Obviously, replace Liberty with Archangel, LFD with ASD, etc. as neccessary. This was copied and pasted from the TNO listing in the Military Command Centre.
Craft: Liberty-class Frontline Destroyer
Combat Designation: Heavy Cruiser/Destroyer
Combat Abbreviation: LFD
Mission Profile: Frontline Combat Craft
Scale: Capital-class
Designer: Sovereign Protector Hiram Drayson, LFX Industrial Division of Experimental Research and Development: Space Navy Branch
-3 NovaTech MR-46 Omni-directional Ray Shield Generations (Backup) (Bow)
-6 NovaTech MR-38 Omni-directional Ray Shield Generations (Backup) (Starboard)
-6 NovaTech MR-30 Omni-directional Ray Shield Generations (Backup) (Port)
-4 NovaTech MR-42 Omni-directional Ray Shield Generations (Backup) (Stern)
-12 NovaTech MR-42 Omni-directional Ray Shield Generations (Backup) (Dorsal)
-12 NovaTech MR-42 Omni-directional Ray Shield Generations (Backup) (Keel)
Hull: 8 571 RU Hull Strength
With the need arising for a front-line capital ships capable of sustaining a large amount of damage and come out of a combat zone intact and with minimal loss of life, the LFX Industrial R&D Department was faced with the task of creating a combat starship armour that would be impenetrable to enemy fire. The Liberty-class Frontline Destroyer’s outer armour shell is a thick layer of molecularly bonded armour combined with an alloy of titanium and platinum that makes the Liberty’s hull at but impregnable. The final hull layer is a coated alloy of Veridium with warps and distorts sensor signals, making long-range targeting of the LFD nearly impossible.
The Liberty-class vessel is a warship that draws an immense amount of power for her size. The LFD’s power output is almost three times that of an Imperator Mark II Star Destroyer, and designers quickly realized that a powerful power plant was required to fill the behemoth. The NovaTech ST-34C ‘Supernova’ Reactor was specially designed for the warship, based on the plans for the reactor core found aboard the Executor-class Super Star Destroyers. This power plant allows the LFD to maintain a high amount of energy despite her amazing draw. The NovaTech ST-12 was taken from an older Republic-class Star Destroyer and while it does not have the power output to allow the LFD to fight, it can if necessary take the ship to lightspeed.
Engines:
-4 NovaTech DS287 Fusil Thrust Engines (Primary)
-3 NovaTech EC-14 Fusil Thrust Engines (Backup)
The engines of the LFD were specially designed for the new-class starship, equipped with thrust and ion dampeners.
Top Speed: 12 MGLT
Acceleration: 2.5 MGLT/second
Manoeuvrability: 12 DPF
Manoeuvring Thrusters:
-250 NovaTech RT7 Manoeuvring Thrusters
The LFD, while being very heavily armed and armoured, lacks the most in speed and manoeuvrability. While the ship can compete with larger vessels such as the Super Star Destroyer and Viscount Star Defender, smaller vessels are often more than a match in manoeuvrability for the Liberty. 250 RT7 Manoeuvring Thrusters are placed around the hull to help with this problem.
The hyperdrive system of the LFD was designed to reduce risk of discovery on transit back into realdspace. Normally, a burst of cronau radiation will immediately reveal the presence of a ship emerging from hyperspace. However, the radiation dampeners aboard the LFD reduce this problem enough that chance of detection is reduced to 27% over the 84% of an Imperator Star Destroyer.
Navigation Control:
-2 Interlinked NovaTech XJR-1000 Navigation Computers with unlimited jump vector storage. System automatically cross-references with alternate system and checks for errors before jumping.
Sensor Package
-2 NovaTech Bow-projecting Falcon II sensor arrays (Active) (100 SU)
-2 NovaTech Starboard-projecting Falcon II sensor arrays (Active) (100 SU)
-2 NovaTech Port-projecting Falcon II sensor arrays (Active) (100 SU)
-2 NovaTech Stern-projecting Falcon II sensor arrays (Active) (100 SU)
The sensor and detection systems of the LFD are some of the most powerful ever developed. With a passive sensor system that expands almost as far as a Star Destroyer’s active range, and a focus that can expand up to 500 Space Units, the Liberty can detect ships located almost anywhere across the planetary system (one planet). These scanners are extremely powerful and can, in some cases, even detect cloaked warships at close range (20 SU).
