On Anti-Fighter Units
  • Posted On: Jan 22 2004 3:19am
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Level One Anti-Armored Vehicle Defense Network
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Construction Time: 15 days
Construction Facility: Construction Yard
Description: A rudementary matrix of defensive units, this is the average protective force. It utilizies light anti-armored protection in the useage of high powered cannons that are designed to pierce enemy hulls and cause massive explosions therein. Though a potent weapon against infantry, they simply move too fast to be hit by the blasts - though it is not unheard of for Imperial commanders to have pointed this deadly weapon at hiding troops and simply chipped away at their defenses if no vehicles were in sight. The down side is these weapons have a fairly slow re-charge rate, able to fire only once every fifteen seconds. This can fill a city or base with 5-15 anti-armored unit weapons. An example would be at the Battle of Hoth.


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Level Two Anti-Armored Vehicle Defense Network
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Construction Time: 30 days
Construction Facility: Construction Yard
Description: A heavy set up of military hardware riddled with sensors and energy relays, this is a network designed to withhold invasions. Suffering from another slow rate of fire, the level two has however managed to decrease the recharge rate to once every six seconds. Or, need be, the crew can simply continue to charge it until it reaches a certain level of power to attempt to inflict even heavier damage onto the enemy unit.
  • Posted On: Jan 22 2004 3:51am
Possible Additional Rule to this:


Each planet can only have enough defensive positions to accumulate up to 8 levels.

For example...4 level 2 anti-armor units, or 2 level 4 anti-infantry units, or 4 level 1 Anti-infantry units and 2 Level 2 Anti-Fighter units and the like.