Here is John Q. Everyguy the Azguard. He lives on Azguard, is three meters tall, enjoys a game of Azguard Chess every now and then, and has a sweet tooth for a particular chocolate. He works for the government as a part of the Produce Industry, giving out government grants to the farmers of Azguard to start local farms. On saturday, he goes to church and writes a letter to his preffered god, who always takes the time to write back.
And of course, on Sundays, he reports to local Militia Block House Discrict 18 and bayonets holographic stormtroopers, lifts heavy weights, and is taught how to hot-wire Imperial technology.
Let us look at a typical day in his typical life, on a less-then-typical world.
John starts every day by having brekfast. The Coalition Health and Well-Being Commission suggest a large brekfast, so you will have the energy needed to face a day of work. Azguardians disdain hunting, and farming animals was something they never thought of, so he enjoys his synthetic bacon and a glass of real Kata-Juice.
Next John gets dressed. What do Azguards wear? Fashion is dictated by local culture on the planets of the Coalition, so for Azguard he puts on a baggy robe and clean sandles. Then he's off to work.
How does your average Azguard get to work? Public transportation, of course! There was a time where everyone was free to fly their speeders right in the middle of the city, but disastrous accidents and a steep level of failure on the driving test resulted in the whole thing being replaced by a high-funded and efficient transport system. On the way, John will pass by Kraz, Vrakken, Kraum, Frozians, and many other races that make up the Azguard Sector. Due to their widely varying racial appearence and abilities, the different groups often have trouble mingling, though not for lack of trying.
Now John is at the office, cleaned and maintained by a friendly A-5 Class repair droid, who is in charge of building clensliness and maintenance. Watch out though, littering is a social issue of Azguard, and leaving excess trash around will get you fined. No problems today though. John can go straight to work.
What's on the agenda today, John? Why it appears you're going to have to head out to the country and take a quick flight over to Krakken IV. What a pity, you'll miss lunch. Oh well. Better hurry, the freighters wait for no one. They can't, they're run by a computer.
The Azguard countryside is just one long mountain range with rivers cutting across it, making it usually difficult to navigate. But speeders are allowed in the vast, open range of the wilderness, so John gets to fly. Civilian Speeders are supplied by the city in return for a monthly fee, and the city reserves the right to make use of the speeder in case of emergancies.
As he flies, John passes over many farms. The farmers of Azguard tend to have huge fields, filled with a type of mossy plant the Azguards enjoy. Recently they have also imported tea from other worlds, and the tea-industry is a booming one in the Azguard sector.
Finally he arrives at the Freighter station. Let's lean in close and see how the entire interaction is played out.
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"Hello" John leans in "Ah, Haens. Hello Haens. I'm on the 437 flight to Krakken IV. Seat 3B."
"Oh yeah, so you're John, eh? All right then, here's your ticket. There's a ten-minute wait, the freighter ran into some trouble."
"Ah, nothing serious I hope."
"Oh good gracious no, the primary route was overrun by Furen patrol-ships so they have to go round the long way."
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See? very pleasent. A friendly interaction. John then gets to take a ride to the barren planet of Krakken IV. The port authority is comparativly lax, because who else but Azguard-Sector races travel these lanes?
To get from the landing-zone to the office he needs to be at, John takes a ride on a large riding lizard, alongside a party of the native Kraz. The lizard slithers through the underground city, dropping people off at their various stops, until arriving at the large, carved-in-stone building that functions as place of buisness for the Krakken IV Agricultural Bureau. Here John will sleep, eat, and work for his stay on Krakken IV, but he is also free to walk around town (to the best of his ability, the city was designed for four-foot tall people).
And as he arrives, we find ourselves half-way through a day in his most average life.
And of course, on Sundays, he reports to local Militia Block House Discrict 18 and bayonets holographic stormtroopers, lifts heavy weights, and is taught how to hot-wire Imperial technology.
Let us look at a typical day in his typical life, on a less-then-typical world.
John starts every day by having brekfast. The Coalition Health and Well-Being Commission suggest a large brekfast, so you will have the energy needed to face a day of work. Azguardians disdain hunting, and farming animals was something they never thought of, so he enjoys his synthetic bacon and a glass of real Kata-Juice.
Next John gets dressed. What do Azguards wear? Fashion is dictated by local culture on the planets of the Coalition, so for Azguard he puts on a baggy robe and clean sandles. Then he's off to work.
How does your average Azguard get to work? Public transportation, of course! There was a time where everyone was free to fly their speeders right in the middle of the city, but disastrous accidents and a steep level of failure on the driving test resulted in the whole thing being replaced by a high-funded and efficient transport system. On the way, John will pass by Kraz, Vrakken, Kraum, Frozians, and many other races that make up the Azguard Sector. Due to their widely varying racial appearence and abilities, the different groups often have trouble mingling, though not for lack of trying.
Now John is at the office, cleaned and maintained by a friendly A-5 Class repair droid, who is in charge of building clensliness and maintenance. Watch out though, littering is a social issue of Azguard, and leaving excess trash around will get you fined. No problems today though. John can go straight to work.
What's on the agenda today, John? Why it appears you're going to have to head out to the country and take a quick flight over to Krakken IV. What a pity, you'll miss lunch. Oh well. Better hurry, the freighters wait for no one. They can't, they're run by a computer.
The Azguard countryside is just one long mountain range with rivers cutting across it, making it usually difficult to navigate. But speeders are allowed in the vast, open range of the wilderness, so John gets to fly. Civilian Speeders are supplied by the city in return for a monthly fee, and the city reserves the right to make use of the speeder in case of emergancies.
As he flies, John passes over many farms. The farmers of Azguard tend to have huge fields, filled with a type of mossy plant the Azguards enjoy. Recently they have also imported tea from other worlds, and the tea-industry is a booming one in the Azguard sector.
Finally he arrives at the Freighter station. Let's lean in close and see how the entire interaction is played out.
_____________________________________________________________________
"Hello" John leans in "Ah, Haens. Hello Haens. I'm on the 437 flight to Krakken IV. Seat 3B."
"Oh yeah, so you're John, eh? All right then, here's your ticket. There's a ten-minute wait, the freighter ran into some trouble."
"Ah, nothing serious I hope."
"Oh good gracious no, the primary route was overrun by Furen patrol-ships so they have to go round the long way."
_____________________________________________________________________
See? very pleasent. A friendly interaction. John then gets to take a ride to the barren planet of Krakken IV. The port authority is comparativly lax, because who else but Azguard-Sector races travel these lanes?
To get from the landing-zone to the office he needs to be at, John takes a ride on a large riding lizard, alongside a party of the native Kraz. The lizard slithers through the underground city, dropping people off at their various stops, until arriving at the large, carved-in-stone building that functions as place of buisness for the Krakken IV Agricultural Bureau. Here John will sleep, eat, and work for his stay on Krakken IV, but he is also free to walk around town (to the best of his ability, the city was designed for four-foot tall people).
And as he arrives, we find ourselves half-way through a day in his most average life.