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Posted On:
Dec 12 2005 2:30am
Comment? Be careful to watch spelling in the near future. ;)
But anywho... you need to create a system for the cost of warships and various infantry and mechanized infantry. IF you haven't already.
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Posted On:
Dec 12 2005 3:42am
You can thank Ahnk. I AM his bitch after all :P
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Posted On:
Dec 12 2005 2:19pm
Ok, one really easy part is to determine build times for ships. Off the top of my head, Fleet Carriers, Battleships, and Battlecruisers take 24 months/2 years to build, Light Carriers, Heavy Cruisers, and most Light Cruisers took 9-12 months to build, Destroyers and Submarines took on average 6 months to build, and Destroyer Escorts took about 4-6 months to build.
As for cost, I will have to rely largely on Speesim for those estimates. Which still won't tell me the cost for the Carriers and Submarines since I can't sim them with that program.
Don't ask me about Land Warfare because I haven't a clue. I could tell you what the names are of each's countries respective main battle tank and what rifles/machine guns they use, but beyond that....
As for airwarfare, I have a handy little book here called Aircraft of World War II, 300 of the world's greatest aircraft to help me out.
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Posted On:
Dec 12 2005 2:27pm
So what have you got in the way of resources? Probably the easiest method will be an Axis and Allies approach. I'm going to ask around and see what each nations national gross income is yearly or so and we should probably take about 10-15% of that and say that this are the fund's avialable to be used on the military and further economic growth. But instead of using big numbers we'll shrink them down into single digit numbers, desiganted IPCs, or Industrial Production Certificates, or something like that, and say that each one is worth 1 million dollars/slash, units of currency for the nation. So, say that Germany's monthly gross income is like 300 million dollars/marks or whatever. 10% of that is 30 million. That would mean they have 30 IPCs to spend on military units for this month, which is like new orders would be placed, etc., kind of but not totally like turn based.
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Posted On:
Dec 12 2005 7:39pm
What about a ranking system for n00bs? My suggestion is for there to be the starters of the site as a high rank, then make n00bs post in a "draft card" forum. From there, the admin's will assign them duties, tell them about the systems for promotions and actions and otherwise things they can do. Then, they do like TRF and post their "records" like the character bios. Plus, don't forget to have a general "can/can't do" for lower ranks especially on the main site.
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Posted On:
Dec 13 2005 12:41am
I've got the resource system finished. Ships (after purchase) will take 2 game years to build except subs and destroyers, which will take 6 months. I'm not sure how long a game year is (either 6 or 4 months)
Okatu... you join in and you can make that system work, then ok.
Necropark, I'll give you one better on that book, I got the great book of fighters at my local Barnes and Noble. Every fighter up till 2001 ever flown. Unfortunitly, no bombers. I have borrowed the book you have from my library before and it's pretty good, though.
But this is my system (it's ok)
For the last 2 nights, I've sat down and used my book and another good one to get production figures for all major aircraft by Key WWII players, and then added them up in a sort of point system: Fighters- 1pt Med Bombers- 3pts Hvy Bombers- 5pts and gotten a figure for the key players. Each year I figure that they get that many points to spend on all military units that become available in that year and the year before (the game starts in 1939). Cost for units are:
Planes: see above
Medium tank: 3 pts
Heavy Tank: 5 pts
Submarine/destroyer: 100pts (for simplicity purposes there will be no big subtypes like minesweepers, destroyers will do all that)
Cruisers: 250pts
Battleships: 500pts
Carriers: 1000pts
Now the points were added up over a period of 10 years, and will be divided by 10 for each nations yearly points they recieve. Neutral/non major countries have been given points ratings by taking my old atlas from the 60s and dividing their populations by 1000.
Now that resource system. I can't really get a good idea about how that'd work, but I figure if your deficient in 1 resource (like oil or iron) then you don't recieve all your points for the year. Heck, I haven't even figured out all the resources needed yet, but those'll be the big 2.
My bad Ir'tar (or should I say "Type in...) I meant to say "Anyone want to come in on this who can do graphics for the top of a page (banners?)." The offer is still standing. Also, we need someone to do site design (remember, once everythings up and running you get admin status ;) )
Also, we'll need a server, too. I'd like to use Vbindex, who's services I'm pretty satisfied with, but unless someones willing to shell out 30 or 40 bucks a month we'll have to use easyboard, which while usable is crummy, has low bandwiths, and has ads.
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Posted On:
Dec 13 2005 10:29pm
Kach, if I am to be an admin in your WWII game, there are two things that must happen.
One, the allies must be the same. The US and GB, Gemany and Italy, and so on and so forth.
Two, the members must go through training. Or at least, go through the ranks. We don't want some dipshits thinking because they don't have immediate ranks that they are all powerful. Too much politics in that to go any further. More later.
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Posted On:
Dec 14 2005 8:51pm
Otaku, if you went through his boot camp I'd make life Hell for you. Get down and give me twenty! And when you're done, give me twenty more!