Ok, so I've got an idea right now, just starting to form, whereby I intend to use my Rebellion character to drum up NPC support for the Rebels, you know, a little good old fashioned rabble-rousing. Now, that's allowed obviously, but I would like to know exactly what sort of support, and how much, I could be expected to aquire. I'll explain what I mean a bit clearer:
First, NPC force users. There has to be quite a number of them for any of these orders to really matter. If there isn't then I doubt the perhaps four-to-eight active members of the Jedi order and the four-to-eight active members of the Sith shouldn't really constitute orders, because they'd consist of just four-to-eight individuals. Assuming these orders actually matter, there must be loads of them, not to mention self-trained force adepts, old hermit jedi (like obi-wan from episode 4) and the like. Would it be completely impossible for there to be one or two amongst those gathered with a little training in the force?
Second, NPC military forces. Obviously not "real" ships, as ships can only be aquired through shipyards, but surely plenty of soldiers, speeders, technicians, scientists, people, and the like could be won over to the cause. Are there any rules in place besides common sense in this area?
Third, contacts and political aid. It isn't too much to assume that, so long as the Role Play is properly written, a few politicians would open their ears to the rebels, eh? A few moles a few spies, that sort of thing? Are there any rules regarding this? Would I have to give prospective "opponants" time to reply or investigate?
And fourth is supplies and money. Now, I know for most governments that's not an issue, as its' assumed taxes and trade keep their countries relativly healthy, unless role-plays say otherwise, but the Rebellion is no regular government. As such, are there any rules to trade and buisness with NPCs? I know that if it involves other factions - especially if we're stealing - then its' resolved turn by turn, but otherwise...
Anyways, just some questions, and don't worry Zell I'm not going to go off causing war and chaos without consulting you first.
First, NPC force users. There has to be quite a number of them for any of these orders to really matter. If there isn't then I doubt the perhaps four-to-eight active members of the Jedi order and the four-to-eight active members of the Sith shouldn't really constitute orders, because they'd consist of just four-to-eight individuals. Assuming these orders actually matter, there must be loads of them, not to mention self-trained force adepts, old hermit jedi (like obi-wan from episode 4) and the like. Would it be completely impossible for there to be one or two amongst those gathered with a little training in the force?
Second, NPC military forces. Obviously not "real" ships, as ships can only be aquired through shipyards, but surely plenty of soldiers, speeders, technicians, scientists, people, and the like could be won over to the cause. Are there any rules in place besides common sense in this area?
Third, contacts and political aid. It isn't too much to assume that, so long as the Role Play is properly written, a few politicians would open their ears to the rebels, eh? A few moles a few spies, that sort of thing? Are there any rules regarding this? Would I have to give prospective "opponants" time to reply or investigate?
And fourth is supplies and money. Now, I know for most governments that's not an issue, as its' assumed taxes and trade keep their countries relativly healthy, unless role-plays say otherwise, but the Rebellion is no regular government. As such, are there any rules to trade and buisness with NPCs? I know that if it involves other factions - especially if we're stealing - then its' resolved turn by turn, but otherwise...
Anyways, just some questions, and don't worry Zell I'm not going to go off causing war and chaos without consulting you first.