Smugglers Alliance Faction Request
Posts: 56
  • Posted On: Jul 2 2006 10:52pm
IC Leader: Kach Thorton as Jesh Tolli

Name Smugglers Alliance
Faction Description Stealing from the rich to help the poor... their poor old selves. (Hmm... that may need a slight bit of modifying)

Faction Board none yet, unless you'll give us one. I'll go make an EZ or invasion later.

If I wish to be a member... Post below and state that, and your pretty much in.

Faction Description (The role play this is in will be completed... eventually. It'll be part of Kach's history thread, A smugglers tale. You know what, I'm just going to go start a thread about that right now as soon as this is posted, because that sounds like It'd be a fun thread. Maybe some new members could get in it with me to build their characters some.)

Scattered throughout the galaxy, there are numerous hidden bases that harbor smugglers between and during their travels across the galaxy. Buried within asteroids, hidden within nebula's, and, on a single example, cloaked, these bases harbor a large portion of the galaxy's "freelance cargo deliveryman."

They are well hidden for a reason. A lot of people don't like smugglers. Whether because of competition, general principals, or because they're a nuisance, there's just some who don't want them around, and will do their best to get rid of them in any way possible.

Occasionally, a planetary fleet or Pirate Fleet finds one of these bases and kablooey. They destroy it for whatever reason they don't like smugglers. And there's not much they can do about it, though survivors and their friends often make a retaliatory raid or two. But it's not enough to seriously hurt the attacking party, which is probably a good thing, because if that happened the galaxy's major governments would probably get pissed and set out on a campaign to eradicate them that the unorganized smugglers couldn't withstand.

And every once in a while this happened (the first part), but it wasn't until just a few years ago did the second happen. It happened at a smuggler base named Asteroid 73c, located in the Vergosso Asteroid Field. Black Sun, who used it's own hired smugglers, wanted to force them to take lower wages by eliminating the competition attacked the asteroid with four of it's brand new Vendetta class Battlecruisers. As it happened, Kach Thorton was making a stop there at the time, and he pulled the survivors together in a loose coalition of Scum, Filth, and other sorts of villainy to get revenge.

Exactly a month after the attack on 73c, the newly formed Smuggler Coalition, consisting of 214 Smuggler and pirate ships from Z-95 headhunters to a single Katana dreadnought, launched an attack on the Black Sun headquarters and sky hook on Coruscant. The strike decayed into a pitched battle that dispersed only after the New Republic navy got involved, and they lost quite a few ships for intervening.

But the damage was done. The Black Sun Palace and Skyhook were destroyed, as well as a large portion of the Black Sun navy.

The remaining smugglers retreated to Asteroid Q, hidden in a nebula near the Bandomeer system, and did as smugglers did; they celebrated, hard.

Unfortuantely, the Hutts, angered by the loss of profits the attack on Black Sun would cause in the long term, decided to get back at them, and decimated the base in revenge.

But there was something the Hutts didn't count on: A sense of unity in the smugglers. They had just struck a crippling blow to one of the galaxy's major underworld kingpins, and they were in high spirits. They weren't going to take this shit. They were going to get even.

They planned their revenge four months from that date.

In the meantime, smugglers crossed the galaxy, gathering up comrades and friends. Meanwhile, a group led by Kach and Jesh headed to the corporate sector to steal a small fleets worth of Victory Star Destroyers and Maurder Corvettes.

And then they got their revenge. To start it off, they attacked Nal Hutta itself, bombarding it from orbit until the Hutts managed to bring a sizable fleet over to try to dislodge them. But instead of fighting, they fled.

The Hutts, like the smugglers, were in a vengeful mood (but of course, they always are), and what was a simple act of revenge turned into a fourteen month long war between the united smugglers and the Hutts and any smaller criminal organisations they could boss to fight for them.

In the end, it turned into a bloody stalemate, that only resolved itself when the Black Market Kingpins and Smugglers realized they couldn't survive without the other. Reluctantly, a truth was hammered out between them, and life moved on.

