As it stands right now the Coalition would have no chance if TNO attacked. None. Zero. Numbers alone dictate that they would basically have to sit down and shut up while they are dismantled.
Clearly you have not read the new rules or you would know that to so clearly enumerate an enormous fleet is against these new rules. But either way the greater irony is that TNO could attack the Coalition, right now, with the equivalent of ten ESDs and six hundred ISDs. With the new rules implimented fleet size will not be an issue.
And while I'd hate to let the facts get in the way of a good story, what you're saying is actually the polar opposite of the truth. I set this in motion primarily to handicap TNO, not the other way around.
That was also a pretty cheap shot at Drayson. Poor taste considering your own non-stellar history with fleeting.
The same thing applies to you, Brutus. The objective of the new rules -- and Kas and I did, as he said, discuss your group explicitly -- was to give groups like yours a chance to do things that monsters like TNO couldn't just shrug off. As it stands right now, again, TNO can basically shrug off or ignore your group. Under the new rules that won't be the case. Your actions can and will have real weight.
I thought I would take this and point out that such a thing, under the old rules, would probably never have come off. The thread -- like all such threads -- probably would have been bogged down under months of arguing, bean counting and shit-slinging until it either got resolved in a half-assed way or forgotten. At the very least, progress would have been slow.
That was the nature of the numbers system. Everyone fought every step of the way over every little imaginary ship they lost. Take a look back. That's pretty much how it always goes. Even fleet threads considered "successful" took OOC thread upon OOC thread to complete. In the Hands of the Gods took, what, ten? And ultimately that was basically not much more than a skirmish. Look at the recent threads.
I'd like to also point out that this isn't what's being implimented either, so...
I'd just like to make the following point to everyone:
The numbers system wasn't working.
Aside from whatever satisfaction some of you may have derived from the act of building your fleet -- an act most found tedious I might add -- the numbers system simply was not working. As long as everyone stayed in their trenches and built their ships it was clear sailing, but the minute a fight broke out it was OOC argument upon OOC argument. The sheer math of it all, and the inability of people to part with their ships, had bogged the system down.
That's a fact.
So whether or not you liked the numbers, the system doesn't work. It doesn't. Forget your "grand conflict" element of TRF being gone with the new system -- it was never there to begin with. A "grand conflict" between TNO and BDE would have been so entangled in dispute and argument that it would have been stretched to a point where either both sides grew tired and abandoned it or someone took their shit and went home.
The thing dragging the fleet system down was the numbers. Everytime someone lost one of the ships they'd built it was a big to-do and it was like the end of the goddamn world. So every round, everytime one side posts something, the other posts an OOC argument tearing it down. Nobody was willing to part with their ships.
So what have we done? We've removed that element. Simple.
What is TRF losing? Bad, slow, stupid fleet threads. TRF has been relying on numbers too long. They're a stumbling block and they don't feed creativity, they interfere with it. Think back to all of the major conflicts you can think of in TRF's history. I will summarize for you the basic strategy employed in 90% of them:
1) Turn ships toward enemy.
2) Go straight at enemy.
3) Shoot enemy.
For all we make fun of TGC, TRF has basically been relying on TGC duel tactics for its fleeting threads. Oh, we dress it up in fancy language. We're pretty good at that. But it boils down to this. Go back. Read them. Even TNO threads are like this. And why shouldn't it? This is writing, for Christ's sake. You can't have in-depth tactical finesse with two sides writing against one another. It's like trying to staple your essay together with a nail gun. Big, stupid and clumsy.
And why? Numbers. Both sides are just falling back on that. The side with more ships decides that they win by default, and the other side scrambles to bring in more ships. Occasionally you'll see something innovative -- usually by the person with less ships.
So we remove the numbers. And no Brutus, that doesn't mean each side gets an ISD. It means there are no numbers, and no manifests. "Go straight at them and shoot and they die cuz their faggots u fuckin faggots" no longer works. It no longer does anything for you.
The side that will win will be the side that is smarter. It will be the side with the best ideas. Change your transponder signals, hide in an asteroid belt, disguise your ships as a fleet of traders, lay an ambush around a space station, try to board your opponents ships, rush right by them and try to get your soldiers onto the planet, whatever. And now, because there are no numerical assets to argue over, the logical response of a person to an enemy move that injures them is not to bitch in the staff room, but to try to counter it.
