Jade Empire
Posts: 2440
  • Posted On: Jun 28 2004 6:15pm
Everybody was Kung Fu fighting!

Ripped from Gamespot:

Jade Empire is set in a mythological, fictitious China--a China that, according to Dr. Muzyka, would have existed if the stories and legends were true. As such, you'll find all sorts of mystical elements in the world of Jade Empire, such as powerful magic, evil spirits, and cities floating among the clouds. You'll begin the game as a new player character that can be extensively customized to your tastes, and you'll start out in a training institute, or "stronghold," where you'll hone your fighting skills. Zeschuk and Muzyka didn't divulge the specifics of Jade Empire's story during this early demo, but they did say it would involve an alternate spirit world that parallels the game's reality, and that it would take the player far and wide, from their initial stronghold to mystical cities and fantastical realms spread through the game's world.

Your stronghold will serve as a sort of home base throughout the game. You'll amass a collection of followers, or agents, that will hang around at this base. Some of these agents can be sent on missions, while others will passively enhance your abilities, and still others will go out and affect the game world on their own. It sounds as though the agents will in fact be able to serve all kinds of roles through the course of the game. You'll also be able to bring back a variety of monsters, either alive or in the form of statues, that you've defeated during your travels. The living monsters will even serve as guards of sorts inside your stronghold.

Where Jade Empire diverges the most from the KOTOR model is in its combat. Instead of slowly paced, turn-based battles, you'll control your character in real time utilizing a variety of different attack methods. There are three different ways to fight in Jade Empire: You can use weapons, either ones you've kept with you or ones found during a fight; you can use magical attacks you've learned by developing your skills; and you can fight hand-to-hand with one of over 30 available fighting styles. As you progress through the game, you'll be able to customize your character's fighting styles as you see fit. Some styles will be slower and more relaxed, like tai chi, while others, like the mantis style, will involve quicker attacks. You'll even be able to learn grappling styles, such as one based on sumo wrestling. In practice, the combat in Jade Empire is extremely stylish--during the demo, we were waiting for the combat cinematic to end so we could see the actual combat, until we realized that what we took to be a cinematic was the combat. The combos and special attacks you can perform by switching between various methods and styles are not only quite effective but also look damn cool.

Since Jade Empire is exclusive to the Xbox, BioWare has been able to dig into the hardware and construct an entirely new engine that facilitates some really impressive visuals. Jade Empire is doing twice as many rendering passes as KOTOR did on the Xbox, and it shows--the lighting and shading effects are noticeably more detailed and numerous than in KOTOR. Furthermore, the game's character models are using around three times as many polygons. The few landscapes we got to see are suitably stylized and have a very Chinese look that fits the setting appropriately. Finally, even with a year left in development, the game was running quite smoothly, with nary a hint of slowdown in the demo we watched. What's more, all of the fighting animations in the game feature extensive motion capture, much of which was done by grand masters of the various styles, and this makes the fights we've seen so far look suitably badass.



I've seen some of the preview movies for this game, and it DOES look suitably badass.
Posts: 7745
  • Posted On: Jun 28 2004 7:25pm
Yeah, I read about that in my latest Gamepro. Looks interesting alright.
Posts: 1584
  • Posted On: Jun 29 2004 5:07am
hehe I usually make fun of people who are subscribed to gaming magazines because my brother gets Nintendo power and he is a dork. Oh ya and Nintendo sucks these days.


And what is with xbox getting all these really good exclusive game rights? It's not fair, a person has to own a PC and 3 different gaming consoles to be able to have access to all the good games. How ridiculous. I know Kas just finished telling me about how xbox has a more powerful graphics generator, but still. Here's a stretch, but what about shared gaming rights.... oh wait that means they won't sell one of each console to a single comsumer anymore!


Other than my anti gamecube and Xbox leet wannabe rant, sounds like a fun game!
Posts: 2440
  • Posted On: Jun 29 2004 5:10am
BioWare usually does PC games, but they've recently made their games geared more towards the XBox console simply because its so powerful. They can't do some of the things on PC that they can do on XBox. Plus the funding is better. I used to be angry about non-shared gaming rights, but now I've begun to look at it from a company's perspective. Oh, and I also have both an XBox and a PS2.
Posts: 1584
  • Posted On: Jun 29 2004 5:18am
xbox can do more than a PC can?


hmmm. Wouldn't have figured that one.


Gamecube (though not mine), PSX and PS2 here. And I still am angry about non shared gaming rights. Mostly just because until battlefront, lucasarts hasn't produced any good games really for the PS2 console, so I tend to miss out on a lot unless it also looks good on PC. I am glad to see that it looks like more and more games are coming out for the multiple consoles, though.
Posts: 7745
  • Posted On: Jun 29 2004 1:47pm
BioWare usually does PC games, but they've recently made their games geared more towards the XBox console simply because its so powerful. They can't do some of the things on PC that they can do on XBox. Plus the funding is better. I used to be angry about non-shared gaming rights, but now I've begun to look at it from a company's perspective. Oh, and I also have both an XBox and a PS2.


BWHAHAHA!!!! Zark, the Xbox was able to beat out the average gaming PC for about a month after it came out. That's a GeForce 3 graphics chipset in there man, nVidia is coming out with the GeForce 6 as we speak. That's a 733 MHz processing core, Intel has 3.x GHz cores available off the shelf.

Graphically the PC beats the Xbox hands down, easily. This is especially relivant when you realize the resolution difference. The Xbox is pushing pixels out to TV's which display at a resolution below 600x400, I forget the actual number. Many, many gamers play games at 1200 px resolutions and higher, simply because it looks so much nicer.

They are selling for the Xbox because it's a wider audience. PC gaming isn't as big as it used to be, while consol gaming is huge.
Posts: 2440
  • Posted On: Jun 29 2004 5:15pm
And we all know how everyone in the world buys the newest GeForce or Radeon as soon as it comes out. Christ, Kas. My gaming computers runs on Windows 98 with an irremovable Intel graphics card. Not all people want to keep buying shit to upgrade their computer.