Operation: Home Run (Bakura) Part II
Posts: 4025
  • Posted On: Feb 5 2004 5:17am
Aye, we were asking for a thread that said that the R&D was outfitted to your ships. While it's nice to recieve the R&D, it doesn't do any good unless you actually say that you put it on your ships. Unless we get a thread stating that........
Posts: 5387
  • Posted On: Feb 5 2004 5:28am
I'm going to make it offical:

Your elite missle system is NOT on the Executor.
Posts: 699
  • Posted On: Feb 5 2004 10:40pm
Anyways, if a Star destroyer, even an Executor class took a 1000 missile broadside it be down 80% shields at least. See,they are proton torpedos so by the average damage delt by the games, they do 150 BLS. Thats 150,000 SBD/RU taken. A full volley from all of his portside weapons would take out maybe 350 or so. Leaving 650 to hit. Now, thats 97,500 SBD/RU taken away. Even with the fighters, your 'cutting' down of their numbers was was surreal. In the books, they had difficulty. ROUGE SQUADRON HAD DIFFICULTY SHOOTING DOWN MISSILES. Especially missiles that have long been launched and are very close to their target and you are coming in at odd vectors. So, I give you another 100. That's 550 left for those keeping score, leaving
82,500 SBD/RU taken = 85.9% Damage*. Just as Ahnk said.

Better luck next time chap.


*= Taken from the maximum shields ever listen on an ExSSD.



From the original thread.
Posts: 2453
  • Posted On: Feb 6 2004 4:08am
The fighters were between the SSD and your fleet. My SSD barely moved. It turned 90 degrees that's all.

But would one missile be able to destroy a SSD? even with the shields at 80%.

P.S. This is Marth on Jan's account.
Posts: 699
  • Posted On: Feb 6 2004 5:16am
You realize a 90 degree turn on an SSD is literally moving a 7 and a half mile obstacle in the way?
Posts: 4025
  • Posted On: Feb 6 2004 5:22pm
If you look in the book X-wing: Bacta War, 80 Proton Torpedoes brought down the bow shields on a ExSSD. Just showing that 1000 would be more than enough to collapse all shields. And it wouldn't be utterly destroyed. Think, like the damage done to the Knight Hammer, but on a much larger scale. The Engines, Bridge, Reactor Core, and most of the Hangar Bay would be gone. Probaly at 200 meter piece of stern wreckage remaining, along with maybe 1700-2500 meters of the bow remaining as well. Along with several large chunks here and there, of course.
Posts: 5387
  • Posted On: Feb 6 2004 5:26pm
My SSD barely moved. It turned 90 degrees that's all.


HAVE YOU LOST YOUR SANITY?
Posts: 699
  • Posted On: Feb 6 2004 7:17pm
You realize a 90 degree turn on an SSD is literally moving a 7 and a half mile obstacle in the way?
Posts: 2915
  • Posted On: Feb 6 2004 7:54pm
But would one missile be able to destroy a SSD?


A devestator missle? Yes, Its a Nuclear weapon after all. Since you did have 20% shields left, it tore that away and merely riped the ass end of your ship away.
Posts: 405
  • Posted On: Feb 7 2004 7:36am
*ducks head, but figures it's worth it*

Marth: the R&D says it reduces short range attacks to 5%. But this is not an automatic, 100% guarantee. The R&D does nothing to say the ratio of guns/size of ship.

What you're saying is that if you fire 100 missile at a ship, 90 will be destroyed. But if you fire 1000 missiles at the same ship, 900 will be destroyed.

You cannot simply state a figure and assume it always applies.

Let's assume there is roughly one gun every ten meters, times that by four to cover all fields of fire. On an SSD, that's 800 guns.

Now, the R&D goes on to say that the missile must be struck twice before it is destroyed. So, if Kyric fires from point blanc range (as he said he did, I believe), and the missiles move at quite fast, you might be able to destroy 400 of them.

Where did I get this logic?

I gave you that each cannon might be able to target and fire once before the missiles struck. I also, for your benefit, decided that (to cause maximum damage) two cannons would target each missile.

Assuming you had 100% accuracy, you would hit and destroy 400 missiles.

That leaves 600 to crash against your shields. Now, in "Bacta War", the Lusankya's shields came down after a salvo of 80. That's not entirely reasonable in terms of play at TRF, though.

BUT: Torpedo Spheres, designed to collapse planetary shields (which are immensly strong, btw) fire 500 torpedoes to accomplish this task. Therefor, it stands to reason that a weaker shield would be collapsed by 600 detonations against it.

It is quite within the parameters of the R&D and reality that Kyric's missile attack would do a (conservative) 80% damage to shield integrity.

More than likely, your SSD would be out of commission after a salvo like that. The Devestator missile then struck against the weakened defences, collapsed them, and continued to cause structural damage.

Add into the equation that you were making large manouvers (a 90 degreee rotation). Big ships don't move very fast, so it would probably be in the midst of its manouver when the missiles hit.

This means that a hull taking stress from a turn is being compromised by nuclear explosions - which equals additional damage.

I would estimate, depending on the blast radius of Kyric's Devestator, a 50% hull integrity in the stern sections (those within said radius) and an 85% integrity otherwise, due to conventional weapons attacks, missile hits, and the manouver itself.