OOC Af'El
Posts: 4025
  • Posted On: Feb 19 2004 3:49am
Anyways, since Griff complained, I edited in the damages. But I assume the thread is still on hold until Griff makes a decision about the Tholatin SDs?
Posts: 5387
  • Posted On: Feb 19 2004 4:27am
*looks over at Kas*
Posts: 2915
  • Posted On: Feb 19 2004 4:31am
*looks over at Kas*
Posts: 699
  • Posted On: Feb 19 2004 5:36am
Not defense fleet, planetary defenses. A few gencores, some planetary weapons, mines. All the fun stuff.
  • Posted On: Feb 19 2004 9:25am
Kyric, Gue, please leave, as you two are not invloved and just tried to start a senseless argument.

The Tholatins stay with ORS, and that is the end of it.
That was a pretty cheap shot, Kyric, maybe you could grow up a bit.



Thanks for the edit Kraken, I'll have a post up asap so don't get all 72 hour happy on me.
Posts: 699
  • Posted On: Feb 19 2004 10:38pm
Okie dokie, then I'm keepin' the defenses.
  • Posted On: Feb 20 2004 12:26am
Kraken, I just read your most recent post and I am already getting very annoyed. First, I will give you a fair warning:

Bullshit posts will not be tolerated whatsoever. And anyone with a brain can determine that your post is a bullshit post.

First off, my vessels fired 800 concussion missiles at your fleet, specifically at seven vessels. This is the second time I have done so, bringing a grand total of missiles fired at these 7 ships to 1600.

Before I rant and rave, let me point this out, 25,000 kilometers is not far at all. In fact, it is very close, well within the range of concussion missiles.

So, I fired 800 missiles. And with 4 Illustrious Fast Attack Cruisers, and a handful of fighters, you say you destroyed all of the missiles. Mind you, fighters are not accurate and the missiles travel VERY VERY FAST. None of your fighters would have a snowball's chance in hell of picking off any of the missiles.

The flechette systems on the IFAC I will agree with, but you have very few of those, and the missiles would have gotten through, most of them anyway.

So, the damages I posted are accurate and fair. You disregarded these damages much in the same way Drayson would and he is not the best role model for a human being much less a fleet RPer.


Secondly,


Bring all ships about 180 degrees, and let's launch our next salvo of missiles at some of the smaller ships.


Very nice. Turned around your entire fleet in less than fifteen seconds. That is not realistic so take it off, now. No way in hell you could have turned around so damn quickly. Fix it, or I'll happily disregard it. And since your ships can't turn around that fast, there is no way they could have fired off any of their missiles. So the damages to the Xyto and Tholatins are void.


Thirdly,


1 Neron Xyto Cruiser Moderatly/Heavily damaged: Shields: 0%, Hull: 85%.


The Xyto cruiser has a shield SBD rank of 10,000 and there is no way you could have taken it down in one @#%$ post.


Edit. Now.
Posts: 4025
  • Posted On: Feb 20 2004 1:29am
The first salvo of 800 missiles was fired at 50,000 kilometers. That may be within their range, but they would run out of fuel way before they arrived. As one reliable source says, it would take at least 6 hours for the missiles to even reach my formation, and that gives me enough time to move out of the way of the rockets that have no fuel to manuever to impact the ships.

The second salvo of 800 missiles was fired at 25,000 kilometers. Pretty far away, but most likely within range as you say. But, that still gives a good period of time to allow my pilots to line up shots on the missiles. As for the vessels turning, another reliable source states that in fact they can turn in 15 seconds, the larger ships most likely in a minute, still enough time for one post. The combined energy output of the weapons in my fleet totals 777 Heavy Turbolaser Cannons, and 300 Heavy Ion Cannons. That does not include Medium Weaponry, or the laser cannons, which I am assuming is out of range.

And lastly, talking about the missiles, it doesn't matter what position my ships are in when they fire anyways, for they automatically avoid any targets in their flight paths if they have enough room to do so. From firing them from the tubes, they would go straight out, then loop either upwards or downwards to avoid the ship. As stated in X-wing: Rogue Squadron.

And please Griff, there is no reason to put down anyone. This is a freindly, Role-Playing Game enviorment.
  • Posted On: Feb 20 2004 1:55am
Hey, man, I understand. But the only way I am going to let your blatent god moding go is if you acknowledge the the ASD, Reign, and 5 CEC hunships are without shields and have heavy hull damage.
Posts: 2414
  • Posted On: Feb 20 2004 3:32am
He's right about the Xyto though. No way you could down its shields that fast with just lasers and Ion cannons. It'd be the shiznit out of oyu before oyu could destroy it.