A WWII TRF
Posts: 936
  • Posted On: Dec 8 2005 9:18pm
Online, there are several star wars based roleplay forums: Galactic Domination, The Gungan Council, and of course TRF.

For the past 2 days I have been on almost every major search engine on the web search trying to find a WWII based forum, and I did find one, a tiny little place that is a subsection of a WWII discussion site (and it's not even ready to go yet, they're still working on it). That's it.

I know many TRF members are interested in the subject and would probably take part in a site like TRF but of course WWII based.

What I am asking, is are there any TRF members who would be intrested in starting such a site with me (the idea has been going through my head for a littlewhile, and I was checking to see if there were any sites already up so I wouldn't have to make one)

Of couse, I doubt my search was complete, and if any members know the location of such site I would appriciate if you posted the URL here or PMed it to me.

Thank you, and don't give me that crap about being a noob, because A. I am and I accept that, and B. It is a good idea that I would like to follow through on and many people would enjoy like TRF.
Posts: 2504
  • Posted On: Dec 8 2005 10:12pm
More details... are you going to stick with one military unit or go broad range over an entire army?
Posts: 936
  • Posted On: Dec 9 2005 1:43am
What I mean to do is based on TRF to a degree.

The world war II countries (major countries, anyway) will each be a seperate faction. All world war alliances will be abolished, so your free to make new ones. It will also be character oriented.

It will have a similar R&D system, each R&D being approved by a panel that decides whether the proposed item is beyond the times technology. Actually weapons from the period will be available for use once (on the seperate established timeline) that their time of deployment has been reached.

There will be tanks, planes, battleships, and infantry. You may use the actuall ones used in the war or design your own.

Rules? Haven't really put much thought into them yet. I imagine like much of the site it will be similar to TRF's (which will make transition easier for anyone who wants to RP over there as well)

That help. IF not, be more specific, please.
Posts: 2462
  • Posted On: Dec 9 2005 2:01am
search for risk rpgs or something... seems kind of silly to call it a ww2 rpg if you're not going to follow history in it?
Posts: 343
  • Posted On: Dec 9 2005 2:56am
I dont know, maybe and maybe not.
Posts: 936
  • Posted On: Dec 9 2005 3:29am
whoopsy

edit: messed up, posted too early. Please delete.
Posts: 936
  • Posted On: Dec 9 2005 3:30am
Oh, I'd also like to have a system that divides the planet into areas, each with different resources. So if you don't control some area you lose part of your resources like iron or oil or someting. IF that could be implemented sucessfully then it would be interesting.

Do'nt like the R&D thing? I also thought it would be weird, but I figured a war on there would last much longer than the real thing, so I figured it might be nessesary. But don't like it? nothings concrete yet, so if you have any ideas feel free to say them.

That is true, about the alliances, but they change. If germany conquored russia, they would have certintly attacked Japan. Some flexebility must be in place. Perhaps when everything starts they will be set up axis-alliance like the real thing.

And demo, if you look for risk rpg's it'll just bring up 20 pages of website games. I've spent 2 days looking for a wwII rpg site, and I am 99 percent sure that this would be the first one.
Posts: 5387
  • Posted On: Dec 9 2005 4:08am
You haven't looked hard enough.

If I find one for you, do you promise you won't come back?
Posts: 4025
  • Posted On: Dec 9 2005 5:35am
Prepare for a massive undertaking of which will be...massive.

Seriously, set your brain for overload.

Ok, I can help you with the currently avilable techs, the deployable techs, whether or not certain R&Ds will be ascertainable, I can provide for you an R&D program that let's you create your own ships, I can provide for you a couple of websites that are immensley helpful, I can tell you all you need to know about the world's resources for such a scenario and how it would help you, I can help you devise a rules system, and much much more.

For now, let's get started by going here:

http://p216.ezboard.com/bwarships1discussionboards


Oh, and here is an example of a ship I have designed using Spingsharp, the ship designing program. It is a follow on to the British WW1 Queen Elizabeth class Battleships.

Resistance, Great Britian Battleship laid down 1917

Displacement:
34,679 t light; 36,990 t standard; 40,000 t normal; 42,408 t full load

Dimensions: Length overall / water x beam x draught
675.00 ft / 675.00 ft x 100.00 ft x 30.00 ft (normal load)
205.74 m / 205.74 m x 30.48 m x 9.14 m

Armament:
8 - 16.00" / 406 mm guns (4x2 guns), 2,048.00lbs / 928.96kg shells, 1917 Model
Breech loading guns in turrets (on barbettes)
on centreline ends, evenly spread, 2 raised mounts - superfiring
12 - 6.00" / 152 mm guns in single mounts, 108.00lbs / 48.99kg shells, 1917 Model
Quick firing guns in deck mounts
on side ends, evenly spread
6 - 4.00" / 102 mm guns (4 mounts), 32.00lbs / 14.51kg shells, 1917 Model
Anti-aircraft guns in deck mounts
on side, all amidships
Weight of broadside 17,872 lbs / 8,107 kg
Shells per gun, main battery: 150
2 - 21.0" / 533.4 mm above water torpedoes, 4 - 21.0" / 533.4 mm submerged torpedo tubes

