Actually, I think I might set it in this timeframe. It would then make more sense when the BDE gets involved in the Apparitions story afterward. These planets would have been under their belt and they would move onto other 'activities'.
It just entered the story in my last post, and has been mentioned a few times in prior posts in reference.
Quermia will soon be part of the outpost coalition of the BDE, which is the expansion movement that is occuring outside of the Tion Cluster. The BDE is trying to secure the Permelian Trade Route that Toola, Quermia, and Cholganna are near to(see the Galaxy Map for reference).
After you read my story, we can meet in the middle and see where we can go.
I've read parts of your roleplay and basically, Quermia is really only as important as it's position to the Perliman Route. Honestly, I couldn't give a damn about the ball of rock itself and can change the "takeover" part of the story to include another planet.
What is really paramount to my story is the Quermians themselves.
New World Order is slated to be a series where the Empire's strategy on Galactic domination is reinvented.
I had planned to pattern this strategy off the Art of War by Sun Tzu.
Example: In his book, he writes:
What has this to do with my roleplay?
In Axioms (incomplete) policy is set for the New Order.
While different aspects of actions are featured (but not highlighted) in previous rp's (Chaos Theory, In the Hands of Mortals, Apparitions, etc..) the New World Order series is going to bring each one home and how it relates to what was decided (will be decided) in Axioms.
Simply put, NWO: Devil in the Dark is TNO's attempt to establish "The Moral Law".
How can TNO expansion really be justified with Palpatine's track record made public through various means? How can they defang potential enemies with a reputation that demands constant accountablity?
By removing said accountability.
The rp will not only feature the destruction and capture of the Quermian race, but will also feature new Propaganda pieces that will become the trademark staple for future TNO endeavors.
The basis of my roleplay is this (taken from CUSWE before it changed):
The Story so far:
The Empire is systematically destroying everything in the Quermian system and long range firing has begun via superlaser on Eclipse.
This is merely to draw the reader to ask why? Why destroy anything and everything that comes into contact with Quermia?
Postulation: Given the high ranking Quermians had within the Republic society, there are many living amid the alien population within the Empire.
According to INS reports and a decision that will be reached in Axioms, mandatory citizen medical checkups are required (human, alien, etc..). The fabrication and funding for these medical facilities (to facilitate the new laws) come from Arliss Towers.
With the citizenry of the Empire being tested, innoculated, (Health Provided by State.. heh), the TNO government is also taking a Census of how many aliens are within their sphere and identifiying their value to the State (in whatever capacity). Productivity, etc..
While the Quermians were able to keep their "telepathic abilities" hidden by keeping to themselves, mandatory requirements to be checked over by medical doctors tends to raise the odds of getting found out.
This is what happens in Drask District on Corellia. The culprit blowing their cover? A Quermian child.
At first, the ability is merely documented and sent to Jenice Arliss. However, her choice (in Apparitions) to not help Simon Kaine has left her without the Grand Marshall's protection.
And a military branch (highly motivated by a competitor in the Black Sun) tries to use this vulnerability to nationalize Arliss Towers.
This is where Jenice then aquires protection from the "Emperor" based on the information she has on the Quermians.
Kaine realizes the implications immediately. Then the back research that ties these telepathic aliens to the higher thinking of the Republic, perhaps the very authors of "Republican Ideology" that he (in Axioms) wants stamped out.
That connection made, the Quermians become a very real (tangible) threat.
Action must be taken, especially against a planet full of telepathic aliens "bent on the destruction of all the Empire holds dear".
So now the INS Propaganda comes in full swing (at the same time an Imperial Fleet arrives in the Quermian System) on how all the attrocities blamed on the Empire were, in reality, caused by telepathic aliens holding sway in the highest levels of government.
Deniability.
And thus, the Empire removes all traces of the Quermian people from the planet Quermia. I am not talking about the complete destruction of the race but the removal of the race, to be under the closest of supervision to make sure these telepathic aliens do not spread their disorder to other parts of the Galaxy.
And with the Empire off the hook for the most terrible of crimes assigned to them, and with perception of the Empire taking new light by the removal of any accountability...
Kaine gains the "Moral Law" which strengthens the New Order's internal power by gaining the approval of the citizenry.
Sun Tzu:
After this, the New World Order will conquer Heaven and the second constant in the Art of War.
That sounds good to me. You could probably have this said planet include a colony of Quermians, so you don't have to change the story too much.
Otherwise, the story sounds interesting. That being the case, I don't think a major war between the galactic powers would accomplish the goal you are trying to project in the story, though.
Well, to take simply a colony does not remove the threat of a planetfull of telepaths.
Better yet, how about a meeting between TNO and BDE over Quermia?
Kaine doesn't really want the planet, but he does want the people. So, perhaps he offers to remove the people so that true/loyal BDE colonists can settle, keeping an eye on your outpost/fringe society developing (that falls under BDE power in your rp)?
This being the case, it really shouldn't affect my current story, since yours will be in the future, so I hope you don't have to shift your story around too much. I do like the idea, though.