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Posted On:
Dec 24 2003 8:27am
ROFLMMFAO!
*wipes tears from his eyes*
I can't believe you just said all that. Everyone in this thread has been made considerably dumber for your input. Yes, dumber..
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Posted On:
Dec 24 2003 8:43am
Vonta, does your idiocy have bounds?
<blockquote><strong><em>Quote:</em></strong><hr>2) Balkheads have controls that can be hot wired. That is tweaking with power settings to get them open. Tweaking with the power to the doors.<hr></blockquote>
Thank you for repeating what Lup already said. You could hotwire the doors, assuming they had power. But they don't have power, so...
<blockquote><strong><em>Quote:</em></strong><hr>3) Yes and if you can travel that far that fast then I can as well.<hr></blockquote>
No, Vonta. Unlike you, Lup has spent many months, even years, studying the Force and applying it to his character. The result is that he is a Sith Master of great skill - as shown by SW canon, even Learners can use the Force to speed their running.
You have no Force abilities, thus no "enhanced" running ability.
<blockquote><strong><em>Quote:</em></strong><hr>The life support could not have come back on line without being manually restarted.<hr></blockquote>
Wrong again. Life support is the single most important system on a warship. As such, shutting it down is close to impossible. If the reactor fails, backup generators and batteries power life support until repairs can be made.
There are no such reserves for other systems.
<blockquote><strong><em>Quote:</em></strong><hr>If it has a back up system then that means that other systems are backed up as well.<hr></blockquote>
By what logic? Providing oxygen for a six kilometre warship requires a great deal of power - there is simply none left to spare for other systems.
<blockquote><strong><em>Quote:</em></strong><hr>Blastdoors would be one such system. Losing power to the ship, the blast doors are the only thing that are standing between parts of the ship being vacuumed. An emergency computer online shuting doors to areas that are exposed to vacuum is just as likely as the life support computers jumping back to life a moment after being knocked out by ion fire.<hr></blockquote>
Of course, the ship's HULL certainly has nothing to do with protecting the ship from the vacuum. Furthermore, blast doors do not neccessarily protect the ship from depressurization, air locks do.
If the ship's hull is breached, the blast doors close automatically. Likewise, if the reactor fails, I'm sure the doors would do likewise in case of hull breach in the future.
That doesn't automatically mean they can be opened again - in fact, Securiuty Measures would make certain that the doors could not be opened, because of the lack of pressure outside (assuming that area of the ship was depresurized, as you seem to be implying).
<blockquote><strong><em>Quote:</em></strong><hr>Bounty hunters hunting han had free reign to imperial resources. According a field status is as good as do that in a field situation.<hr></blockquote>
As Kyric said, they were hired by Darth Vader. And they were sent to capture (indirectly) Luke Skywalker. Of course they had priveleges! That being said, I do not recall the part where Vader said "You can do whatever you want with Imperial resources."
<blockquote><strong><em>Quote:</em></strong><hr>I discussed it with GC privately.<hr></blockquote>
Convient, isn't it?
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Posted On:
Dec 24 2003 4:02pm
Excuse me, but I must protest this...theft.
I highly doubt you could just snatch up two viscounts on the fly and leave. Each requires thousands of crew just for a skeleton crew. Each is designed for mon-calamari and Azguard users, two radically different races, each is coded in languages Imperials usually don't know. I feel you'd be lucky to get things operational again (which I allowed without comment), but hyperspace? No way. There's so much firking damage done to those ships that it's unlikely they'll be fit for anything. A lot fighting went in around them too.
And also, the Stealth Intruder casualties seemed a little... steep. Howsabout just four dead and one inoperable? I know they're only 60 meters long but there's 17 of them and they're blazing a difficult course through the middle of yards, making them harder to hit. Why not cut the losses back a bit, please?
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Posted On:
Dec 24 2003 6:57pm
By the way staff, thanks for allowing me to be called an idiot, even by someone not involved in said thread...
1) No I am not drayson There are other systems as I RPed it.
2) Phase III droids have rockets and repulsors to travel that fast on.
And unlike Lup, C4 landed near his locations as I wrote in my posts it took him significantly less time then lups boarders to get to his locations.
3) How would you know that is how this ship opperates?
This is not imperial tech it is GC tech. You cannot then decide what the ship does for them. Only they can decide that.
4) And, again.
Life support systems on a ship on a ship require a computer to run them.
Your Ion attack disables all systems. Even the back up. There would have been nothing to turn on said back up system. Said system would have to be manually restarted.
If the GC decided to have such an emergency back up. A decision that that Lup made for the GC.
Only the GC can say whether there is such a system or not.
Or decide if it has to be manually started or automatically.
5) You mean that the hull and Air locks well protect a ship that has holes in it?
There is no proof that blast doors would fail as well.
Or that there is no back up system to close them down.
6) You have no say in the matter the GC has the only say in the matter.