Armour:
- Belts: Width (max) Length (avg) Height (avg)
Main: 16.0" / 406 mm 675.00 ft / 205.74 m 12.00 ft / 3.66 m
Ends: Unarmoured
Upper: 8.00" / 203 mm 438.75 ft / 133.73 m 8.00 ft / 2.44 m
Main Belt covers 154 % of normal length

- Torpedo Bulkhead:
2.00" / 51 mm 438.75 ft / 133.73 m 29.11 ft / 8.87 m

- Gun armour: Face (max) Other gunhouse (avg) Barbette/hoist (max)
Main: 16.0" / 406 mm 10.0" / 254 mm 10.0" / 254 mm
2nd: 4.00" / 102 mm 2.00" / 51 mm -
3rd: 1.00" / 25 mm 1.00" / 25 mm -

- Armour deck: 4.00" / 102 mm, Conning tower: 11.00" / 279 mm

Machinery:
Oil fired boilers, steam turbines,
Geared drive, 4 shafts, 94,051 shp / 70,162 Kw = 26.00 kts
Range 8,000nm at 15.00 kts
Bunker at max displacement = 5,418 tons

Complement:
1,413 - 1,838

Cost:
£6.496 million / $25.985 million

Distribution of weights at normal displacement:
Armament: 2,234 tons, 5.6 %
Armour: 14,506 tons, 36.3 %
- Belts: 6,023 tons, 15.1 %
- Torpedo bulkhead: 945 tons, 2.4 %
- Armament: 3,287 tons, 8.2 %
- Armour Deck: 3,973 tons, 9.9 %
- Conning Tower: 277 tons, 0.7 %
Machinery: 3,448 tons, 8.6 %
Hull, fittings & equipment: 14,467 tons, 36.2 %
Fuel, ammunition & stores: 5,321 tons, 13.3 %
Miscellaneous weights: 25 tons, 0.1 %

Overall survivability and seakeeping ability:
Survivability (Non-critical penetrating hits needed to sink ship):
55,115 lbs / 25,000 Kg = 26.9 x 16.0 " / 406 mm shells or 7.9 torpedoes
Stability (Unstable if below 1.00): 1.15
Metacentric height 6.5 ft / 2.0 m
Roll period: 16.5 seconds
Steadiness - As gun platform (Average = 50 %): 50 %
- Recoil effect (Restricted arc if above 1.00): 0.75
Seaboat quality (Average = 1.00): 1.23

Hull form characteristics:
Hull has raised forecastle
Block coefficient: 0.691
Length to Beam Ratio: 6.75 : 1
'Natural speed' for length: 25.98 kts
Power going to wave formation at top speed: 53 %
Trim (Max stability = 0, Max steadiness = 100): 41
Bow angle (Positive = bow angles forward): 0.00 degrees
Stern overhang: 0.00 ft / 0.00 m
Freeboard (% = measuring location as a percentage of overall length):
- Stem: 28.58 ft / 8.71 m
- Forecastle (20 %): 25.00 ft / 7.62 m (18.19 ft / 5.54 m aft of break)
- Mid (50 %): 25.00 ft / 7.62 m
- Quarterdeck (15 %): 25.00 ft / 7.62 m
- Stern: 18.19 ft / 5.54 m
- Average freeboard: 23.75 ft / 7.24 m
Ship tends to be wet forward

Ship space, strength and comments:
Space - Hull below water (magazines/engines, low = better): 92.0 %
- Above water (accommodation/working, high = better): 166.1 %
Waterplane Area: 53,686 Square feet or 4,988 Square metres
Displacement factor (Displacement / loading): 102 %
Structure weight / hull surface area: 194 lbs/sq ft or 948 Kg/sq metre
Hull strength (Relative):
- Cross-sectional: 0.95
- Longitudinal: 1.49
- Overall: 1.00
Hull space for machinery, storage, compartmentation is adequate
Room for accommodation and workspaces is excellent
Good seaboat, rides out heavy weather easily

25 tons reserved for command and futuristic aviation facilites.
Posts: 2558
  • Posted On: Dec 9 2005 6:02am
Hey Kach, have you ever thought of just looking up some tabletop Wargamers? I know that Kraken would love a (accurate) chance to spread his wings as commander of WWII ships and I'm sure that if our beloved Telan was still around he would be in heaven.

But I don't think at TRF you'd get the amount of players necessary to give a WWII game justice. (IE All the major player states filled) I've played a couple of WWII based games before. Heck, I even lead Belgians to victory once. BELGIANS!

Oh, and I will in no way possibly be able to give the same level of detail as Kraker. Why? Because that would cause what limited brain power I have to turn in a nice moist goo.

Mhmmm. Moist goo....