It is clear that you haven't read the R&D for the Guardian FDV, so I'll share some of its more potent points with you now:
<blockquote><strong><em>Quote:</em></strong><hr>The FDV also has the ability to tune its shields with out FDV vessels, putting up one interlinked grid of energy that is 6x6 or larger (depending on the number of ships, obviously).<hr></blockquote>
Therefor, with four FDVs present and with their shields linked, the total shield strength is 42 000 SBD throughout - far more integrity than you can hope to bring down in a single post.
Furthermore,
<blockquote><strong><em>Quote:</em></strong><hr>[Due] to the interlinked shields, overall strength is boosted by roughly 6% for each FDV that joins its shields into the network.<hr></blockquote>
That ammounts to an additional 7560 SBD of shield integrity, for a grand total of 49 560 SBD - nearly 50 000 SBD.
And lastly (in direct relation to the shields themselves):
<blockquote><strong><em>Quote:</em></strong><hr>The shield itself is made of hundreds of smaller nets, so that a collapse in one area will not bring down the shield as a whole.<hr></blockquote>
Meaning that, assuming you concentrated your fire on one select area of the shield, you would have succeeded in bringing down one small area - not the entire shield. Alternately, assuming you distributed fire, you may have caused some loss of energy to a series of singular nets, but never to the shield as a whole.
Needless to say, with these things in mind, damage to the ship's hull is a near impossibility.
Moving on to your own ships...
<blockquote><strong><em>Quote:</em></strong><hr>Targeting Range:80% of standard turbolaser range to 150% of heavy turbolaser range*<hr></blockquote>
Assuming a standard turbolaser has a range of ten kilometres (which I believe is somewhat of an exageration, but TRF doesn't seem to have an established standard) you would have a targetting range of 15 kilometres.
Now, take into account the position of my ships and yours.
<blockquote><strong><em>Quote:</em></strong><hr>The fleet held its ground, well outside firing range of the planet or its fleet, and waited.<hr></blockquote>
The emphasis here is on the planet; essentially saying that the fleet is outside range unless the defenders come out to engage the Empire. That much should be obvious. However...
<blockquote><strong><em>Quote:</em></strong><hr>The enemy fleet had stopped well out of range of all conventional weapons. The terms conventional weapons however didn't apply to the Intimidator Assault Cruisers.<hr></blockquote>
Now, clearly the Intimidator is not a conventional weapon. But! Neither are ground-based defences conventional weapons - and the Imperial fleet is already established as being out of the range of the planet.
Therefor, it can be said that the fleet is out of range of unconventional weapons as well.
Now, assuming that the Imperial fleet is outside the planetary gravity well (the intention, though perhaps that wasn't instantly apparent) it is also far outside targetting range. And assuming your fleet fired without that benefit of computers, the distances between the fleets would almost guarantee that the bombardment would largely miss its intended target.
You seem to assume that I'm an idiot. If I say "the fleet is outside firing range" and you're fleet contains weapons with longer firing ranges, then obviously they are also out of range of said ships.
If my fleet was "just out of turbolaser range" they would be within range of longer-reaching weapons. But they are "well outside firing range" of the enemy fleet or planet, implying a) out of range with room to spare of the fleet, and b) well out of range of unconventional weapons, such as ground-based guns.
Lastly, it would seem to me that the Intimidator has similar range to warhead-type weapons. I could be wrong, that's judging by the ship's R&D specs. However, if my fleet is outside firing range, that implies firing range of missiles as well. And if they are outside that range, they are clearly outside the range of the Intimidators as well.
<blockquote><strong><em>Quote:</em></strong><hr>The FDV also has the ability to tune its shields with out FDV vessels, putting up one interlinked grid of energy that is 6x6 or larger (depending on the number of ships, obviously).<hr></blockquote>
Therefor, with four FDVs present and with their shields linked, the total shield strength is 42 000 SBD throughout - far more integrity than you can hope to bring down in a single post.
Furthermore,
<blockquote><strong><em>Quote:</em></strong><hr>[Due] to the interlinked shields, overall strength is boosted by roughly 6% for each FDV that joins its shields into the network.<hr></blockquote>
That ammounts to an additional 7560 SBD of shield integrity, for a grand total of 49 560 SBD - nearly 50 000 SBD.
And lastly (in direct relation to the shields themselves):
<blockquote><strong><em>Quote:</em></strong><hr>The shield itself is made of hundreds of smaller nets, so that a collapse in one area will not bring down the shield as a whole.<hr></blockquote>
Meaning that, assuming you concentrated your fire on one select area of the shield, you would have succeeded in bringing down one small area - not the entire shield. Alternately, assuming you distributed fire, you may have caused some loss of energy to a series of singular nets, but never to the shield as a whole.
Needless to say, with these things in mind, damage to the ship's hull is a near impossibility.
Moving on to your own ships...
<blockquote><strong><em>Quote:</em></strong><hr>Targeting Range:80% of standard turbolaser range to 150% of heavy turbolaser range*<hr></blockquote>
Assuming a standard turbolaser has a range of ten kilometres (which I believe is somewhat of an exageration, but TRF doesn't seem to have an established standard) you would have a targetting range of 15 kilometres.
Now, take into account the position of my ships and yours.
<blockquote><strong><em>Quote:</em></strong><hr>The fleet held its ground, well outside firing range of the planet or its fleet, and waited.<hr></blockquote>
The emphasis here is on the planet; essentially saying that the fleet is outside range unless the defenders come out to engage the Empire. That much should be obvious. However...
<blockquote><strong><em>Quote:</em></strong><hr>The enemy fleet had stopped well out of range of all conventional weapons. The terms conventional weapons however didn't apply to the Intimidator Assault Cruisers.<hr></blockquote>
Now, clearly the Intimidator is not a conventional weapon. But! Neither are ground-based defences conventional weapons - and the Imperial fleet is already established as being out of the range of the planet.
Therefor, it can be said that the fleet is out of range of unconventional weapons as well.
Now, assuming that the Imperial fleet is outside the planetary gravity well (the intention, though perhaps that wasn't instantly apparent) it is also far outside targetting range. And assuming your fleet fired without that benefit of computers, the distances between the fleets would almost guarantee that the bombardment would largely miss its intended target.
You seem to assume that I'm an idiot. If I say "the fleet is outside firing range" and you're fleet contains weapons with longer firing ranges, then obviously they are also out of range of said ships.
If my fleet was "just out of turbolaser range" they would be within range of longer-reaching weapons. But they are "well outside firing range" of the enemy fleet or planet, implying a) out of range with room to spare of the fleet, and b) well out of range of unconventional weapons, such as ground-based guns.
Lastly, it would seem to me that the Intimidator has similar range to warhead-type weapons. I could be wrong, that's judging by the ship's R&D specs. However, if my fleet is outside firing range, that implies firing range of missiles as well. And if they are outside that range, they are clearly outside the range of the Intimidators as well.