Communications Systems
-1 NovaTech TOP Deep-space Communications Array w/ Holonet Transponder
-6 NovaTech TOP Military Encrypt/Decrypt Encoders w/ live-action capabilities
The LFD carries a full military Deep-space com array complete with holonet transponder for live-time transmissions to the capital or any other warship in the fleet. The NovaTech TOP military Encrypt/Decrypt Encoder gives the ship the ability to communicate safely with other vessels without fear of code cracking. The TOP Com Array can transmit from one end of the galaxy to the other without any lag time. The Line-of-site laser communications system also allows the ship to communicate with others of its kind without their signals being rear and intercepted by enemy vessels.
Targeting Systems
-1 NovaTech RP6-20 Military Battle Computer
-250 NovaTech RH5 Independent Targeting Computers
The NovaTech RP6-20 Military Battle Computer has the ability to track up to 1000 capital ships and 100 000 starfighters simultaneously, as well as include up-to-date information on all engaged ships and easy access to records, status, etc.
-Phalanx Point Defence Galting Laser Network for anti-missile defence
[Rotation: 180° Incline: 180°]
Internal Defences
The Liberty Frontline Destroyer is as deadly to enemy starships as it is to enemy soldiers who attempt to board her. In the event of a total disaster, the entire ship can be depressurized in seconds, or this can be down only in select areas. Activation of this method requires dual consent of the Commanding Officer and Captain, or the Captain and Executive Officer. The ship also contains several dozen hidden, drop-down repeating blasters to surprise any enemy boarding parties. These weapons open from hidden ceiling caches and are fired by droid brains (much like the drop-down blaster on the Millenium Falcon). Lastly, as a non-lethal defence, entire sections of the ship are equipped with gravity traps with various stun levels. These defences can pin even full-grown Wookies to the floor until they are shut down.
Fighter Compliment
-12 TIE/rp Raptors on exterior racks for reconnaissance
Hanger Capacity
-12 Lambda-class Transport Shuttles
-24 Docking Collars for cargo and crew transfer
Carried Vehicles
-None
Carried Troops
-600 LFX Industrial Starship Troopers for Shipboard Defence
-1200 YVH War Droids
Weapons
The weapons systems of the Liberty are equipped with state-of-the-art targeting systems and are able to withstand most assaults thrown against them. Equipped with 128 Heavy Turbolasers and 50 Quad Laser Cannons, the Liberty can stand-alone against most combat starships and even combined wings of enemy starfighters. Because of the success in weapons placement, the Liberty can bring at least 50% of its weapons to bare against any one target, and against foes such as a Super Star Destroyer up to 90% of its guns can be trained on a single ship.
Another of the specialties of the Liberty is that each turret bank is equipped with DER (Dedicated Energy Receptors), which route out and target weak spots in enemy shields and hulls. These systems allow the ship to concentrate fire on the weakest portion of an enemy ship and destroy it all the faster.
The ship is also equipped with four Continuous Beam Anti-Capital ship Heavy Turbolasers, which are powerful enough to punch through Star Destroyer amour in a matter of seconds. Due to their immense power drain and rapid overheating, these weapons can only fire for thirty seconds (one post) before having to cool down and recharge (two post downtime).
Phalanx Anti-Missile Point Defence Gatling Laser Network
Design to protect the Liberty from devastating volleys of missiles, such as those that the Rebel Alliance used to such great lengths in the Galactic Civil War to bring down Imperial Star Destroyers, the Phalanx Anti-Missile Point Defence Galting Laser Network, PPDAMGN, or simply Phalanx, is made up some 700 small, turreted light blaster cannons. These weapons are very able to pick out missiles and destroy them from long range. The Phalanx System reduces the percentage of short-range missiles to less than 40%, and long-range attacks to under 10%.
Engines
To increase the ability of the Liberty Frontline Destroyer to operate unseen when it wishes to do so, the Engines have been equipped with a series of thrust dampeners and cooling units. These systems reduce the ion efflux to negligible levels and eliminate any trace of heat produced by the ion engines from scanners.
Life Support Equipment
The LFD has been equipped with the latest in life-preserving equipment to protect the ship’s crew from harm. The experimental Anti-Depressurization System is the newest piece of equipment placed on the ship by LFX Industrial technicians. This system runs the entire length of the ship’s full, and is designed to prevent drastic depressurization and therefore prevent loss of life. When a hull breach is detected, an emergency atmosphere field will rise in the corridors at the ten-meter intervals on either side of the breach, thus keeping the atmosphere along that corridor intact, save for that ten-meter space. Unlike blast doors, these fields activate automatically and allow ships crew to pass through them (these fields are like those that protect starship hanger bays from space). This system goes further in being able to project a field across the breach, assuming that unit was not damaged in the blast that caused said breach.
