TNO Shroud Class Attack Cruiser
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Hmm... let's see if we can't get something done here without Lei killing me... which he wants to do anyway, so...

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Name: Shroud-class Attack Cruiser Mark II
Classification: Attack/Patrol Cruiser
Mission Profile: Sensor Evasion and Capital Engagement
Length: 125m
Crew: 85 / Skeleton: 5
Troopers: 20
Sublight Speed: 42 MGLT (Dreamweaver engines)
Consumables: 1 year
Hull Rating: 250 RU (Double Hull)
Shielding: 900 SBD (Class A Ion)
Hyperdrive: Class B
Backup: 4
Reactors: Dual Ion
Fighter Complement: none
Weapons:
<li> 1 Occult Swarm Missile Launchers (Unguided ~ 30 missiles)
<li> 2 Occult Swarm Missile Launchers (Guided ~ 15 missiles a piece)
<li> 2 Super-Heavy Occult Turbolaser V2’s
<li> Phalanx Anti-Missile Gatling Laser Network (18 cannons)
<li> 4 Dual Occult Turbolaser v2’s

Special: Stealth Package, Shield Compensator, Power Compensator, Guild-class Bridge, Carbon Fibre Armor, Optical Communication Unit, Subspace/Real space Communication Inhibitor, Plasma Lace Module (Shields/Weapons), Crystal Cooling, Metabolizing Self Destruct, Quantum Physics Processors, Optical Information Transfer Backbone, Techyon Detection Grid, Veneration Architecture, Cling-Class Ray/Particle Shield, Ion Shielding, Negative Matter Deposits

Stealth Package Explained
1) To remove audio tracking, white noise generators are located between the double hull, as well as sound foam.
2) The Dreamweaver engines, which are already fairly stealth, have an additional cooling/dispersal fitting attached to them to remove all traces of the craft’s engines from the heat spectrum and anything that can detect exhaust.
3) The hull in energized with a static-electricity and a static dampening field (which uses complex electrical signals) is projected in front of the armor. The armor has nano-grooves, which scatter and absorb any sensors that manage to penetrate.
4) Chameleon armour to reflect starscape
5) Active-scanner nodes are placed all over the hull, they use an electro-magnetic stabilizer to lace the signal’s area that touches the cloaking protection, enabling the sensors to penetrate. The nodes are covered in all forms of active-scanners.
6) Passive scanners are placed at the fore and mid of the ship, using sound sweepers (sonar), heat sensors, alternate spectrum analyzers, emission detectors, etc to detect opponents.
7) To hide the ship’s gravity from sensors, the armor is lined with negative matter deposits, evening it out with the surrounding space.

Technology Explained

Optical Communication unit
Uses lasers to communicate, works by Line of Sight.

Veneration Architecture
VA uses repeated triangular patterns and braces within the dual hulling to reinforce the armor and make it so problem sections can be cut off easily and remotely.

Guild-class Bridge
The Guild-class Bridge is a step up from the old style Imperial bridges. The bridge runs the most modern systems and has escape pods located in the aft section along with emergency stairs and a turbolift.

Ion Generator
Standard Ion Generator with more sophisticated energy collection units.

Plasma Lace Module (Energy Weapons)
A module is set in the barrel of the cannon; it feeds off the waste emissions of the weapon, lowering the waste heat caused by the cannon, and superheats and magnetizes them. The beam is set with a polar magnetisms which attracts the plasma, which lines the module, as the beam fires, the plasma lines on the head of the energy beam and continues on towards its target. To cool the system Crystal cooling is used.

Crystal Cooling
Crystals, which are produced by compression of carbon and various other chemicals, are places around an object in need of heat relief. Sensors around the crystal detect when the area set for the crystal to cover is warmed, and an electrical charge is released into the crystal, causing it to generate cold equal to the heat, providing cooling.

Plasma Lace Module (Shielding)
Waste from the shield generators are routed to and projected around the shield, providing superior stopping against projectile weaponry and stopping weapons that usually can pass through an average shield. The plasma is regulated and can be turned on or off.
To cool the system Crystal cooling is used.

Mini-tachyon Detection Grid
A smaller version of the popular Tachyon Detection Grid. This unit has less of a range.

Quantum Physics Processor
The Quantum Physics Processor uses nano-laser pathways to transmit information to the ships systems, it also uses multi-area processing through quantafoam, allowing almost instant, if not instant, processing of any data.

Power Compensator
The PC automatically adjusts power to systems, allowing the pilot to concentrate on piloting.

Dreamweaver Ion Assault Engine
The Dreamweaver takes the Quasar’s technology a step further. This unit has almost no tachyon or waste emissions, making it harder to track this ship. Vectoring technology has been improved, enabling superior maneuverability, as well as the powerhouse being modified to have higher output. The Dreamweaver comes equipped with higher-output boosters which produce more thrust per unit of energy than the Quasar or any other engine being designed. This unit is extremely small for its power output and handles energy at the most efficient level, using micro-processors to control miniature manipulations all over the engine.

Shield Compensator
AI imbedded in a ship’s deflector shield generator that links to a ship’s sensors enabling it to automatically angle the shields to oncoming fire or allot shield coverage to areas in need.

Subspace/Real space Communication Inhibiter (SRCI)
The SRCI is a rather large and advanced ‘jammer’ capable of jamming all standard forms of communication. The device releases waves that inhibit other waves used by other craft to send signals, disrupting and destroying them. This will affect all ships not equipped with an alternate form of close or long range communications. The Shroud itself uses a laser Line of Sight communications systed.

