Neccesities
Posts: 1621
  • Posted On: Sep 21 2005 10:37pm
As for what actually happens IC - yes, the Imperial Fleet does arrive at Corellia but only to take on resources and reinforcements. Over the IC span of an hour, the ships then jump again with a much larger escort and arrive at Gyndine where they are interned and the executions/begin.

Your man can arrive at CXorellia but would have no knol;wedge that Imperial shipos arrived andf left - and since that happens around the clock and it is one of the few planets that have battleships coming and going, he would not know where or when or why or what ships.
Posts: 4195
  • Posted On: Sep 21 2005 10:38pm
If you want to go after them, start an intelligence thread trying to track Telan's rather small Tynna fleet within the entirety of the Imperial fleet. Once you locate it, then you can commence your spying/intrusion/whatnot.

By your reasoning then the Coalition would have no hidden worlds for all we'd have to do is identify approach and departure vectors. Obviously, it's a little harder than that.

We are not saying that you do not try to get your men back. But don't be a butthead about it and suddenly have all your people hook into their all knowing God's (or whatever uberness they use to arrive at just the right answer) to figure out where they are at.
Posts: 733
  • Posted On: Sep 21 2005 10:41pm
Heehee, Omnae said "butthead."

And yes, Telan, I suppose I will have to.
Posts: 4291
  • Posted On: Sep 21 2005 11:24pm
Hey, I didn't do it like that at all - I resent that. Corellia is seen as an Imperial stronghold, and certainly the closest place of note to Tynna. It would just be logical that after losing a fleet engagement an Imperial fleet would want to be somewhere safe and secure in case tehy were followed. It would be logical for them to go to Corellia - which, it appears, is wrong, since they're moving on.

I'm willing to continue the thread where they have to work out where the Empire is going and follow them, but I do have the advantage that the Astrus is a new type of ship, and is sporting a number of identifying holes (as is the two reigns). That doesn't mean I'll look up into space and say 'That's the one! Follow it!' but it might make locating it in a computer system or indeed tailing it once it is moving somewhat easier.

After all, the Astrus at Tynna is the first of it's kind - I'm fairly sure that battle was it's 500-word roleplay, meaning that it would only now be available for general construction.

I'm just pointing out a few advantages I'd have in tracing them, since as I'm eager to do just that I would like to procced with my thread.

A quick note to Telan - since your thread doesn't explicitly state that you looked captured Coalition soldiers in the eyes and shot them, the two threads could quite easily go on without one interrupting the other. Any form of attempted prison break could happen before your thread BUT perhaps you wouldn't be made aware of it's results (Success/failure) until later. I just wanted to make it clear that our two threads can most definetly go on at the same time.
Posts: 1621
  • Posted On: Sep 21 2005 11:45pm
Yes but your prisoners have been removed from Imperial warships and placed in the tender hands of Intelligence and the ISB - they are being relocated and confined - you may find the Astrus but you cannot find the prisoners. In fact you may find the Astrus because it is a protoype but what I am saying is that you would have no way of coming to Corellia and finding out that it was there - your man would not be watching incoming and outgoing ships - and if he was he would be tailed by Intelligence and dealt with after informing your men.

Your men are being executed as wespeak - the wounded and incapacitated were liquidated before the task force ever reached Imperial Space.

Major Maxly may escape - I will grant youi that - but no men will be brought qwith him - nor will he know from whence he has come or how to get back.
Posts: 5387
  • Posted On: Sep 21 2005 11:48pm
Yeah, Telan is right (suppose it had to happen). I wouldn't plan a complete rescue mission, Dolash, as Telan has them and can do with them as he will.
Posts: 4291
  • Posted On: Sep 21 2005 11:49pm
Hey, they're not prisoners yet, it would surely have only been a few hours since you left Tynna. Surely I'm allowed to roleplay my own men? I don't think they'd have much cause to surrender, considering you have shown no quarter nor yet offered them the opportunity to surrender, the Empire is hardly known for it's kind prisoner treatment, and the soldiers are lead by Azguards - who tend to be suicidally un-surrendering, unless they become cynical (see: Kiyar).

Also, for the reasons stated, I wouldn't think you'd want to do much heavy fighting with them in hyperspace - what if they caused damage to the ship that resulted in a failure of the hyperdrive? You could end up lost in hyperspace!

*EDIT* Also, the word hyper has been used a lot in that last paragraph...

My main point is to say that if my men didn't surrender and you didn't do much heavy fighting while in hyperspace for fear of accidentally damaging the system, also considering the possibility of being slowed by battle damage, and the possibility of my spies getting to Corellia first, that'd mean when you came out of hyperspace at Corellia you'd still have the soldiers fighting onboard. You might want to stop there to deal with that, or maybe go straight on to that other place with the G in it's name. If you go on, then I'd have to write trying to work out how to follow them (If I could come up with a way, which I might not) and all the while my men may or may not hold out, but for now I don't think they'd just keel over.
Posts: 1621
  • Posted On: Sep 22 2005 12:04am
In a four hour hyperspace journey your men would have been incapacitated through stun weapons, oxygen deprivation, and such. Also, upon arriving at Corellia, resources and more assualt personnel were uploaded - those who did not surrender were killed.

Hyperspace was not rendered useless as your men never breached the reactor. In four hours your men would be out of ammunition et al and overrun.

The ship is heavily damaged but not badly damaged. It is a battleship - meant to take as much punishment as it dishes out.

Also - your men would need to find out that the Empire has departed in the direction of Corelliua - let us say fifteen IC minutes. Then they would have to repair the damage to their own communication systems and send a message. another 10 minutes. Now you must encode the message and scramble the signal - 15 minutes. Now you must send it subspace to prevent intercepting of the message by the Empire - another three hours or so.

Now your man on Corellia - let us say by some stroke of luck he gets the message and starts looking - has received the message as the Imperial ships are arriving. Now he must travel from his location and search an entire system!!! For a few ships that depart inside of another hour.

There is no way you would find them or even the Astrus.
Posts: 1621
  • Posted On: Sep 22 2005 12:06am
They are gone - you should write them off as casualties of war - would you risk fifty thousand men to save 200 - no - no commander would. It would be endangering the many to save the few and THAT is a strategic blunder.
Posts: 4291
  • Posted On: Sep 22 2005 12:17am
I don't think I should have to submit to your assumptions - we had full spacewalk gear on, I think we could survive Oxygen deprivation. If you want to fight us in the corridors of your ship, then go ahead - we will fight it out, in a post-by-post battle, because those are my men and I won't have endings 'assumed' for them. They could well cause havok, damage, or even tear your hyperdrive and nav-computers, leaving you forever trapped in hyperspace. I don't think it's fair to just write off hundreds of men just to let you execute them.

If you stopped to take on reinforcements at Corellia to subdue them, then maybe my agent can get aboard? If you escalate the battle while in hyperspace, maybe my men can cause a disaster? Don't just assume these things.

I still don't think I would need someone to tell me you're going to Corellia - ask yourself, why are you going there? It's because Corellia is the big fortress world nearby, so if you came from anywhere that'd be the place. Plus, if the Astrus arrived, an observant and experienced agent might find a way to locate it (I admit, this part I haven't thought of yet, but then this part I haven't done.

Also, what is this about 50,000 men? I'm perhaps risking six, whose job it is to take these risks.