The value of an NPC
Posts: 4291
  • Posted On: Feb 16 2004 4:37am
Can anyone here, honestly, say they care at all about their NPCs? And no, by care I don't mean crazy people staying up at night naming everyone on their ships, but rather their goals include helping NPCs in general.

Let me explaine. This is, in a very clear sense, a fictional game. However, as it is a game, we each have our own agenda of goals. How many can say that they factor in NPCs anywhere on that list?

I mean, their objectives might be "Kill player A, take over planet B, and build ship C". What about NPCs? Do they matter? Has anyone ever, honestly, restrained themselves from doing something they wanted to because of the "cost in lives"? I've often heard people say things arn't worth the risk for assets you lose, but by assets they mean ships, things which take time, wheras an entire crew, thousands of people - admittedly, not real people, but people who are very real to our characters, whom we attempt to guide - can be merely conjured out of air.

Sith and Jedi are a very good example of the little care people show for those whom their characters walk amongst. People die, constantly, because the Sith feel like it, and must suffer from a huge inferiority complexe because they feel the compulsive need to prove - constantly - how evil they are to each other by killing ridiculous ammounts of people. Jedi are - in theory - defenders. But when's the last time a Jedi started a thread about fighting crime, or stopping the sith on one of their rampages?

Now, many dismiss like of NPCs as crazy. They're just made up, they're not real people. But this is role playing. When you pretend to be someone else, and to the person you're playing everyone is real, frighteningly alive. And yet our characters can kill just about anyone or do just about any deed without a sliver of moral doubt, no nightmares, no regrets. That is bad role-playing.

Also, people refuse to lose to an NPC. An NPC cannot kill a character. Even though an Emperor of the universe could be killed if he slipped in the shower one morning, the players will not see their work and effort stopped by some stupid guy who didn't exist whatsoever a day ago. NPC troops and resistance cannot damage anything someone had to wait a couple of days to aquire. People don't go around with the words "Player Character", "OOC Asset", and "NPC" stamped on their foreheads.

So anywas, just to wrap up, I wish people actually valued NPCs a little more. I mean sure, they're fictional. But how are you supposed to role-play a good-guy if you can't have the interests of those you're supposed to protect at heart? How can you role-play a bad-who doesn't even realize he's being bad?

Give it a thought, anyways.
Posts: 2915
  • Posted On: Feb 16 2004 4:41am
Ive developed one NPC used for a planetary takeover, havent used him again since. I prefer to interact with other players on the by and by rather than myself...
Posts: 2915
  • Posted On: Feb 16 2004 4:42am
and just a note, perhaps you should use these moments of introspective thought to post more insightful posts as to the character of the Azguard people than...
Posts: 39
  • Posted On: Feb 16 2004 4:47am
I have a few NPCs I use from time to time, like Jzoks. He's my favorite.
Posts: 1549
  • Posted On: Feb 16 2004 5:09am
Hapes has always based its actions on real politics. ALWAYS.

Noone else does, despite their bluster.
Posts: 290
  • Posted On: Feb 16 2004 5:12am
No one helps me on my takeovers. I commonly use three Commodores to help me.
Posts: 4291
  • Posted On: Feb 16 2004 2:41pm
Sorry if I was a little weird, when I stay up and nothing's happening on TRF I end up thinking too much...
Posts: 1272
  • Posted On: Feb 16 2004 3:13pm
I value all my characters...even though some of them are really NPCs (Such as Silliss in 'Separatist Beginnings'). The problem I have though...is that if I name a NPC...that character fast starts to lose their 'NPC' status in my mind. Reason being is that they start to develop a persona of their own...and plot their own corse through the storyline, developing their own motives for what they do. Silliss hasn't quite crossed that line...but he is fast getting there...

Erf...I seem to have lost the point of this post...um...ignore me...*slinks away*
Posts: 51
  • Posted On: Feb 16 2004 7:09pm
To me, my NPCs are an extension of my character. I try not to be prejudice against any of them. As stupid as that my sound, I like to think it creates a much better roleplaying experience, especially if you're RPing with yourself.
Posts: 1142
  • Posted On: Feb 16 2004 8:50pm
NPCs are important. Three or four throwaway lines make a faceless NPC into a treasured friend. Which makes it all the more dramatic when they die horribly, which is really all NPCs are good for.

I did once create an NPC that someone now plays as a character.