TNO - Mayday class mine
Name: Mayday class Mine

Designation: MD-typeA, MD-typeB, MD-typeC, MD-typeD

Mission Profile: Space mine intended to interdict enemy shipping and capital ships.

Dimensions:
Length:
60 meters - normal
50 meters - deployed
Width:
25 meters - normal
145 meters - deployed

Crew: None (automated)

Consumables: None

Cargo Capacity: None

Armament:
MD-typeA: 1 Heavy Ion Cannon
MD-typeB: 1 Heavy Turbolaser Cannon
MD-typeC: 4 Proton Torpedo Launchers
MD-typeD: 2 Rail-Gun Launchers

Hangar Capacity: None

Troop/Passenger Capacity: None

Protection: No special armour
Shield Rating: None
Hull Rating: 10 RU

Propulsion:
4 TIE Starfighter grade single ion engines
Substandard Hyperdrive Motivator
Sublight Speed: 5 MGLT
Hyperdrive Rating: 8.0 Past Lightspeed

Description:

The Mayday class series of mines was developed in response to a need for more modern and powerful mines. These mines are not meant to be built in huge numbers, but their increased capabilites should more than make up for their lack in numbers. The mine, is a central cylinder with weapons protruding out one end and covered on all sides with wings, solar panels on the outside, high capacity energy battery cells on the inside. Additional battery cells, along with the weapon, sensors, and hyperdrive are located in the cylinder. On the end of each wing is an starfighter grade ion engine. This engine is mainly meant for the mine to find tune it's aim, since the weapon emplacement is fixed.

The Ion cannon version of the mine features a single ion cannon with the energy cells. A full power blast, emptying all of the battery cells, rivals the KDY-150 in damage, but this means that the mine must either retreat, or wait some two hours to rechage it's battery cells before firing again. However, the mine can fire about ten regular shots, or twenty five light bursts before it's batteries expire. The heavy turbolaser cannon is not as powerful when fired at full blast, but does have an increased range. The torpedo launcher mine has the battery cells replaced with a magazine of twenty five torpedoes per a tube, which are belt fed from the magazines to the warhead launchers. Finally, the rail-gun launcher mine has a similar set-up, but only five warheads are able to be carried per a launcher.

The Ion cannon mine has an effective range of twenty five kilometers, the turbolaser mine, fifty kilometers, the torpedo launcher mine one hundred kilometers, and the rail-gun launcher mine, two hundred fifty kilometers. The mine works by coming out of hyperspace in un-deployed mode, then deploying once it reaches it's destination. Once it emerges, the sensors go to work as the weapon is deploying, scanning ships and stations in the system, targeting the enemy ships which the weapon will be able to go the greatest harm to but still have a chance of hitting, locking on, and then firing, and keep firing until the battery cells or magazines are empty, upon which the mine undeploys, and then retreats into hyperspace. Note that while they can re-charge the battery cells over a certian time period, the solar panels are meant to power the small ion drives, hyperdrive, and sensors that the mine uses.

Because of the size and technology that this mine encorporates, it will never be deployed in large numbers, but those that are deployed will have a nasty sting.

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Page Information
Created By
Park Kraken
Created On
Oct 22 2006 4:37am
Last Updated
Oct 22 2006 4:37am
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