Ion/EMP Protection System
Because of the threat presented by enemy Ion weapons and the EMP Pulse Weapon, which is growing steadily in popularity since the introduction of the EMPRESS Defence Station to the LFX Industrial Defence Network, the LFD has been equipped with state-of-the art ion and EMP dispersing technology. The special ulithium wiring absorbs the energy of an ion bolt of EMP blast and flushes it out of the ship through the ship’s own weapons, meaning that when enemy vessels use ion cannons or electromagnetic weapons against the Liberty they are actually powering the ship’s own return fire. This system lowers the chance of a total systems failure after an ion barrage to 27%.
Stealth Package
The LFD was designed to fill a multitude of roles. One of those roles was a stealth attack craft, capable of slipping into a system and inflicting the maximum damage possible. In this, designers did not succeed. The massive power output and size of the Liberty made turning her into an invisible nemesis impossible. However, several of the stealth systems do remain on board.
-The ship is equipped with an outer layer of stealth ‘chameleon’ armour, which is designed to look like a starscape rather than simply a black spot in space. This makes the vessel more difficult to spot with the naked eye than even an all-black warship. This attribute is an activated one, as the chameleon armour requires a power draw to operate correctly.
-As mentioned already, hyperdrive and ion engines have been modified.
-Negative matter deposits line the outer hull to prevent gravitational tracking of the vessel.
-NovaTech XP-32 ‘Illusion’ Unit prevents enemy vessels from achieving an absolute target lock. This means that synchronized enemy fire is greatly reduced, thus causing less damage to the Liberty.
Design Notes
Faced with the ever-growing danger of the galaxy, LFX Industrial designers realized that a new type of combat starship was needed to replace the aging Imperator design and the various other capital starships in service of the Initiative. Roughly based on the hull of the old Dauntless cruiser, the Liberty Frontline Destroyer is one of the most powerful warships ever designed. Equipped with the latest stealth and sensor capabilities, the Liberty is more than a match for any ship smaller than herself and many that are larger.
Because the LFD is a frontline combat vessel, not a planetary siege warship, it was not necessary for the ship to carry large numbers of soldiers and vehicles. This in turn means that the ship is not required to carry landing shuttles or transports. The lack of these vehicles means that the LFD saves hundreds of square meters of space, which can be put to uses such as enhanced shielding and weapons. As a result, the Liberty is far more powerful than the equivalent vehicle that carries ground troops. Furthermore, due to standard LFX Industrial starfighter tactics of the employing the new Starfury-class Assault Starfighter, the LFD is not required to maintain squadrons of starfighters or room for their pilots and officers, launching bays, or maintenance areas. This lack gives the Liberty a great deal of extra room in which were installed additional shield generators and weapon systems.
Due to the great mass of the Liberty, overall speed is significantly lower than most modern combat starships. While the vessel can, if necessary, sacrifice a great deal of shield power and bring its speed to around 15 MGLT, the normal top speed of the LFD is no more than 12 MGLT. Standard cruising speed is a mere 10 MGLT. However, this was deemed a fair sacrifice considering the awesome abilities of the LFD in combat.
The presence of a single Liberty Frontline Destroyer in a system is often enough to frighten opposition into full retreat or cause an immediate surrender. When the Initiative Fleet Gathers a group of LFDs together, any who oppose them know that matters are far more serious that anyone could have imagined.
Due to their great cost, in excess of a trillion credits, Liberty Frontline Destroyers are extremely rare among the Initiative fleet at this time. However, continued research and funding will soon lead to their being incorporated full-time into the LFX Industrial armada.
Drayson, few problems with your post, that I'm sure we can resolve wby ourselves.
1.The missiles were going towards the shipyard, away from you, so they wouldn't have been destroyed by your Phalanx.
2.You can't destroy my 2 ISDs (or make the inoperable which is basicly the same as destroying them) with just the Advanced Turbolasers. The rules state it takes 3 hits to destroy a large capital ship. An ISD is consider a large capital ship. So you can destroy one and leave the other with no shields, or take down shields on both, and slightly damage to both.
3.You can't destroy 3 Defender Gunships in one post with your fleet, due to the rule that states I need a chance to respond. I realize it is realistic, but not legal. I will be reasonable and say that you took down shields on those three, and heavily damaged the hull on all three.
4.My ISD you damaged with missile fire. If you fire 100 missiles, only 10 would hit. You fired 364 missiles, assuming all your missiles could hit my ship, so about 36-37 missiles hit, meaning my ISD still has shields up.
5.Why would you bring in more reinforcements, and how did your guys get a com message through?
I jammed communications, and you out number us, plus have planetary guns on your side. There is not a good reason for you to bring in reinforcements, since you couldn't know we had reinforcements coming in.