Common sense as in 'They can have only <Insert number ships>' and if they call in an absurd amount of ships, then simply start another RP as your ships send out communications to attack their now obviously weakened flanks as soon as possible ;)
Or contact the staff at which point that person will be severely mocked and insulted for his God-modship. *nods* And I agree with Recon that you should really avoid fleeting. And you won't find fleeting with the Jedi anyways since for the most part they are a 'Story based/Duel based' group. IE Organized plots and battles against Sith.
But if you really want to, you can always contact a faction if you want to make a fleeter. Dolash has a new idea for the GC going on that will start a lot of opportunities for that with GC, and TNO is a bunch of imperical conquering bastards so their always looking for meatshie-er-capable officers. :)
Or contact the staff at which point that person will be severely mocked and insulted for his God-modship. *nods* And I agree with Recon that you should really avoid fleeting. And you won't find fleeting with the Jedi anyways since for the most part they are a 'Story based/Duel based' group. IE Organized plots and battles against Sith.
But if you really want to, you can always contact a faction if you want to make a fleeter. Dolash has a new idea for the GC going on that will start a lot of opportunities for that with GC, and TNO is a bunch of imperical conquering bastards so their always looking for meatshie-er-capable officers. :)