TJE R&D Resubmit...
You are viewing an old version of this page.
Note to Kanbal: These are direct C&Ps from the TJE R&D forum. I will be gone from the 12th to the 19th, perhaps a few days longer, and will be more than happy to discuss and go over whatever issues you have with them. Thank you.
Name: Heavy Terrain Assault Transport (HT-AT)
Type: Ground Assault Vehicle
Length: 35 Meters
Height: 25 Meters
Hull: Heavy
Shields: Very Heavy
Speed: With Legs 55 kilometers per hour With Wheels 85 kilometers per hour
Weapons: Four Turbo Lasers; Heavy Repeating Rifle (rotating) ; Twelve Laser Batteries; Two Rocket Launchers (x3 rockets) ; Blades on Legs
Troop Capacity: 25 Troops
Personell 28 to operate
Background
The Rogue Imperial Heavy Terrain Assaualt Transport (HT-AT) is designed for the sheer purpose of destroying everything on the front line. Realizing the Rebel tactic of tripping AT-AT's, Fearsons has placed blades onto the legs to snap cables, it has heavy hull, and heavier shields. The deflector shield generator is wedged inside of the engine, which is mounted on the aft, heavily defended by two turbolasers. On the sides of the HT-AT are laser batteries, six per side to prevent flanked assaults. Need be, the HT-AT can be used to deploy soldiers to the front line quickly and without risk of destruction.
If speed is necessary, the HT-AT's legs can retract outward, and turn into mobile blades to hack through opponents and wheels move out from the hull. However, the wheels are not heavily armored at all, having a very low RU rating, easily destroyed with lasers. Two rocket launchers are placed onto the HT-AT's sides, next to its neck firing dummy rockets which cause severe damage, yet are hard to produce, it can only carry three at a time in each. Finally the HT-AT carries a a Heavy Repeating Rifle which rotates atop its head, used for eliminating infantry.
Reports
The HT-AT is a heavy and well built device, able to rock the front lines with little problem. However they are fairly slow and are quite recognizeable on radar. It should take 15-25 days to research. The wheels can easily be removed from the HT-AT, allowing more troop space, but that kind of defeats its purpose to drop off troops being so slow. As well, the HT-AT is very easily modified, allowing the rocket tubes to be replaced with more guns or concussion missiles.
Date Started: October 10, 2001
Time to Completion: 20 days
Date of Completion: October 30, 2001
Angel Virus
--------------------------------------------------------------------------------
Name: Angel Virus
Type: Biological Weapon
Length:5 meters
Width: 2 meters
Speed: 125 km/h
Background
The Angel Virus was developed two years ago by the biological genious Bryan Thornburry, paving the way for Biowarfare by the Jutraalian Empire. The Angel Virus, also known as Project Blue, is a ground breaking virus that is released into the victim's system much like an STD, anything that allows blood or saliva contact to the victim's body causes instant infection, which we still have no cure for. After the loss of Imperial-Class Star Destroyer Garret The project was put on hold to prevent further unexpected outbreaks due to bothan interferance. After a half a year of cancellation, it was back in production, being tested on the modern battlefields against such opponents as Noghris and prisoners.
When in contact with the Angel Virus, a series of changes occurs in the victim, like the ability to comprehend. However, eventually, the victim is turned into a senseless beast, running amok and assaulting everything within its sight or hearing very ferally, killing its opponent with jaws and anything else in its arsenal. After a designated amount of time, the victim's heart will no longer suffice, and tear in two, slaying the monster. Given an increased doseage allows the monster to implode, slaying or harming all around him. To make this an affective missile, it is launched onto ships, and explodes into the interior, unleashing a gas form of it that is very airborn. However, once the virus is contained, it no longer is airborn, and must be injected into the victims, through saliva or any other means of it getting into their system.
The Angel Virus may come in contact with the blood or saliva in a series of means including open cuts, pores in the target's skin, open cavities, and with strong enough doseages, the Angel Virus will simply cut skin like razor sharp blades to force its entry.
