Proposed Addendum to Rules
Posts: 4025
  • Posted On: Sep 12 2004 4:21pm
Don't mock Kyric, he's like Patton in Space. You'll regret it.


Patton is a tank commander. Nah, Kyric is more like Yamamoto in space.

alas poor TRF


Hey, I'm trying to change that. Maybe people won't be so inspired to bean count if this system was thrown on top of them.
Posts: 2915
  • Posted On: Sep 12 2004 4:55pm
whereas Hex, Hyfe and I were here to write.


Aww, poor little mind fucked Gash, always a step above the little roleplayer...
Posts: 4195
  • Posted On: Sep 12 2004 5:12pm
Too complicated. The idea with the rules is to encourage roleplaying not bean-counting.
Posts: 2377
  • Posted On: Sep 12 2004 6:15pm
Aww, poor little mind fucked Gash, always a step above the little roleplayer...
Go back to writing R&Ds.
Posts: 4025
  • Posted On: Sep 12 2004 9:45pm
Ok, drop the bean counting part, and let's do something with trade that allows VC to come into play, and add another element to Roleplaying.
Posts: 4291
  • Posted On: Sep 13 2004 10:59am
We could create a simple system whereby planets are classified as Poor, Moderate, and Wealthy, and a poor planet can support less meters then a moderate, while a Wealthy can support more. Wealthy ones could be well-off megatropolisis, and poor ones could be frozen, sparsly populated watelands.

And to increase its' wealth level, perhaps you'd need to build a Starport instead of a Shipyard, and use that to build trading ships or something...
Posts: 4025
  • Posted On: Sep 13 2004 2:31pm
But then everyone would go after the wealthy planets rather than spend their 5,000 words on poor worlds. We need to implement other ideas in order to make this feasible. Such as the system of reinforcements, and how having two poor planets close together is just as beneficial as having two wealthy planets far apart. Even more so.

I wonder if the admins would let us set up our own unofficial system for a test run to see how it would work out?
Posts: 1772
  • Posted On: Sep 13 2004 4:21pm
I must side with the ideology that I am here to write roleplays and not bean count. I think micro-managing it more than it already is will discourage writing altogether.
Posts: 7745
  • Posted On: Sep 13 2004 4:33pm
Ok, drop the bean counting part, and let's do something with trade that allows VC to come into play, and add another element to Roleplaying.

I believe VC is cool with how things are now. We're a powerful corporation, it's been role-played out more times than I can count, the way it should happen.

I've toyed with the idea of a completely different resource system. A system where planets generate money, which can be spent on shipping meters, trade meters, tech assets, exploration, and other junk, but the problem is, TRF just isn't suited for that kind of game.

I wouldn't be willing to modify TRF nor start a completely separate RP based on that kind of stat system without having a tracking script behind me to keep everything in line. And I'm not about to slice off a lot of time to write such a script...

So, while new ideas like this are more than welcome for discussion and dissemination, keep in mind that any major changes to the rules need to be as simple and as modular as they can be. Simple is best. We want people to come here for both the writing and the empire building. We want people to stay for the writing and empire building.

We don't want people leaving when they see that the writing sucks because everyone is busy re-calculating how much empire they have.
Posts: 1772
  • Posted On: Sep 13 2004 4:36pm
We don't want people leaving when they see that the writing sucks because everyone is busy re-calculating how much empire they have.


Agreed. I've done enough re-calculating when that meterage issue came up last month.

Thanks, Seth...