TNO R&D Naval Anti-Intrusion Systems
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Long has the Imperial Navy reigned as the supreme naval authority in the Galaxy and none can doubt the power of the Imperial Fleet. As such Imperial Intelligence has received increasing reports regarding foreign powers researching more subversive methods to combat the Imperial Fleets dominence. While Imperial High Command remains more than confident of the Navys abilities to combat these new threats, proper precautions must be taken to ensure these subversive methods are held in check.

Commissioned by IHC to discover new methods to combat this threat, the Imperial Design Bureau has instead fallen back on tried and tested technology, improved to current day standards, that the Imperial fleets dominance may continue.


Security System(s):
System 1: Cybrax D109 Security System (8 Gravity maximum [Loc: Entire floor surface of ship, sectioned]
System 2: BlasTech Class VI Internal Automated Laser Projectors (Stun/Kill setting availible)
System 3: Merr-Sonn Munitions 57C Holocamera

Built in addition to all Imperial Crafts standard defensive measures, this technology was previously only believed needed aboard the Empires command vessels, the Reign and Venerator class Star Destroyers.

The Security Systems

The security system to be installed on all Imperial ships is that of the Cybrax D109 security system. The system incorporates a revolutionary new way to apprehend any unauthorized personnel or boarders. The system works by covering the floor with a system of layered Gravity Intensifiers just like the Ubrikkian R-TechApp Man Trap which uses increased gravity to pull any intruder to the floor in seconds. To be more precise the system's reversed repulserfield intensifies a starships gravity, creating a strong gravity field that is localized into sections on the floor (such sections allow the capture of precise targets using security cameras) making any attempt to avoid this system futile. Settings of the system range from 1 to 10 gravitys (Gs) making this system very strong. On a starship a setting of 4 Gs is more than enough to subdue a human but not enough to stop a Wookie. By contrast the 8 G setting will trap any angry Gundark with the slightest of ease. Meanwhile 10 G will crush almost anything trapped within its grid, droids and gundarks inclusive. With the advent of no troopers to subdue the captured intruders the automated blasters in the area will stun them until sufficient troops arrive.

EDIT: Turned on ezcodes.

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Created By
Lupercus Darksword
Created On
Oct 2 2003 9:06am
Last Updated
Oct 2 2003 9:06am
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