Carbon Fibre Armor
It is possible to make threads of pure carbon. However, it is well known that thread isn't a preferable material for making ships and vehicles, along with almost everything else. However, by mixing the strength for the carbon fibers with the durability of artificial resin and heating it, it is possible to produce a metal lighter and stronger than durasteel.
By passing acrylic threads through stripping machines time and time again, you get spools full of pure carbon thread. Arranging the threads in interlocking patterns, most likely figure-eight knotted, on a sheet woven of carbon threads. Pour resin onto the sheet, and lay another sheet over the mix. Put it in a super-heated oven, and when it comes out, you have a sheet of strong, light, and not so difficult to create metal, preferably thin so it's possible to give it a honeycomb pattern.

<B<Directional Occultation Shield (DOS)[/b]
On notification of scanning the DOS releases a directed static energy burst aimed towards the origin of the scanning. (Shields become unstable during use and flicker on and off)

Occult Weapons
The weapons are hidden within the ships armor and jut out, movement guided and controlled by high-powered magnets and hydraulics, the weapons move out of the armor and fire, moving back in the armor while the weapon recharges, then proceeds to jump out and fire again. The Occult Weapons also have a lower profile, basically they are barrels, due to all systems (targeting, generators, etc) being located beneath the armor. Weapon types: Turbolaser, Missiles

Occult v2
(Mass Cannons, Turbolasers, Ion Cannons, Plasma Cannons, Missile, Torps, Bombs, and more)
More powerful hydraulics linked to gravity generators push and pull the weapon at a faster speed, the linkage of the computers is designed into a fire system allowing complete control from the main computer or firing computer via a optical information linkage set aside from the main backbone. Has backup targeting for slow connection times or disconnects. Secondary link runs from gun-to-gun and can act as backup while main is being restored. The system is redundant.

Turbolaser v2: Increase of 10% in punch by using a superior lens and tighter beam mixed with a new blast gas formula. Increase of 30% in effective range.

Ion v2: Increase of 10% in effective range and 5% in disabling speed using newer generator technologies.

Phalanx Anti-Missile Gatling Laser Network
A series of light, rapid-fire laser cannons designed specifically to track and destroy oncoming warheads. The network is linked to a targeting brain that feeds directly from the main computer for superior targeting information.

Class B Hyperdrive
Utilizes a static hyperspace bubble technology that allows the vessel to form a sphere of "real space" around the craft and let it make the jump to hyperspace. The device continues to project the sphere as the vessel travels, allowing it to mantain hyperspace flight in spite of artificial gravity wells.

Cling-Class Ray/Particle Shield
Cling-Class shields provide elaborate ray and particle shield emissions. The shields cling to the ship's hull, sparing the extra energy needed to mushroom shields around a ship and putting that energy towards a more extravagant shield array. The shield emitters are arrayed in groups of four.

Each of the emitters contributes to the shield. The center emitter to each triangle is devoted entirely to the triangle it sits in. All outer emitters contribute to other triangles as well. If one emitter or even a triangle falls, nearby emitters can take up the slack and continue defending the ship. Emitters can be shut down at leisure, so fighters can leave the ship without having the whole shield shut down.

To control the on/off shield switching the Shield Compensator is used, allowing very little energy to be used in shielding.

The shield emitters feed off of two shield generators, one for fore one for aft, each shield generator is connected to a power generator, either to the same one or individual. The Power Compensator can select the source, if multiple, for best usage and power output or allotment.

Ion Shielding
A very simplistic but effective form of neutralizing Ion Cannon fire, Ion Shielding is made up of negatively charged ions that directly counter the ions making up a shot from an Ion cannon.

Negative Matter Deposits
Project negative gravity to directly counter the artificial gravity projectors of the ship, thus neutralizing the conflicting gravities and leaving only the mass of the ship itself, to insignificant to be detected by CGTs or similar devices.

Chameleon Armour
An advanced form of stealth plating, chameleon armour uses cameras to reflect the starscape of the ship's location, rendering it invisible to the naked eye.

Additional Information

The Shroud was designed as a moderately armed vessel capable of deep penetration of enemy space for the purpose of gathering strategic intelligence. Much of the troop and cargo space was removed in favour of a bewildering array of the most advanced sensors available to the Empire. These ships are highly advanced listening and observation posts, capable of gathering and processing an enormous amount of data and transmitting it directly in real-time back to the Empire via hypercomm. Each and every crewman aboard must pass rigorous tests to be considered for the duty, and some intelligence/ counterintelligence background is preferred in its personnel. Great lengths were gone to make this vessel as stealthy as possible; the most advanced cloaking device available was mounted. All power systems were shielded to prevent stray energy releases that might register on hostile detection equipment. The engines were modified to disperse and "baffle" their ion signature completely, and the hyperdrive is of an advanced design that eliminate the telltale gravitic and radiation bursts that accompany a hyperspace exit. Stealth coating on the hull itself simply adds to this array of anti-detection wizardry. Even when "running hot" and de-cloaked, the ship is difficult for enemy sensors to detect at long ranges; when fully cloaked and shut down in "stealth mode", it can simply vanish.

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Page Information
Created By
Bhindi Drayson
Created On
Jun 24 2003 12:05am
Last Updated
Jun 24 2003 12:05am
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