TNO - Triton Multipule Warhead Delivery System
You are viewing an old version of this page.
Name: Triton class Multipule Warhead Delivery System
Abbreviation: Triton MWDS
Mission Profile: To serve as a inter-system carrier for multipule warheads against enemy targets
Dimensions:
Length: 25 meters
Height: 5 meters
Width: 5 meters
Armament:
Varies according to loadout. List of avilable armaments:
50 Starfighter-Grade Proton Torpedoes or
40 Starfighter-Grade Concussion Missiles or
20 Heavy Rockets or
20 Space Bombs or
25 Captial Ship-Grade Proton Torpedoes/Concussion Missiles or
100 mines or
4x 10 kilo-ton nuclear warheads or
1x 50 kilo-ton nuclear warhead
Propulsion:
Sublight Speed: None
Hyperdrive Rating: 1.0 Past Lightspeed
Protection:
Hull Rating: 5 RU
Shield Rating: None
Description:
The Triton class multipule warhead delivery system is meant as a way to launch sudden and unexpected but deadly strikes against enemies from hyperspace. The missile it's self consists of a nose cone, a long body, ending in a tail assembly. The nose cone holds the sensors and communications equipment for the missile. The body holds the warhead loadout for the missile, while the tail assembly contains the hyperdrive and emergency self destruct. The way the missile works is that it either recieves a communication from inside of the target system or else has been pre-programmed to jump into a specified set of coordinates. When the missile does this, upon re-entry, it's sensors immediatley go active, identifying all nearby enemy vessels logged in it's databanks. It identifies those that fit with it's mission profile, such as, if it's loaded with starfighter grade weapons, it targets enemy starfighters, and then acquiries target locks for all of those vehicles. The next step is the launch protocol. The body comes apart in the middle, and all of the embarked warheads are activated and released, initiating a mass firing sequence. Once the warheads are away, the hyperspace rocket activates self-destruct and leaves behind no evidence.
The self-destruct mechanism for the rocket is designed to activate either when the warhead is disabled or has delivered it's payload. A micro-chip is the heart of the system, and prevents two rods from ramming into each other, setting off the explosive charge. If the micro-chip signals that the warheads are away, or suddenly goes inert, the two rods will ram together, setting off the charge and destroying the rocket.
As mentioned the rocket can either be brought insystem by pre-programmed coordinates and deploy, or it can be called in via long distance communications. Whether it's a spy posing as a civilian using a long range communications system, sending a coded message that would be de-coded in the rocket's computer systems, or a capital ship caught in a tight situation that needs some assistance, if the message is sent and recieved, the Triton will jump insystem and deploy. The rocket's primary weakness is that without sublight engines, shields, and a weak hull, it is very vulnerable in the time between the jump insystem and the time it deploys it's warheads.
Abbreviation: Triton MWDS
Mission Profile: To serve as a inter-system carrier for multipule warheads against enemy targets
Dimensions:
Length: 25 meters
Height: 5 meters
Width: 5 meters
Armament:
Varies according to loadout. List of avilable armaments:
50 Starfighter-Grade Proton Torpedoes or
40 Starfighter-Grade Concussion Missiles or
20 Heavy Rockets or
20 Space Bombs or
25 Captial Ship-Grade Proton Torpedoes/Concussion Missiles or
100 mines or
4x 10 kilo-ton nuclear warheads or
1x 50 kilo-ton nuclear warhead
Propulsion:
Sublight Speed: None
Hyperdrive Rating: 1.0 Past Lightspeed
Protection:
Hull Rating: 5 RU
Shield Rating: None
Description:
The Triton class multipule warhead delivery system is meant as a way to launch sudden and unexpected but deadly strikes against enemies from hyperspace. The missile it's self consists of a nose cone, a long body, ending in a tail assembly. The nose cone holds the sensors and communications equipment for the missile. The body holds the warhead loadout for the missile, while the tail assembly contains the hyperdrive and emergency self destruct. The way the missile works is that it either recieves a communication from inside of the target system or else has been pre-programmed to jump into a specified set of coordinates. When the missile does this, upon re-entry, it's sensors immediatley go active, identifying all nearby enemy vessels logged in it's databanks. It identifies those that fit with it's mission profile, such as, if it's loaded with starfighter grade weapons, it targets enemy starfighters, and then acquiries target locks for all of those vehicles. The next step is the launch protocol. The body comes apart in the middle, and all of the embarked warheads are activated and released, initiating a mass firing sequence. Once the warheads are away, the hyperspace rocket activates self-destruct and leaves behind no evidence.
The self-destruct mechanism for the rocket is designed to activate either when the warhead is disabled or has delivered it's payload. A micro-chip is the heart of the system, and prevents two rods from ramming into each other, setting off the explosive charge. If the micro-chip signals that the warheads are away, or suddenly goes inert, the two rods will ram together, setting off the charge and destroying the rocket.
As mentioned the rocket can either be brought insystem by pre-programmed coordinates and deploy, or it can be called in via long distance communications. Whether it's a spy posing as a civilian using a long range communications system, sending a coded message that would be de-coded in the rocket's computer systems, or a capital ship caught in a tight situation that needs some assistance, if the message is sent and recieved, the Triton will jump insystem and deploy. The rocket's primary weakness is that without sublight engines, shields, and a weak hull, it is very vulnerable in the time between the jump insystem and the time it deploys it's warheads.