New Rule Discussion
Posts: 9
  • Posted On: Jan 31 2005 5:49pm
All right, thanks.
Posts: 294
  • Posted On: Jan 31 2005 8:12pm
I'd just like to say that I love these new rules. Best restart ever, imo.
Posts: 2377
  • Posted On: Jan 31 2005 11:05pm
Thanks Gash for coming up with the idea, setting this in motion, forcing the lazy and stupid staff to get their act together, etc, etc.
Posts: 1913
  • Posted On: Jan 31 2005 11:22pm
Why, you're welcome!
Posts: 2462
  • Posted On: Feb 1 2005 12:47am
Although, Jan, a 'general manifest' for your own reference might not be a BAD idea. Plus, you can keep your ship names consistent!
Posts: 4291
  • Posted On: Feb 1 2005 1:09am
And by general manifest, I'm sure you mean just a list of the sorts of ships you use, a few famous ships plus their names, and maybe identifying the various fleets and fleet-groups around the galaxy.

Not an actual numbered list of ships.
Posts: 5
  • Posted On: Feb 1 2005 1:22am
Precisely. For example, if you're character has a particular ship and escort s/he likes to employ, it might not be a bad idea to write it down. TNO has a general list of it's "major" fleets; that is, more or less, each character's command group.

Not neccessary, but it seems sensible to me.
Posts: 400
  • Posted On: Feb 1 2005 3:20am
Chau Ming
I'd just like to say that I love these new rules. Best restart ever, imo.



Right on that. Best restart ever! Yay!


For TNO.


These rules may seem good now, but they won't after Drayson attacks the Coalition with Ten Eclipse-class Star Destroyers and six hundred ISDs.

True, TNO is very powerful now... but still...


I am not trying to start a fight, just pointing out something that seemed obvious to me.
Posts: 4291
  • Posted On: Feb 1 2005 3:33am
Don't worry, we discussed this, and if anything it's an equalizer, because the fleets are vague, meaning that we at the Coalition can win dramatically, just like in the movies, even with our smaller fleet, if we can marshall superior writing and tactics. Admittedly, superior tatics have always been a factor, but numeretical strength has severely lost its' potency.
Posts: 383
  • Posted On: Feb 1 2005 3:34am
Not to be the only dissentor, but I have a few qualms with the changes. Not that my opinion counts for too much, but I'll say my peice:

I joined TRF because I loved the atmosphere, the RPing quality and storylines were superior to anywhere else I RPed, and I found TRF's system of conquest and takeovers (and subsequent construction) very appealing. I had RP'd elsewhere, on two Star Wars sites's, both extremly character oriented. The sites' maintained rosters, heavily based combat on XP points, and set up elaborate stores with monetary values on every item to be purchased. The systems varied, and both sites were wonderful places that I remember fondly, but TRF seemed like a wonderful change.

Characters were important, yes, but on TRF, everything seemed to be on Grand scale. Where I had previously played, single characters replayed similiar storylines constantly, and they alone often decided the outcome of any story. One of the site's compensated for this for focusing more on the smuggling/bounty hunting/scoundrel side of Star Wars, and did (and still does) do a very good job in that role. Characters made all the difference because the plotlines were much more restrained- well written, but of a different type than on TRF- they focused on personal interaction more so than the sort of galactic scale that is TRF's primary focus.

As much as I enjoyed that site, TRF slowly drew me away from my other ventures. Instead of a pressure on activity, quality work, in-depth storylines and an Epic feel made me love TRF. The huge variety groups and factions and all storylines that raged among them were exciting and the work was of a high quality I had never seen before. I also took great pleasure in the OOC part of TRF- because I felt rewarded to produce storylines- takeovers- negotiations. Every planet I took gave me the power to build more assets (plus I could R&D which I had never been allowed to do before) and I could be certain of what forces I actually had. Often times I found myself scrolling up and down my fleet manifest, admiring what my efforts had wrought. I enjoyed looking at enemy manifests, and prepaing plans, thinking about possibly alliances and deceptions to gain an advantage.

I knew that I would never be able to compete numerically with TNO, or BDE, or GC. I didn't care. TRF was never about winning. I had hoped to build my forces up, and in a culminating battle suffer a terrific defeat, as the final point of my factions story. I didn't care that TNO had a gzabillion ships, or that I could never beat them. The joy was in the attempt- and being able to command around the forces I had constructed. Not to say that fleeting was my only passion (I hope my previous works in the battlegrounds prove that... but if not then perhaps therin lies the problem.) but it was an enjoable part of TRF. I could be frusturating. It coud be brutual. But that was what it was. I think it could have been tweaked.... adjusted... but thats a different discussion. I loved the old TRF.

Let me just say that I have seen places where battles are waged between a pair of ISD's and I can say that combat, fleeting, is in my opinion so much grander on a larger scale. Even in the Star Wars movies and books, I enjoy large conflicts the most. The ROTJ fleet battle, though not nearly as large as it could have been, is the type of action I like. I think TRF loses its appeal as we break away from concrete manifests and ship constructing. I levels the playing field in some respects- but I already feel a nostalgia for the old TRF.

Imitation is the greates form of flattery, and I can think of no set of rules more oft compied than the odl TRF rules.

Hell, maybe all of this is premature. Maybe I will learn to love the new TRF. Perhaps this new idea of common sense will lend itself to my group... letting things like terrorist attacks have a real impact on the game. I hope that is the case- and that I will be dissuaed with my above opinions. But the sense of joy I felt every time I logged onto TRF has gone. Whether or not it has left me forever or not is has yet to be decided.

I know that this might seem sad, but as I write this I find myself very unhappy. I cried when on one of the aforementioned sites', my character died in a generated battle. Though technically I have not lost much, I have the same sense of sadness. I hope it passes.