The years after were great for the surviving smugglers- with so many dead and so much business to go around all the veterans were good at what they did and new smugglers, who got into the trade for the same reasons they did and the massive post-war profits, had to build up their resume first. It was a booming era for them.

And then the Yuuzhan vong struck.

For a while they just did what they'd always done, steering clear of the occupied areas, of course, but eventually they were dragged in- as soon as the government began giving out profiteering licenses. Lured by the scent of profit, something a smuggler can smell from across the galaxy, they began picking up these licenses as fast as they could be printed out.

Preying on Vong and Peace Brigades vessels, they turned a handsome profit, since they were paid by the kill as well as having the right to whatever they destroy, cargo and all.

But eventually the Vong were forced back, and they were forced back to their old way of life.

But for some the transition back to smuggling didn't go so well, and they continued pirating. This started another war, this one between the restored smugglers and pirate fleets, whether ex-smuggler or not.

This outcome for this war was inevitable, the reunited smuggler coalition, made up from the higher ranking members from the Hutt war who had received chunks of the Hutt war navy after the truce was hammered out, reassembled their fleet and smashed pirate fleets across the galaxy.

For many in the smuggling community, this was the last straw. The war, combined with the falling prices since smugglers that had got into the business during the post-Hutt war boom-era were becoming experienced and stealing business from more experienced smugglers, was making the business harder and harder to stay in.

They decided to do something they'd done a long time ago. They decided to Unite.

A meeting was held of the more important smuggler kingpins, including Talon Karrde, Kach Thorton, Booster Terrik, and others. And in the end they decided to do as they'd come to do, to form a union of smugglers, now called The Smuggers Alliance, with Kach Thorton at it's head.

There was just one thing, Kach though his destiny was elsewhere.

Leaving the Alliance with a promise to return to the head position if he ever returned, he headed to who knows where to do soul searching and find his place in the universe.

Jesh Tolli, however, felt his place was right there, next to his smuggler comrades.
Posts: 5711
  • Posted On: Jul 2 2006 11:01pm
on a single example, cloaked


Eh?

And your history deal takes into account that the New Jedi Order thing, the whole Vong cycle, never happened in our timeline. I mean yes, they appeared and did some damage but the scale was nothing like the 20-odd book cycle.

Otherwise good and good luck.
Posts: 56
  • Posted On: Jul 2 2006 11:05pm
I know, that's why I never mentioned rebuilding the entire galaxy.
Posts: 4291
  • Posted On: Jul 2 2006 11:07pm
I heartily endorse your faction!

I also don't know if it's admissible - there used to be a member constraint (minimum three real people) but that might have laxened lately. I don't know. If the member thing isn't an issue, however, then it would surely be approved.
Posts: 56
  • Posted On: Jul 2 2006 11:08pm
If you ever need someone to run the Coalition some guns or something...
I'm not an Imperial when I'm on this account, I"m just a guy looking out for number one. I'll do your dirty work.

What's R&Ding rules for new factions, if any?
And do I start with a planet, or do I have to take my first one?
Posts: 5711
  • Posted On: Jul 2 2006 11:09pm
It was just me in the BHG for a long, long time. Kach can handle this and whatnot.

Kach - if that reference was anything like what I think it might have been, the answer is yes. We just have to make it work. You up for it?
Posts: 56
  • Posted On: Jul 2 2006 11:11pm
Start from the beginning, I think your referring to my saying I'd like to work with the guild earlier, but you might be referring to something else.

I'm on AIM right now, and so are you. IM me.
Posts: 5711
  • Posted On: Jul 2 2006 11:14pm
But I'm not at home, which means no.

And yes, it was. "With" being the operative word.
Posts: 56
  • Posted On: Jul 2 2006 11:16pm
Like I said, start from the beginning, I'm lost.

"With the BHG."

Got that much, though I meant more like "ALongside," since it will stay an independant organisation.
Posts: 5711
  • Posted On: Jul 2 2006 11:32pm
Exactly. I could use further financial interactions to add a deeper depth to the Guild. We will have to discuss something at a later date; at this point it's just an idea. We shall see.

Ta Ta for now.