Trandoshan Ships (Destroyer, Claw Fighter, Bomber)
You are viewing an old version of this page.
Note: None of what you will see here was created by me, not even the models assiociated with the ships. All of this was created by Sl'askia, who asked me to post this for her.
Also, these ships have already been RP'd several times in various stories created by Sl'askia, the super laser on the Rynok has also already been demonstrated. I will post links to these stories once Sl'askia finds them :P
Trandoshan Destroyer
The Trandoshan Destroyer is the first Capital ship the Trandoshans made themselves (previous Capital ships were either loaned or ‘borrowed’). Since it was the first such type of ship, the engineers borrowed heavily from the Empire’s Capital ship designs, specifically the Victory Class Star Destroyer.
The ship resembles the VSD in both overall shape and internal design, minus the T-shaped potion that housed the bridge on the VSD. Crew requirements, squadron and troop capacity are virtually the same, though the latter is rarely filled to max capacity. Weapon systems set up is similar with 80 Concussion Missile Launchers, 30 Quad Turbo Lasers, 20 Ion Cannons and 10 tractor beams. The only real major differences in system setup is the obvious modifications to Trandoshan physiology and the fact they prefer their turbo lasers to be individually manned by a single Trandoshan (for individual kills and easier scoring of Jagannath points).
Because of how they designed it, the Trandoshan Destroyer has a few nicknames: ISD copy and ISD ‘style’ Destroyer being the most common. Why it’s never been referred as a ‘VSD’ copy is not known, though it’s suspected they used the larger and more powerful Star Destroyer class name to add to the ‘intimidation’ factor of the Trandoshan Destroyer.
-------------
Rynok Class Destroyer
The Trandoshans first originally designed destroyer, the Rynok is designed as a pursuit and capture/destroy ship. Like the Trandoshan Destroyer it’s the same length as a Victory Class Destroyer (900 meters), but is only half as wide. With it’s overall smaller size and the addition of the fastest capital grade engines makes the Rynok not only fast, but extremely maneuverable for a ship her size. The overall design of the ship itself resembles a beak or tooth.
The Rynok sports 40 quad turbo lasers and an equal number of ion cannons and concussion missile launchers. Mounted on the underside of the ship are 10 tractor beams, close to the ships primary and secondary docking bays, which house two squadrons of ‘claw‘ fighters. Mounted on the nose of the ship is a super laser. All weapon systems are computer targeted, with the exception of the turbo lasers: like the Trandoshan Destroyer, each turbo laser is manned by an individual Trandoshan.
The super laser was designed by the Trandoshan engineers themselves and was intended to be used to enable the ships to take out a much larger (and more threatening) ships quickly. However a design flaw has reduced the weapon to being a ‘last resort’ weapon only. The flaw was that every time the weapon was fired, it inexplicably knocked the ships hyper drive offline. Thus far the Trandoshans have been unable to completely fix the flaw, only reduce the hyper drive downtime to an hour: which is still an eternity when one is in a battle. It's range is just above thirty five kilometers.
The number of troops the ship carries is only half that of a Victory class, but are highly trained boarding troops. As difficult it can be to bring a Trandoshan down, they don’t feel they needed any more then that.
------------
Name/Type: Rikuk Bomber
Designer/Manufacturer: T’Doshok Ship Industries working with Serendivus Engineering
Combat Role: Bomber
Crew: 2 (Pilot/Co-Pilot)
Length: 15 meters
Speed: 100 MGLT (80 cloaked)
Hyperdrive: None
Shield Rating: 1 SBD
Hull Rating: Unknown (never filled in, but assumed to be somewhat around a normal bomber)
Weapons: Varie
The Rikuk Bomber was developed as a stealth bomber designed rain a large number of explosive ordinance upon a target in a single attack run, as well as be an additional launch platform for the Korko Missile (below). It was originally intended to be put into production shortly after the Zur fighter, but disagreements on design, issues with the design itself, and other problems had plagued the ship, resulting in the idea being almost completely scrapped until the Trandoshan’s joined the Galactic Coalition. It wasn’t the Coalition however that finally got the ship into production however, but the Serendivus whom had been assisting the Trandoshans for a time. The Serendivus solved for them a key issue with the Rikuk: the cloaking device, which had been giving the Trandoshan engineers headaches since the idea was first realized.
The cloaking device and speed are the ships primary defense. They are as fast as most fighters, but their speed is reduced when cloaked due to the power requirements for the cloaking device. The hull has little to no armor in the interest of saving mass for all the ordinance: the ship lacks a hyperdrive for the same reason. There are no turbo lasers or ion cannons, so it cannot ‘fire back’ at enemy ships and relies on the Zur and other friendly fighters to keep enemy ships busy while they get into position: if targeted by an enemy the ship must rely on it’s speed, limited maneuverability, and weak shields to escape or until the threat is neutralized by friendly forces. Once all the ordinance has been fired, the Rikuk’s maneuverability is as good as many fighters.
