I just know this is going to bring controversy...
Posts: 4291
  • Posted On: Jan 19 2006 10:02pm
It took me a while, but I finally thought of a plan and initiated it in the battle at Mon Calamari. However, even as I wrote it I knew it would bring problems.

The real issue of consternation is what destroying an Arbiter would do to a rift portal, and anyone in it. With the words he used about ships slowly moving through the rift, I thought of it as some sort of portal, and thus if the portal were to be destabalized while a ship were half through it'd have the effect of "cutting" a ship in two. At least, that was my guess. I figured the Arbiter wouldn't be too hard to kill, as it seems to possess no protection, is a mere seven meters long, and was staying still to stabalize the portal.

I admit, there might be some unpleasentness about the whole 'following', but my reasons seem sound - the Stealth Intruders are the scouts of the Coalition, and we had earlier found Daemun transports hiding near the system, so why not push further out to see what was there? After that, it was merely a matter of pursuit, as shortly after the arbiter vanishes, an arbiter reappears.

As for my writing style, I've been reading the novel "Romance of the Three Kingdoms" and thought a post in that sort of old-time strategic text would be fun.
Posts: 551
  • Posted On: Jan 19 2006 10:37pm
Well I read the R&D for it and even though I didnt understand some of it the way I see it the Dread being cut in half makes sense.

As I read it an Arbiter is needed to open a wormhole and keep it stable. Without an Arbiter the wormhole closes. The real question is what happens to the ship. Is none of the ship in the system and is it completely in the wormhole? It half the ship in system and half in the wormhole? Is half the ship in system and a whole ship in the wormhole? And what does a ship do in a wormhole if there's no gates from the wormhole to real space? Does it get crushed? Simply disappear? Or is it trapped in an alternate reality?

Personally I'm a fan of the half is in Mon Calamari and the other half is in the wormhole. As for it being crushed inside the wormhole I think that you could say that it wasn't just to so I can read an RP concerning half of a ship full of raving religious lunatics trapped in an alternate reality.

I think it's funny how we're already arguing without somebody starting an argument.
Posts: 5387
  • Posted On: Jan 19 2006 11:06pm
You can't really have a ship half in or half out of a conduit. It's either in or out. The ships are moving, inside the conduit, while the conduit itself moves. When the conduit stops the ships continue to move, exiting at about a regular velocity from a hyperspace exit because of the carried inertia of the conduit.

As a note, the Arbiter can exit in any order, and if Gue so desired could exit as the last ship leaving the conduit.

Destruction of an arbiter would not destroy the fleet in the portal. We had this discussion prior around the time of Opening Doors and Simon Kaine's fleet following the BDE fleet into the conduit. As long as Gue has another arbiter, he can use that to stabalize the conduit and punch a new exit for his fleet.
Posts: 4291
  • Posted On: Jan 19 2006 11:09pm
So the ships were exiting instantly? That would change greatly the nature of the thread, and I would have to edit.

Also, most of what you said was hard to read (Conduit?) so breaking it down into layman's words would be appreciated.
Posts: 2915
  • Posted On: Jan 19 2006 11:10pm
IE: The Arbiter that went into the Portal as the other one left
Posts: 4291
  • Posted On: Jan 19 2006 11:11pm
Wait, I just thought of something.

If this conduit brings things with it, and the Arbiter came out first, if I killed it, wouldn't that destabalize the conduit and screw whatever was stuck inside?

Would they be trapped until another Arbiter could reopen it? Would they be sucked back in?

The simple fact is that the Arbiter must be necessary to maintain this portal, so surely killing it while things were exiting it would have some impact.
Posts: 2915
  • Posted On: Jan 19 2006 11:13pm
Theres two Arbiters in the thread Dolash
Posts: 5387
  • Posted On: Jan 19 2006 11:14pm
It's gone over in the other thread; simply;

If you destroy an arbiter, the tunnel exit would collapse in a matter of minutes, but the conduit itself requires little in the way of manipulation and can stay open for a long period of time, months or years depending on it's size. In that time it will slowly begin to break down and get smaller but if another arbiter arrives it can stabilize the conduit and create a new exit for the ships currently inside.
Posts: 551
  • Posted On: Jan 19 2006 11:27pm
But we're not talking about the conduit in itself we're talking about the exit.

Dolash is saying is that if a ship was not out of the conduit when he destroyed the only Arbiter in system it couldn't be in the system. Whether or not the Dread still exists I'm sure Dolash would prefer that it had gotten destroyed but Im sure he can settle with it not being there and it being stuck until rescued.

How anybody would know it's stuck is beyond me though.
Posts: 2915
  • Posted On: Jan 19 2006 11:30pm
a couple of minutes for it to close he said, its not like the ship would be cut in half, anything left there would be exiting. Anyways, like I said, theres a second Arbiter in the conduit, the one that was in the system originally, that could as easily keep the portal open.