Endor OOC
Posts: 2915
  • Posted On: Jan 21 2004 3:10am
Fine, but for note, it was struck by 4 rather large missles.

My argument rests mostly on Jan actually, but the reinforcement problem does go to Griffs too
Posts: 7745
  • Posted On: Jan 21 2004 3:56am
Ok, look, this has been established in more than one thread. You don't take down entire shields, you take down sections of shields. For this to happen there has to be more than one generator. One generator is not going to power an entire planetary shield. As stated in canon document (official guide to technology), a planetary shield is a network of generators working together.

Gue took down one of hundreds of generators. A small area of the planet is now open to orbital bombardment. He did not destroy 20 days of building in one post, he destroyed a fraction of that.

Ok? Ok.
Posts: 2915
  • Posted On: Jan 21 2004 7:14am
right
  • Posted On: Jan 21 2004 7:31am
Okay Kas, I agree. With the way Gue put it, it was as if he destroyed the entire thing.

No worries. :)
Posts: 2453
  • Posted On: Jan 21 2004 11:53pm
1.
A.
You got from inside the gas planet to firing range of the ground in one post, using capital ships, and destroyed a shield generator. I can get around the moon in small, swift fighters.

B.
It isn't hard to contact a planet.

2
A.
The ships are on route, they aren't at Endor yet.

3
A.
When no firing arcs are listed, it's assumed that all the guns fire forwards. Since you said they were on the arms, I assumed that they fired port, starboard, front, back. But not down. My fighters came from below the ships-ie, no DMB field.
Also, no missiles were fired at the Phage.

B.
Well, ion cannons go right through shields, and see as I had 100 TIE Defenders, each with two ion cannons, firing on one target, I'd say the thing is really disabled. Not to mention the fact that 100 TIE Defenders is 1100m, way more then 2 times the length of a Phage, so able to destroy it in two posts(legally). I didn't destroy it, I simply disabled it. As well, that happened near the end of my post, so your missiles aren't in orbit as of this moment. They are still heading downward, though ever so slightly.
Posts: 2915
  • Posted On: Jan 22 2004 12:03am
1.
A. Two post, I did it in two/three posts. Your first post had you sitting at the edge of the system, you still had to come into it.

2.
A. I do believe I stated I was covering the formation. As for the Phages, they were enroute under the whole in the planetary shield, you would have had to go through my fleet formation (and the DMB covered area) to have shot at the rears of those missles.

B. Ablative armor absorbs weapons energy, so while you may have gotten through my shields you seem to have completely ignored my armor. Again the fact that my missles would be under the gap in the planetary shield and protected by my formation.
Posts: 2453
  • Posted On: Jan 22 2004 12:21am
1
A.Your ships were still hidden in the gas planet until the last post. As well, my ships were surrounding your vessels.

2
A.I was under the impression that your Reapers and the majority of your second fleet was up, out of the atmosphere, while two of the Ghosts and your Phage Missiles were diving into the atmosphere. My fighters would cut just over the shield, until the disabled portion (which would be rather large), cut through the atmosphere, and would then unload on your Phages. As well, the DMB's range is only 10km (the range of turbolasers and ion cannons) you said so yourself on AIM. So my fighters wouldn't be effected.

B.
Unless I'm mistaken, despite the fact that you have that armor, you can't just say, oh, all your laser cannons, turbolasers and ion cannons are ineffective, because I made up two paragraphs and placed it on all my R&Ds.
Posts: 2915
  • Posted On: Jan 22 2004 12:31am
First Post - Location

There were other ships in the system, but they were cleverly hiding in range, masking themselves in the natural terrain.


Second Post - Moving

Working in hidding, some vessels were moving into position for thier own strike.


Third Post - Strike

The Ghouls shot forth from the Gas cloud that was the planet Endor itself, having remained hidden in its recceses for quit a while traveling in its turbulent winds of what might have been a forming star. Followed closely behind were the remaining vessels not accounted for in the main attack force, as well as two phage missles under their own power.


Three posts to get where I was. Your vessels surrounded my Non-hidden formation and in the next post you split off, and amazingly covered about half the circumferance of endor to THEN attack my forces. Too much Id say as I myself took at least one post to make that move.

I was under the impression that your Reapers and the majority of your second fleet was up, out of the atmosphere, while two of the Ghosts and your Phage Missiles were diving into the atmosphere.


They are, and they have DMB's covering their formation, a planetary shield covers the area of space around the planet over the atmosphere, not in it or under it. Thus my ships are covering the entrance in the whole, meaning youd have to go through my sphere of coverage to reach my ships.

you can't just say, oh, all your laser cannons, turbolasers and ion cannons are ineffective, because I made up two paragraphs and placed it on all my R&Ds.


Thats not what Im saying, what Im saying is your not even considering it in your posts. Your treating it as if it were typical hull and not doing anything to your blasts, which I still dont believe enough of were hit to disable it.
Posts: 2453
  • Posted On: Jan 22 2004 1:06am
Conflicts solved over AIM.
  • Posted On: Jan 23 2004 5:22am
Okay Gue, listen carefully. You really need to figure something out, man.

While you do have advanced technology, please stop assuming that if you pass your DMB over an object, it is automatically disabled. That is godmoding. If you stop making that assumption, we can have a smooth, problem free RP.

The tractors would be used to stop fightercraft/missles within range of their reach inside the DMB field


(For the sake of this argument, let's assume that your DMB is super powerful and can disable anything it touches - like you RP it out to be)

Tie Defenders travel at 155 MGLT. So, if you can disable them just like that, there still is something called "momentum" - the Tie Defender would simply continue on it's path, gradually slowing down. And since there is no air in space, nothing would slow the Tie Defender completely in five seconds.

Also note that tractor beams aren't very acurate, they will have problems with catching speedy craft - especially a 155 MGLT-moving Tie Defender. So you can't, within reason, catch the Tie Defenders in tractor beams.

Missiles are another thing. These things travel I think, twice or three times faster than the Defender. So if they are disabled, they will continue on their previous course at their previous speed - and you wouldn't catch them in the tractor beams.



But nevertheless, I seriously doubt that DMBs can instantly disable shields on any target. I think it would take a few minutes.