Rikuk are designed to carry many different types of explosive ordinance and can be configured to carry all of one type or a mix, depending on the mission. It is also capable of firing the massive Korko missile, but it can only carry one of these at a time. When loaded with the Korko, it’s the Co-pilot that helps guide the missile to it’s target
***
Korko Missile
(T’Doshok Weapons Industry)
The Korko Missile had similar problems getting into production as the Rikuk bomber, but more on the funding side of things then anything else due to the conflict surrounding the Separatist Movement.
The Korko Missile is a delayed explosive ordinance that is fired from Capital ships and the new Rikuk Bomber. It’s sole purpose is to help cripple larger ships and are programmed before firing to target a specific location. In addition, a sensor located on one of it’s fins allows the ship that fired it to keep watch on it’s progress and even take limited control over it remotely to correct it’s course if needed.
When it gets close to it’s target it accelerates rapidly, usually burning what’s left of it’s fuel in the process. The force of the impact is usually enough to force the warhead of the missile deep into the hull: with lighter hulled ships the whole missile can end up inside. Another sensor confirms a successful ‘embedding’ and detonates the warhead, blowing a hole in the hull easily twice the missile’s length.
Normal targets for the Korko are usually shield generators and engines, though larger weapon arrays and command bridges are viable targets as well. The Korko missile is nearly the same length as the Rikuk bomber at 12 meters in length.
Fun fact: The idea of both the Rikuk Bomber and the Korko missile were inspired Vice Admiral Tiosk’s speed and skill with this favorite weapon: the throwing daggers called H’skzi Zur
----------
Claw fighters
These ships resemble a bullet with three prong-like wings around the body (arranged much like a Lambdas). Each ‘prong’ holds a turbo laser and the two lower prongs can double as landing gear in a pinch (they normally raise up to full horizontal for landing). An ion cannon and a concussion missile launcher sit on the underside of the ship. They are very durable ships, much like their pilots, and can take a bit of punishment.
Random tidbits
- A Fleet is broken up into groups of threes, two of the ships being the ‘ISD copies’ and the head ship a Rynok
- The ‘ISD copies’ more often then not serve as back up and cover roles to the Rynok, which is faster but slightly less armored.
- Captains of Rynoks seem to have a tendency to pull more daring stunts with their ships, testing the Rynoks capabilities to the max. Vice-Admiral Tiosk is especially known for this."
Also, these ships have already been RP'd several times in various stories created by Sl'askia, the super laser on the Rynok has also already been demonstrated. I will post links to these stories once Sl'askia finds them :P
Trandoshan Destroyer
The Trandoshan Destroyer is the first Capital ship the Trandoshans made themselves (previous Capital ships were either loaned or ‘borrowed’). Since it was the first such type of ship, the engineers borrowed heavily from the Empire’s Capital ship designs, specifically the Victory Class Star Destroyer.
The ship resembles the VSD in both overall shape and internal design, minus the T-shaped potion that housed the bridge on the VSD. Crew requirements, squadron and troop capacity are virtually the same, though the latter is rarely filled to max capacity. Weapon systems set up is similar with 80 Concussion Missile Launchers, 30 Quad Turbo Lasers, 20 Ion Cannons and 10 tractor beams. The only real major differences in system setup is the obvious modifications to Trandoshan physiology and the fact they prefer their turbo lasers to be individually manned by a single Trandoshan (for individual kills and easier scoring of Jagannath points).
Because of how they designed it, the Trandoshan Destroyer has a few nicknames: ISD copy and ISD ‘style’ Destroyer being the most common. Why it’s never been referred as a ‘VSD’ copy is not known, though it’s suspected they used the larger and more powerful Star Destroyer class name to add to the ‘intimidation’ factor of the Trandoshan Destroyer.
-------------
Rynok Class Destroyer
The Trandoshans first originally designed destroyer, the Rynok is designed as a pursuit and capture/destroy ship. Like the Trandoshan Destroyer it’s the same length as a Victory Class Destroyer (900 meters), but is only half as wide. With it’s overall smaller size and the addition of the fastest capital grade engines makes the Rynok not only fast, but extremely maneuverable for a ship her size. The overall design of the ship itself resembles a beak or tooth.
The Rynok sports 40 quad turbo lasers and an equal number of ion cannons and concussion missile launchers. Mounted on the underside of the ship are 10 tractor beams, close to the ships primary and secondary docking bays, which house two squadrons of ‘claw‘ fighters. Mounted on the nose of the ship is a super laser. All weapon systems are computer targeted, with the exception of the turbo lasers: like the Trandoshan Destroyer, each turbo laser is manned by an individual Trandoshan.
