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Posted On:
Jan 2 2004 1:14am
My fleet micro-jumped towards your fleet, and then accelerated towards it so we are probably pretty clsoe to each other. Under 10km, probably like 5km from each other.
1.How many fighters of each kind do you have? You mention TIE Devils and TIE Defenders.
2.The ships are coming straight at you, and you were coming straight at them, so I'll assume your turned to broadside us(otherwise we would just be able to turn to one side a bit and hit your side that has lowered shields).
3.You will noticed that my ships are all equiped with the Elite Anti-Missile Defense System, which effectively reduces long range missile salvos to 5% of what they originally were(100 missiles shot, only 5 hit), and short range salvos to 10% of what they originally were(100 missiles shot, 10 hit).
Long Range Salvo:
Anything over 1km. Since we are about 5km from each other, your salvo is reduced down to 5% of it's original volley and my ships aren't damaged as much as you said they were.
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Posted On:
Jan 2 2004 2:17am
You ever hear of a tatic called crossing the T?
Thats what I pulled off. I crossed your T.
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Posted On:
Jan 3 2004 5:27pm
That's why I said I assumed to turned to broadside us.
And what about my other points? You will need t revise damage, and I need to know how many fighters of each kind you have.
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Posted On:
Jan 3 2004 9:52pm
I have 4 squadrons totalling 48 TIE Devils, and 20 squadrons totalling 240 TIE Defenders.
And how do I need to revise the damage, unlike you, I was focusing all my firepower on three or four ships, and I was basing it on number of weapons, their output, and how much damage they could inflict in five minutes.
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Posted On:
Jan 4 2004 12:31am
You have to revise the damage your missiles caused because my missile defense system eliminate all but 5% of what was shot.
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Posted On:
Jan 4 2004 2:39am
The missiles are still in route to your ship. And how exactly does this elite system work?
All the damage done was done by the turbolasers, and ion cannons.
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Posted On:
Jan 4 2004 7:38pm
Oh ok.
Brief explanation on the Elite system.
A bunch of miniturized laser cannons on the hull of all the vessels, with small targetting computer. The laser cannons fire 4 times per second, and 2 hits destroy a standard concussion missile or proton torpedoe. Advanced concussion missiles or advanced proton torpedoes take four hits.
Effects on a short range salvo(Anything under 1km):
All but 10% of the missile destroyed
example: 100 missiles shot, 10 survive to hit the shields
Effects on a long range salvo(Anything over 1 km):
All but 5% of the missile destroyed
exampl:100 missiles shot, 5 survive to hit the shields.
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Posted On:
Jan 4 2004 8:42pm
Now, I targeted some of those missiles on the MC-90 that I splashed Ion cannon fire all over. I would think, that considerably more than 10% would make it through with the Ion cannon fire disrupting the systems of the elite missile system.
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Posted On:
Jan 4 2004 9:20pm
True. And please note your capital ships are more then 1km away from me(meaning we use the long range calculations).
So considering 45% of the vessel is disabled, lets say oh, 15% of the missiles got through(which is being nice, since I'm tripling the amount of missile that would get through and impact on the particle shields).
Also, since the shields on my two ISDs are still up(at 25%), there would be no damage to their hull.