Greed OOC
Posts: 41
  • Posted On: Mar 23 2004 5:47am
Jan, those are 2 frieghters, not frigates. As in YT style vessels.

I'll let you edit before I post next.

Thanks for the quick response :D
Posts: 645
  • Posted On: Mar 23 2004 7:25am
Wow.

And I thought Jan was away.

I guess that's just what he told TNO...
Posts: 2453
  • Posted On: Mar 24 2004 1:05am
I got back yesterday, which is why I am starting to post more often.

Sorry about the mistake, I guess I won't need as much force now(since they aren't frigates).
Posts: 2453
  • Posted On: Mar 27 2004 6:04am
Since this is an actual fleet battle, we will have to go by the rules, which technically means no reinforcements, by I'm willing to let it go(since this was obviously a trap), but not with one of my ships being all but 5% disabled.

How about the ship is 50% disabled?

And my ships actual carry more fighters(RSD carries 6 squads, Firewinds each carry 6). I didn't launch them all at the begining because with too many fighters after a small group things would just get confusing for my pilots. I'll responds ASAP, once you acknowledge this post.
Posts: 41
  • Posted On: Mar 28 2004 6:11am
:p

I did that because 40 Ion cannons supercharged, on a 1600 meter ISD were pounding a 250 meter vessel with 400 sheilds.

O and i think the 5 percent was just to engines or something like that.... i'll need to re-read.

I have been gone since friday morning and just got back, but if there is still a major problem we can work it out over AIM.
Posts: 2453
  • Posted On: Mar 28 2004 8:45pm
It was engines/weapons down to 5%. So all my important stuff.
Posts: 41
  • Posted On: Mar 29 2004 5:42am
AIM will be best to deal with this issue.

Dolash knows my AIM, plus it should be in my profile.

Or feel free to PM me.
Posts: 383
  • Posted On: Apr 3 2004 7:33pm
Jan... this is outrageous.

As the Missile boats came in, the 3 extra squads of MC-10 Starfighters flew out of the docking bay of Liberty Star, and the particle shields on Liberty Star were put back up just before the 96 missiles hit.


First of all? How can a ship "suddenly" obtain 3 extra fighter squadrons? Second off all, I don't believe RSD's have particle sheilds. Even if they did- being able to put them up instantly before proton torpedos hit is insanly impossible (especially after you laucnhed you 'new fighters').

The new fighters quickly loaded up their missiles, and then followed the enemy Missile Boats, just out of range of the ISD, but stopping the Missile Boats from coming back to harrass the GC fleet.


Those missile boats enaged their SLAM systems, which can increase their speed almost twofold, if I remember correctly. Following them would take your "fighters" (you know, the ones you just suddenly acquried) far from the main locale of the battle.

OOC:Staff made it so I had to put ships in drydock to upgrade them, so none of my ships currently have the upgrade.


Are you saying NONE of your vessels in your entire manifest have the Elite , or that just the ones at this battle don't. Since GC has not engaged in major conflict recently, I would have to assume you would have spent time to drydock and upgrade your vessels. Is there a post labelling your drydock times, what you have upgraded or not- or will their be one?



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Come on Jan, be reasonable. Dolash didn't swoop in and in one post annhilate everything. The winner of the conflict was still up in the air- and was making a good thread. Don't ruin it with cheap tactics.
Posts: 7745
  • Posted On: Apr 3 2004 10:50pm
Particle shields are up all the time, as defense against micro-meteorites and other space junk, stuff that would go right through your ship if the particle systems were not on.
Posts: 383
  • Posted On: Apr 3 2004 11:05pm
Yes, but does the Republic Class Star Destroyer have particle shields?

I dont think so.

That why most commanders fear Asteroids feilds so much, a good majority of vessels didn't have particle sheilds.

I don't think a RSD does. For that matter, most Star Destroyers font have them- one of their multiple flaws.