The super laser was designed by the Trandoshan engineers themselves and was intended to be used to enable the ships to take out a much larger (and more threatening) ships quickly. However a design flaw has reduced the weapon to being a ‘last resort’ weapon only. The flaw was that every time the weapon was fired, it inexplicably knocked the ships hyper drive offline. Thus far the Trandoshans have been unable to completely fix the flaw, only reduce the hyper drive downtime to an hour: which is still an eternity when one is in a battle. It's range is just above thirty five kilometers.
The number of troops the ship carries is only half that of a Victory class, but are highly trained boarding troops. As difficult it can be to bring a Trandoshan down, they don’t feel they needed any more then that.
------------
Name/Type: Rikuk Bomber
Designer/Manufacturer: T’Doshok Ship Industries working with Serendivus Engineering
Combat Role: Bomber
Crew: 2 (Pilot/Co-Pilot)
Length: 15 meters
Speed: 100 MGLT (80 cloaked)
Hyperdrive: None
Shield Rating: 1 SBD
Hull Rating: Unknown (never filled in, but assumed to be somewhat around a normal bomber)
Weapons: Varie
The Rikuk Bomber was developed as a stealth bomber designed rain a large number of explosive ordinance upon a target in a single attack run, as well as be an additional launch platform for the Korko Missile (below). It was originally intended to be put into production shortly after the Zur fighter, but disagreements on design, issues with the design itself, and other problems had plagued the ship, resulting in the idea being almost completely scrapped until the Trandoshan’s joined the Galactic Coalition. It wasn’t the Coalition however that finally got the ship into production however, but the Serendivus whom had been assisting the Trandoshans for a time. The Serendivus solved for them a key issue with the Rikuk: the cloaking device, which had been giving the Trandoshan engineers headaches since the idea was first realized.
The cloaking device and speed are the ships primary defense. They are as fast as most fighters, but their speed is reduced when cloaked due to the power requirements for the cloaking device. The hull has little to no armor in the interest of saving mass for all the ordinance: the ship lacks a hyperdrive for the same reason. There are no turbo lasers or ion cannons, so it cannot ‘fire back’ at enemy ships and relies on the Zur and other friendly fighters to keep enemy ships busy while they get into position: if targeted by an enemy the ship must rely on it’s speed, limited maneuverability, and weak shields to escape or until the threat is neutralized by friendly forces. Once all the ordinance has been fired, the Rikuk’s maneuverability is as good as many fighters.
Rikuk are designed to carry many different types of explosive ordinance and can be configured to carry all of one type or a mix, depending on the mission. It is also capable of firing the massive Korko missile, but it can only carry one of these at a time. When loaded with the Korko, it’s the Co-pilot that helps guide the missile to it’s target
***
Korko Missile
(T’Doshok Weapons Industry)
The Korko Missile had similar problems getting into production as the Rikuk bomber, but more on the funding side of things then anything else due to the conflict surrounding the Separatist Movement.
The Korko Missile is a delayed explosive ordinance that is fired from Capital ships and the new Rikuk Bomber. It’s sole purpose is to help cripple larger ships and are programmed before firing to target a specific location. In addition, a sensor located on one of it’s fins allows the ship that fired it to keep watch on it’s progress and even take limited control over it remotely to correct it’s course if needed.
When it gets close to it’s target it accelerates rapidly, usually burning what’s left of it’s fuel in the process. The force of the impact is usually enough to force the warhead of the missile deep into the hull: with lighter hulled ships the whole missile can end up inside. Another sensor confirms a successful ‘embedding’ and detonates the warhead, blowing a hole in the hull easily twice the missile’s length.
Normal targets for the Korko are usually shield generators and engines, though larger weapon arrays and command bridges are viable targets as well. The Korko missile is nearly the same length as the Rikuk bomber at 12 meters in length.
Fun fact: The idea of both the Rikuk Bomber and the Korko missile were inspired Vice Admiral Tiosk’s speed and skill with this favorite weapon: the throwing daggers called H’skzi Zur
----------
Claw fighters
These ships resemble a bullet with three prong-like wings around the body (arranged much like a Lambdas). Each ‘prong’ holds a turbo laser and the two lower prongs can double as landing gear in a pinch (they normally raise up to full horizontal for landing). An ion cannon and a concussion missile launcher sit on the underside of the ship. They are very durable ships, much like their pilots, and can take a bit of punishment.
Random tidbits
- A Fleet is broken up into groups of threes, two of the ships being the ‘ISD copies’ and the head ship a Rynok
- The ‘ISD copies’ more often then not serve as back up and cover roles to the Rynok, which is faster but slightly less armored.
- Captains of Rynoks seem to have a tendency to pull more daring stunts with their ships, testing the Rynoks capabilities to the max. Vice-Admiral Tiosk is especially known for this."