So I got my copy yesterday @ 7am when WalMart opened its doors and I've been hacking away at it steadily since. My opinion: it's a pretty solid hack/slash adventure.
The graphics are amazing, that is to say - the backdrops and backgrounds. The settings are very picturesque and pretty typical of a Star Wars/Lucasarts video game production. However the actual play-maps can be confusing at times and problematic during moments of heavy conflict but this tends to be true of most GoW style games depedent on combos, unlockable powers and QTE's. The QTE's however are, much to my chagrin, a pretty obvious drawback. Rather then give the player the ability to take down bosses and mini-bosses with powers, once you beat said enemy in to submission you are prompted to follow a "hit this button now" sequence while your character goes through motions that are not unlike MK fatalaties but without the complexity of actually having to tap out complex patterns on the controller.
The story is supurb. It delivers a dynamic, canon-fitted campaign that connects the dots between Episodes 3 and 4 and takes full advantage of its place in the Star Wars canon and unlike RPG's similar to KotoR, the outcome is static making it a perfect 'chunk' of Star Wars history. It weaves itself in to the pre-existing tapestry masterfully and explains aspects of the films, later revealed, that were not as well documented by the movies themselves. I would recommend the game to any Star Wars fan based on the story alone. Thankfully though it offers so much more.
Freedom is offered to the player in slotting and selecting powers and items that give your character, the same character everyone playing the game picks up, a more connected sensation - you still get to make Starkiller very much your own.
Like most GoW style games, once again, there are areas of extreme frusteration and moments of exasperating futility that can threaten to scare off the meek and mild but for any gamer with a measure of stick-to-it-edness the rewards are well worth the aggrivation.
I don't want to spoil anything for any potential players out there, and those looking for more comprehensive reviews (with spoilers included) there are a host of such articles to be found in various magazines and websites. But I will say this - Since sticking the disc in the tray and hitting load I have been transfixed by the width and breadth of The Force Unleashed and I consider it a must have for any true Star Wars geek and a definate need for console gamers.
Enjoy!
The graphics are amazing, that is to say - the backdrops and backgrounds. The settings are very picturesque and pretty typical of a Star Wars/Lucasarts video game production. However the actual play-maps can be confusing at times and problematic during moments of heavy conflict but this tends to be true of most GoW style games depedent on combos, unlockable powers and QTE's. The QTE's however are, much to my chagrin, a pretty obvious drawback. Rather then give the player the ability to take down bosses and mini-bosses with powers, once you beat said enemy in to submission you are prompted to follow a "hit this button now" sequence while your character goes through motions that are not unlike MK fatalaties but without the complexity of actually having to tap out complex patterns on the controller.
The story is supurb. It delivers a dynamic, canon-fitted campaign that connects the dots between Episodes 3 and 4 and takes full advantage of its place in the Star Wars canon and unlike RPG's similar to KotoR, the outcome is static making it a perfect 'chunk' of Star Wars history. It weaves itself in to the pre-existing tapestry masterfully and explains aspects of the films, later revealed, that were not as well documented by the movies themselves. I would recommend the game to any Star Wars fan based on the story alone. Thankfully though it offers so much more.
Freedom is offered to the player in slotting and selecting powers and items that give your character, the same character everyone playing the game picks up, a more connected sensation - you still get to make Starkiller very much your own.
Like most GoW style games, once again, there are areas of extreme frusteration and moments of exasperating futility that can threaten to scare off the meek and mild but for any gamer with a measure of stick-to-it-edness the rewards are well worth the aggrivation.
I don't want to spoil anything for any potential players out there, and those looking for more comprehensive reviews (with spoilers included) there are a host of such articles to be found in various magazines and websites. But I will say this - Since sticking the disc in the tray and hitting load I have been transfixed by the width and breadth of The Force Unleashed and I consider it a must have for any true Star Wars geek and a definate need for console gamers.
Enjoy!