It smarts that exotic weapons and scientific theory just cannot be brought to bear against Characters. However, in all fairness to our SW Universe, Luke Skywalker blowing up the Death Star with the aid of a modified freighter, Wedge Antilles and a hodge podge of Y-wings could be considered just such a situation hand-crafted to kill NPC's. He survived.
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This actually says it all. We do not need complicated rules or designations like Storyline PC, Fleet NPC, Storyline NPC, etc..
The old way of thinking was to create a separate account per character. Most do but others find it tedious and a time-waster. There are good and bad issues with both choices and, really, it is the writer's choice.
The important thing from the rules is this: That a character is a personality upon which someone has spent significant time and effort developing, and writing about.
So, THIS is the question we really need to ask the writers on TRF. Rather than create a complicated system, simply have the writers themselves list those personalities that they feel they have spent a significant time and effort into developing and writing about that is where we will get our list of TRF characters.
Our Dramatis Personae of TRF.
The content of the stories themselves bear no relation to whether a personality is considered a character or not. Only the opinion of a particular writer.
Why is it important for a writer to inform TRF just who their characters are?
Well, because, quite frankly, NPC's can be killed off. It may be sudden, it may be unexpected but then, it also adds spice to life. Perhaps your plans are thrown into the crapper because of an unexpected death of an NPC, but then.... that's life and people die.
So, I take Slaskia's idea to heart:
Perhaps not everyone will have a bio as it is still voluntary. At the very least though, it lets people know who the characters of TRF are.
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Point. TRF is also a game and a competitive one. The nature of the rules was to move those gaming aspects from bean counting to character development.
Even if you write on TRF only for those gaming aspects, you recognized enough the importance of character and/or development when you brought up your Diplomat Character trumping what was perceived as a weaker character.
The rules state:
As noted in the rules, success or failure depend greatly on the strength of your character. Just how powerful a character is yours?
And this is, of course, determined by how well and how much they are developed.
So, I must amend my earlier statements that the question may not be in knowing the difference between NPC and PC because what makes a personality a character is simply the perception of the personality's creator.
The list idea that Slaskia gave would really put to rest any questions there.
The real question then, at least for competitive roleplaying, is how a character's strength/power/level is determined?
Simply being mentioned in rp's?
Being mentioned in 5-7 rp's?
I am beginning to think that if a writer adds a character to the list but then does next to no writing/roleplaying with the character, an NPC (perhaps better developed) would then trump the character. Perhaps it is not a PC always trumping an NPC?
A combination of IC attributes (rank, experience, function) with OOC attributes (time invested, number of rp's, etc...)??
Something to think about.
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That's because 1). it's easier for roleplayers to solve roleplaying problems than the world's problems. Besides, since there is no life after death, why worry about stuff that isn't going to be fixed in your lifetime? and 2). When Beff put forth the thread, he also interjected his own position and has yet to shit on another's. That tends to encourage communication. The other thread simply posed an exercise and then proceeded to shit all over any answer given. After a while, it becomes "WTF?! Then YOU come up with your fucking utopia!"