shielding, he just made a fancy way of saying electro-magnetic. Which is what an energy shield is.

Lastly, Fighters could never field a system such as this, if it worked as advertised, which to my last points credit, it would not. Just like my Field class shields, this would be a Capital ships only R&D, due to power requirements to achieve said operation.
Posts: 4291
  • Posted On: Feb 3 2006 10:55pm
All right, it seems we have some issues that'll have to be addressed in the Mon Calamari thread.

I understand that Heir doesn't like to edit his posts - I'm sure none of us really enjoy it. Much better and easier for all involved when we can just proceed. However, there's definite problems that can't just be glossed over right now.

Firstly is the retreating thing. I know, it seems like a small point, but it's important that this attack be recognized. It can be very effective for an outnumbered force to fall upon the flanks of a fleet, taking them by surprise and lashing them with volleys on either side. However, Heir, you've written it as if we're immediately retreating after having inflicted little damage, and yet sustaining great losses ourselves.

This is where the problem arises - firstly, it is one of post comprehension. I did not say I was retreating yet, only that Ruuvan intended to fall back soon. Thus, the capital ships would be attacking as well, from both sides.

Secondly is a technological problem. It appears you suggest your Wyvren Cannon things wipe out everything within their arc, giving you close to an instant-kill weapon every twenty seconds. Now I know we all like to talk about how super-deadly our latest weapon is, but that's over the top. We've both got various technologies and weapons and such, so why not just say that they're more or less equal and leave it at that? Though not a hard, fast rule, I've heard it made acceptable that choosing two out of Weapons, Armor, or Speed to excell in is a generally fair way to design a ship, so can we not try and suggest that one force's vessels are just supremely overpowring over another and begin the fight? Your forces are ambushed, next turn I fall back, there's more fighting, yadda yadda. Sound fair?

P.S. Cooking pizza right now. Post might be a bit mixed up, as I kept leaving and forgetting how far I'd gotten in my argument.

*EDIT* Ack, you posted while I was writing/cooking Pizza. I have to go eat the Pizza now, I'll get back to you and edit!
Posts: 7745
  • Posted On: Feb 3 2006 11:24pm
Er, arn't Wyvern Cannon's just a beefed up flack cannon for anti-missile and fighter operations?
Posts: 2915
  • Posted On: Feb 3 2006 11:31pm
My post covers the main weapons used, that pose an argument over his shields. The Wyvern is more of a typical fire weapon...

Wyvern Cannon- a triple cannon unit equipped with state-of-the-art fast tracking technology. Two cannons are high-powered rapid laser units made of Dallorian alloy with an advanced courenth based cooling system. The third cannon is an electrically charged titanium shell launcher AKA a rail gun. Has a back-up short-term power source.
Posts: 5387
  • Posted On: Feb 3 2006 11:37pm
Speaking of the war, Omnae... I need a word.
Posts: 4291
  • Posted On: Feb 4 2006 2:15am
Well, about the shields - You know me, I'm not into the whole technical mumbo-jumbo thingy. I don't know how many kilopascals you get to the Kelvin per wavelength decible. What I wanted to convey was an ability, namely, temporary invulnerability.

If we're going to get technical, then I have to ask, wasn't it the case that these things could only destroy solid matter stuff? So what about the fighters' shields? If you're just going to assume that every time your ships unload there's a lot of explosions and everyone in reach dies, that's a little much, eh? It's a battle! There's all sorts of death-defying maneauvers, and stuff. Maybe the cannons are destroyed? Or the fighters use Pulse shielding and evasion to stay out of their way? Or dodge out of the field? Not a big point, I know, I just want to make sure that this isn't the prelude to constant "The ship opened fire and everyone it could see was destroyed". Your warships and my warships are more or less equal, eh? It's all about who's flying 'em and what their plans are.

I guess that's really my point - editing in my capital ships so they're going in the right direction, and not acting like your technology trumps my tactics. I ambush you a little, it's expected there'll be a little ambushing going on, with the surprise and damage and shouting orders and stuff (maybe shields aren't online, or weapons aren't charged, or at least some mild surprise is noted on someone). It came off a little like you just waved your hand and foiled the attack with a lightshow of guaranteed death, you know what I mean?

Anyways, if you could at least make some adjustments for the capital ships, and at least assure me now that this isn't you signifying the mass death and decimation of my forces, just a show-of-force moment for readers, then I guess we can proceed, right?
Posts: 2915
  • Posted On: Feb 4 2006 2:26am
What I wanted to convey was an ability, namely, temporary invulnerability.


Im not going with that without a staff ruling


wasn't it the case that these things could only destroy solid matter stuff? So what about the fighters' shields?


The same Arc a FBC falls in a DMB would fall under as well


I just want to make sure that this isn't the prelude to constant "The ship opened fire and everyone it could see was destroyed".


Make a post and youll see


Your warships and my warships are more or less equal, eh?


Not even close


I guess that's really my point - editing in my capital ships so they're going in the right direction, and not acting like your technology trumps my tactics. I ambush you a little, it's expected there'll be a little ambushing going on, with the surprise and damage and shouting orders and stuff (maybe shields aren't online, or weapons aren't charged, or at least some mild surprise is noted on someone). It came off a little like you just waved your hand and foiled the attack with a lightshow of guaranteed death, you know what I mean?


No, I dont know what you mean. You ambushed me, I gave you a wing of fighters and a few Cutter class vessels Immobilized, I didnt act like nothing happened. I gave you proper damages for what happened. Being you dont know my people, dont presume to understand how they comminicate.




The only point Im going to give you is the fact your ships arn't retreating. Other than that my post was fine. You lost a number of fighters less than the damages I gave you by your attack, so I dont even know why your buggering over this.
Posts: 4291
  • Posted On: Feb 4 2006 2:38am
Well, it's just perspective, innit? I wouldn't say I was buggering, but from my writing you get the feeling I am. It's much the same with your last post - don't edit it if I misunderstood it! I got this 'You all die' vibe from it, that's all. If I'm wrong, I'm wrong, and I'll gladly just wait for the capital ship edit and get to it.

Also, if you try to win by stating that your technology just makes you unstoppably superior, there will be issues to discuss. That really is my point. Fight as you will, but none of this untouchable stuff, eh?