OOC Af'El
Posts: 4025
  • Posted On: Feb 27 2004 6:49am
Well, most specifically I meant me and Ankh. Marth also tried to fool the staff at Bakura, and it didn't work out quite so well then.......
Posts: 4025
  • Posted On: Feb 27 2004 9:20pm
But anyways, thats besides the point. Griff, it's your turn to post. I took into account my missile defences, but I didn't really negate that much damage done to my fleet. And let me know if you need me to explain how I could destroy that much in one post.
  • Posted On: Feb 28 2004 4:14am
Dandy. Will post soon.
  • Posted On: Feb 28 2004 5:28am
I don't need you to explain it, because it is impossible.


You did way to much damage in one post buddy. So far, my damages have been carefully modulated and realistic. I have not destroyed too much in any post.

It's called decency, and I have shown it to you. Now maybe you could just surprise the @#%$ out of me and show me the same?




4 Tholatin Star Destroyers destroyed (the one that had been damaged in your ambush of my reinforcements, the two that had been crippled earlier on, and the one that had been moderatly damaged)
2 Victory Star Destroyes destroyed (the two that had been heavily damaged last post)
2 Victory Star Destroyers heavily damaged (Shield: 0%. Hull: 50%) The two that had been moderatly damaged previously.


Normally, three posts are required to destroy large ships, two is more reserved for gunship-size.

Also, one rule you are disregarding and I am observing is the one post reload rule. You can fire your missiles in one post, then load in the next, then fire in the next post. You're firing every post. Thats a no-no.

And I assume that if you're close to the Vics (close enough to fire at them) then you are in minefield/Ion cannon range. I will use that in my next post.



TNO Slightly Adjusted Damages


Stop 'adjusting' the damages. I understand you're new to the whole fleet thing but this is really starting to piss me off. Stop doing it. You have a problem, you come tell me here so we can argue about it, you don't just ignore damages and move on with your next post. If you keep doing it, I'll do it, and we'll have quite a mess, won't we?

1 Reign Crippled (Hull: 5%, systems: 0%)


The ship is destroyed. Face it and move on. No way you can do so much damage to my ships without a scratch to yours. It's dead, acknowledge it, or I'll happily disregard the Tholatin and Vic damages - which needed to be amended anyway.

1 Allegiance Star Destroyer heavily damaged


Again, stop 'adjusting' damages. It's pissing me off. And you're not going to like me very much when I get pissed off.

3 Tholatin Star Destroyers moderatly damaged (Shield: 0%. Hull: 75%.)


Took out the shields completely in one post? Sorry, pal but no. I will acknowledge this is you follow the three-post destruction rule.


I have delt conservative damages to you, not the bullshit that I have to continually deal with you. Just know that if you are realistic and conservative with your damages, you'll get along with me fine. I return respect to all those who give it to me. Remember that.


Edit out most of that. That is way to much hit in one post. Also, I want you to ackowledge that the Reign and Allegience are destroyed. If you don't, I will simply RP them as destroyed.
  • Posted On: Feb 28 2004 8:33am
Let's go by this step by step. Okay, first off, Group 1, consisting of One IFAC, 5 Gunships remaining, and 72 TIE Defenders, fire their proton torpedoes, and concussion missiles at the Victory Star Destroyers. That is a total of one hundred ninety two proton torpedoes and twenty concussion missiles. Two of the Victory Star Destroyers, the ones that had been heavily damaged in my previous post, were the main targets of these missiles. Considering that you brung no arguements against these ships being heavily damaged in one post, there was hardly anything left of them to be destroyed. I RPed them as their hull strength being down to 25 or 50%. In either case, 50 apiece is more than enough to destroy them. Leaving 50 apiece to weaken the shields of the next two in line. I fired missiles only at them, which earlier in the battle you fired at my fleet from a range of 50,000 kilometers, whereas your mines have a range of only 10 kilometers, as commonly stated.

Now, onto the Tholatins. Say that my Allegiance, and Reign were indeed dead. 100% dead. That leaves 4 VSDs, 3 IFACs, and 30 Gunships, plus some 204 TIE Defenders. Add that up, and that equals 552 Proton Torpedoes, and 440 Concussion Missiles. So basically 1,000 missile and torpedoes, directed at 4 Tholatin Star Destroyers. One of which is basically already dead, two of which have suffered heavy shield damage, and one that had suffered moderate shield damage. Each facing about 248 missiles and torpedoes. More than enough to destroy them. Then we move onto the weapons in my fleet. Again, taking into account the two larger ships being destroyed, Group 1-4 weapons: Broken down into single Turbolaser cannons:
312 Heavy Turbolaser Cannons
760 Medium Turbolaser Cannons
288 Heavy Ion Cannons

I think, more than enough to quite reduce the shields on three Tholatin Star Destroyers.

More to come..........
Posts: 4025
  • Posted On: Feb 28 2004 8:40am
Oh, and guess what? Your beef about the loading one post, firing the next post? I was only following an example set by none other than you Griff. Second post of yours, you fired, and reloaded, then fired again the post after that. And yet here you are critizing me for doing it?

And you can go ahead and RP my two large ships getting destroyed. I suppose, with the Convenient influx of Tholatin Warships you recently recieved, you can afford the losses that I have inflicted upon you in return. Oh well.