I wanted to say more but I'm hung over.
I hope this makes sense.
Clearly you have not read the new rules or you would know that to so clearly enumerate an enormous fleet is against these new rules. But either way the greater irony is that TNO could attack the Coalition, right now, with the equivalent of ten ESDs and six hundred ISDs. With the new rules implimented fleet size will not be an issue.
And while I'd hate to let the facts get in the way of a good story, what you're saying is actually the polar opposite of the truth. I set this in motion primarily to handicap TNO, not the other way around.
That was also a pretty cheap shot at Drayson. Poor taste considering your own non-stellar history with fleeting.
The same thing applies to you, Brutus. The objective of the new rules -- and Kas and I did, as he said, discuss your group explicitly -- was to give groups like yours a chance to do things that monsters like TNO couldn't just shrug off. As it stands right now, again, TNO can basically shrug off or ignore your group. Under the new rules that won't be the case. Your actions can and will have real weight.
I thought I would take this and point out that such a thing, under the old rules, would probably never have come off. The thread -- like all such threads -- probably would have been bogged down under months of arguing, bean counting and shit-slinging until it either got resolved in a half-assed way or forgotten. At the very least, progress would have been slow.
That was the nature of the numbers system. Everyone fought every step of the way over every little imaginary ship they lost. Take a look back. That's pretty much how it always goes. Even fleet threads considered "successful" took OOC thread upon OOC thread to complete. In the Hands of the Gods took, what, ten? And ultimately that was basically not much more than a skirmish. Look at the recent threads.
I'd like to also point out that this isn't what's being implimented either, so...
I'd just like to make the following point to everyone:
The numbers system wasn't working.
Aside from whatever satisfaction some of you may have derived from the act of building your fleet -- an act most found tedious I might add -- the numbers system simply was not working. As long as everyone stayed in their trenches and built their ships it was clear sailing, but the minute a fight broke out it was OOC argument upon OOC argument. The sheer math of it all, and the inability of people to part with their ships, had bogged the system down.
That's a fact.
So whether or not you liked the numbers, the system doesn't work. It doesn't. Forget your "grand conflict" element of TRF being gone with the new system -- it was never there to begin with. A "grand conflict" between TNO and BDE would have been so entangled in dispute and argument that it would have been stretched to a point where either both sides grew tired and abandoned it or someone took their shit and went home.
The thing dragging the fleet system down was the numbers. Everytime someone lost one of the ships they'd built it was a big to-do and it was like the end of the goddamn world. So every round, everytime one side posts something, the other posts an OOC argument tearing it down. Nobody was willing to part with their ships.
So what have we done? We've removed that element. Simple.
What is TRF losing? Bad, slow, stupid fleet threads. TRF has been relying on numbers too long. They're a stumbling block and they don't feed creativity, they interfere with it. Think back to all of the major conflicts you can think of in TRF's history. I will summarize for you the basic strategy employed in 90% of them:
1) Turn ships toward enemy.
2) Go straight at enemy.
3) Shoot enemy.
For all we make fun of TGC, TRF has basically been relying on TGC duel tactics for its fleeting threads. Oh, we dress it up in fancy language. We're pretty good at that. But it boils down to this. Go back. Read them. Even TNO threads are like this. And why shouldn't it? This is writing, for Christ's sake. You can't have in-depth tactical finesse with two sides writing against one another. It's like trying to staple your essay together with a nail gun. Big, stupid and clumsy.
And why? Numbers. Both sides are just falling back on that. The side with more ships decides that they win by default, and the other side scrambles to bring in more ships. Occasionally you'll see something innovative -- usually by the person with less ships.
So we remove the numbers. And no Brutus, that doesn't mean each side gets an ISD. It means there are no numbers, and no manifests. "Go straight at them and shoot and they die cuz their faggots u fuckin faggots" no longer works. It no longer does anything for you.
The side that will win will be the side that is smarter. It will be the side with the best ideas. Change your transponder signals, hide in an asteroid belt, disguise your ships as a fleet of traders, lay an ambush around a space station, try to board your opponents ships, rush right by them and try to get your soldiers onto the planet, whatever. And now, because there are no numerical assets to argue over, the logical response of a person to an enemy move that injures them is not to bitch in the staff room, but to try to counter it.
I wanted to say more but I'm hung over.
I hope this makes sense.