And Kyric should not be in this thread in the first place.
7) Are you the GC, no. Then you have no say in the matter.
8) And yet he also had the ability to control an entire death star Kas.
Command status gives the right unless stated otherwise.
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Posted On:
Dec 24 2003 7:00pm
*sigh*
Vonta, he got control of the Death Star because he uploaded himself into the computer, and took it over without the imperials knowing about it.
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Posted On:
Dec 24 2003 7:12pm
And I have control of the main computer by cutting into the lines for bridge functions. If you control the bridge functions you control the ship.
And, with a field status, C4 can have command status in a computer that supplies command to the highest ranking officer (Even field officer) allive on a ship.
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Posted On:
Dec 24 2003 9:00pm
Actually, Vonta (and Dolash),
The ships you are using are Viscount/Stident Star Defenders. Certainly, you call them "Viscount" Class because you build them, but it was designed jointly between Mon Calamari and Corellian Engineering Corp.
Dolash, if you're going to say that the ships are designed for both Mon Calamari and Azguards, then you're going to have a hell of a time controlling them yourselves.
Nevertheless, a complete TNO Engineer Corp landed on each of the Viscounts and has been working over the last several rounds to bring the systems back online (obviosuly, with hyperdrive being a priority).
I don't recall any serious ammount of damage to the exterior of the ships; simply shield loss and damage to the bridge (which, if you'll note, we chose to ignore later on).
If there was major damage to the ship's hull integrity or systems (aside from the ION weapons used), please point them out.
Otherwise, there is no reason why the ships are unable to jump to hyperspace.
As for the Stealth Intruders;
They flew past the Shrouds to attack the shipyards, and then were shot from behind by superior numbers. They are 61 meters long, which is freighter-size - indeed, thy're simply modified freighters!.
I deemed the damage quite within the bounds of fairness and realism, considering the Shrouds are twice your size.
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Posted On:
Dec 24 2003 9:08pm
Nevertheless, I wish to contest this.
First, on the theft. They are designed to our codes, to our designs, the command deck-which is vital-has been destroyed. If we still held the vessel it would take weeks of repair before it could do such a maneauver as hyperspace jumps. There was considerable fighting done INSIDE the vessel, which would damage it. Perhaps it could jump, but the odds are microscopical it would survive the jump.
Second, come ON. Those are VERY large casualties, especially considering no losses in return. I understand it is common for you to devalue the fighting ability of our warships (The battle with the first fleet was ludicruously in your favour, despite our superior fleet) but we had many advantages in our favour which make our losses unfeasible, ones I have already stated.
And please, get a staff ruling on the Vontra thing, it's taking forever.
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Posted On:
Dec 24 2003 9:23pm
Point out where any major systems were damaged, Dolash. All you're operating on is "There was fighting!" Give me a link to any damage to essential systems that would make the ship inoperable.
And as I said, the last several rounds have seen Imperial Engineers bringing systems back online.
If you'll notice, the destruction of the command decks was ignored by all the TNO posters later on in the RP, for various reasons. So the point is moot. Furthermore, the crew was killed in seconds, and you never stated they were shutting down any systems that they may have had online.
So all the command codes were in place, thanks to your dead crew. Also remember than when the Reactor Core was brought up, the engineers overroad many systems in order to get the shields and hyperdrive to work - nothing else on those two ships works, really. Life support, maybe a couple turbolasers, but it's operating at like... 10% combat efficiency.
No, they're really not large. Your running freighters, Dolash. Granted, they were modified, but their 60 meters long, and they're freighters.
We're firing on you with combat warships twice your size. What do you expect, a @#%$ tea party? And why would we have suffered losses? You never acknowledged the Shrouds, and even then we're invisible. I'm not going to take losses just because you'd like it that way.
RP it! But remember, our ships are cloaked.
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Posted On:
Dec 25 2003 2:42pm
I don't get it, what do you mean TNO posters "Ignored" the destroyed command deck? All our access codes and files are there and its' been destroyed. There's no way to pilot the ship now without knowing the codes for each individual vital system-codes which died with the men you gassed.
And there was plenty of fighting. Blowing up command decks is damaging. Invading a ship and blasting it up is damaging. Ton, for example, said that he would have slagged every door on his way. Lup also went using thermal detonators in each vital system's rooms. So the ships CANNOT jump. Why the flying Firking @#$! is this so important? Can't you guys afford to lose one stinking argument? Will it make much of a firking difference? You're probably gonna win anyways, but I sure as hell won't let you steal our ships like this with such shaky reasoning.
And I know they're not large. I aknowledge they are the SIZE of frigates, but that does not mean that they SUCK. They are warships, they are well-trained, and they are shooting down a dangerous course which provides them considerable cover. So stop this, because I belive you know the damage is too much and are trying to bully me into accepting it anyways because I'm nervous around you guys.