TNO - Skirmisher Scout Cruiser
Name: Skirmisher class Scout Cruiser
Designation: SSK
Mission Profile: Hit and Fade strikes against enemy soft targets, scouting and skirmishing purposes.
Length: 295 meters
Crew: 250
Consumables: 3 months
Cargo Capacity: 100 metric tonnes
Armament:
2 Heavy Turbolaser Turrets
6 Medium Ion Turrets
2 Proton Torpedo Clusters
1 Tractor Beam Projector
Hangar Capacity:
6 TIE-2 Fighters and 1 Lambda Shuttle
or
6 TIE Defenders
Troop/Passenger Capacity:
1 Platoon (40) of shipborne naval infantry or passengers
Protection:
Novaldex Shield Generators/Projectors
Triple Layer Shield Ability
Shield Rating: 500 SBD
Titanium reinforced Durasteel hull armour
Hull Rating: 350 RU
Propulsion:
Sublight Speed: 100 MGLT
Hyperdrive Rating: 4.0 Past Lightspeed
Description:
The Skirmisher class Light Cruiser is a vessel intended to fit a needed role for Imperial fleets, in providing a vessel which can accelerate to quick speeds in the sublight category, and deliver a fast, hard punch before withdrawing back to friendly lines. Instead of going with a micro-jump system, or trying to utlizise a gravity well defeating system, the cruiser simply has an advanced sublight drive which can propel it to speeds above normal for long periods of time for a ship it's size. The power needed for these drive engines means that the ship's shielding is somewhat lower than a vessel this normal sized.
As for armament, the vessel sports a pair of heavy turbolaser turrets forward, with a battery of ion cannons spread along the length of the vessel. Finally, located in wings extending outwards from the main hull, are two proton torpedo clusters, each cluster containing fifteen torpedo tubes, that have vertical launch capability, at a forty five degree angle to the hull. Each tube has an ammunition capacity of three torpedoes.
The wings have an armour rating of fifty units, and is seperate from the main armour scheme protecting the main body of the vessel. In case of an ammunition explosion, the wings would be largely destroyed, but the rest of the ship would remain intact with a very minimum amount of hull breaches.
The Skirmisher relies almost solely on the protection of escort vessels, carrying only half a squadron of starfighters for defense against the threat of other little birds, and with it's intended firepower solely being anti-capital ship, shows another weakness besides it's poor protection.
As stated, the vessel is designed for hit and fade attacks, launching salvoes against enemy lines, then withdrawing. Another tatic this ship would be useful for is to either run around enemy lines and hit their interdictor cruisers, or possibly even patrolling friendly trade routes or hitting enemy ones, being an excellent ship for also quick response emergencies, where an enemy assault fleet would include interdictors.
Designation: SSK
Mission Profile: Hit and Fade strikes against enemy soft targets, scouting and skirmishing purposes.
Length: 295 meters
Crew: 250
Consumables: 3 months
Cargo Capacity: 100 metric tonnes
Armament:
2 Heavy Turbolaser Turrets
6 Medium Ion Turrets
2 Proton Torpedo Clusters
1 Tractor Beam Projector
Hangar Capacity:
6 TIE-2 Fighters and 1 Lambda Shuttle
or
6 TIE Defenders
Troop/Passenger Capacity:
1 Platoon (40) of shipborne naval infantry or passengers
Protection:
Novaldex Shield Generators/Projectors
Triple Layer Shield Ability
Shield Rating: 500 SBD
Titanium reinforced Durasteel hull armour
Hull Rating: 350 RU
Propulsion:
Sublight Speed: 100 MGLT
Hyperdrive Rating: 4.0 Past Lightspeed
Description:
The Skirmisher class Light Cruiser is a vessel intended to fit a needed role for Imperial fleets, in providing a vessel which can accelerate to quick speeds in the sublight category, and deliver a fast, hard punch before withdrawing back to friendly lines. Instead of going with a micro-jump system, or trying to utlizise a gravity well defeating system, the cruiser simply has an advanced sublight drive which can propel it to speeds above normal for long periods of time for a ship it's size. The power needed for these drive engines means that the ship's shielding is somewhat lower than a vessel this normal sized.
As for armament, the vessel sports a pair of heavy turbolaser turrets forward, with a battery of ion cannons spread along the length of the vessel. Finally, located in wings extending outwards from the main hull, are two proton torpedo clusters, each cluster containing fifteen torpedo tubes, that have vertical launch capability, at a forty five degree angle to the hull. Each tube has an ammunition capacity of three torpedoes.
The wings have an armour rating of fifty units, and is seperate from the main armour scheme protecting the main body of the vessel. In case of an ammunition explosion, the wings would be largely destroyed, but the rest of the ship would remain intact with a very minimum amount of hull breaches.
The Skirmisher relies almost solely on the protection of escort vessels, carrying only half a squadron of starfighters for defense against the threat of other little birds, and with it's intended firepower solely being anti-capital ship, shows another weakness besides it's poor protection.
As stated, the vessel is designed for hit and fade attacks, launching salvoes against enemy lines, then withdrawing. Another tatic this ship would be useful for is to either run around enemy lines and hit their interdictor cruisers, or possibly even patrolling friendly trade routes or hitting enemy ones, being an excellent ship for also quick response emergencies, where an enemy assault fleet would include interdictors.