Statistical Analasys
The Angel Virus is launched in specially designed warheads, known as AVMs -- Angel Virus Missiles. These missiles do not explode on impact, but rather grind into the enemy's hull in order to cause maximum infection. The gas is highly deadly and contageous, infecting everyone on the same deck, level, or room, depending on the doseage. The way it works is quite fascinating infact, keeping the monster close to invincible until its heart is destroyed. When the gas is inhaled, immediatly the lungs are shredded apart, and this gas cannot be filtered, not even through the most advanced gas masks. It will shred the victim's lungs, and spread throughout their system, eating away at the vital organs and such, until eventually the brain too is killed off, however, the virus continues to function the nerves, healing its own wounds in a way. All physical damage taken the gas will seal shut immediatly.
To eliminate one of the monsters is quite difficult, but very possible. To disembowl it is a good start, or to score a blow to the heart, which is its primary life support. To remove its head would work as well, but it is unsure at this time why. To be on the safe side, all scientists working on this craft are required to wear heavy combat armor as well as blasters at all times, no exceptions.
Date Started: October 20, 2001
Construction Time: 20 Days
Date Completed: November 10, 2001
Redemption-Class Battlecruiser
--------------------------------------------------------------------------------
Name: Redemption-Class Battlecruiser
Length: 900 Meters
Designer: Emperor Fearsons
Manufacturer: Maverick Munitions Inc.
Designation: Missile Assault Craft
Hyperdrive: Comparable to an Imperial Star Destroyer
Shields: 1000 SBD
Hull: 1700 RU
Sublight Speed: 50 MGLT
Crew Required: 450
Troops: 120
Weapons: 50 Turbolaser Batteries, 4 Rocket Launchers, 8 Concussion Missile Launchers, 4 Proton Torpedo Tubes, 3 Heavy Space Bomb Launchers, 2 Misc. Launchers, 60 laser batteries, 20 ion cannons, 2 Cluster Bomb Launchers
The Maverick Munitions' Redemption-Class Battlecruiser is designed for taking out large convoys, enemy fighter squadrons, and small fleets (unless massed together, then they can take out very formidable fleets). They depend entirely on their massive warhead complement to destroy everything in their path, and once those are gone, they are about as useful as a TIE Fighter with no laser cannons. Replacing shields with speed, it can race at up to 300 kps, and has a hyperdrive comparable to that of an Imperial-Class Star Destroyer.
It is small, only 900 meters, and can be produced rather quickly. It is designed to fly in, knock out enemy craft, and go, depending not on an escort, but more on the bigger capital ships to return fire for its escape. It can hold its own in most battles, but is short a considerable amount of soldiers, thus making it difficult to board and capture craft. It does however boast 20 ion cannons to disable craft for the transports to take.
Date of Research: November 26, 2001
Research Time: 30 days
Date of Completion: December 26, 2001
Galactic-Class Star Destroyer
--------------------------------------------------------------------------------
Model: Galactic Class Star Destroyer
Designer: Commander Taiidan Dequranii
Manufacterer: none assigned
Designation: Heavy Tactical Strike Capital Ship
Length: 2100m
Hyperdrive: Comparable to ISD
Sublight Drive: see above
Crew: 7500
Troops: 3000
Shielding: ??? SBDs (comparable to an ISD)
Hull: see "Sheilding"
Weapons: 1 Type VI heavy pulse laser cannon (front mounted only),18x2 heavy turbolasers, 88 medium turbolasers, 135 quad cannons, 8x2 heavy ion cannons, 8 heavy, 42 light torpedo tubes
Fighter Complement: 10 squadrons
Notes
The sole purpose of this vessel is to be put into the front line of an impending battle. The primary weapon (the mk.IV heavy pulse laser cannon) is used to destroy enemy light capital ships, leaving the larger enemy ships for the fleet to concentrate on. The protection of the ship is nearly the same as a mk.3 ISD, only a few quad cannons less. The size of the ship is need as to hold the power generators for both the sheilding and the primary weapon.
The primary weapon fires a concentrated laser pulse, that causes ships reactors to implode. This does not happen on the first shot (It may on smalled cap ships). The first will disable the ship due to some of the ships circuitry overloading as with the reactor. The second will usually destroy the ship reactor by putting even more stress on it(although more might be needed depending on sheilding of enemy ships
Length: 2100 meters
Date of Research: November 26, 2001
Research Time: 45 days
Date of Completion: January 1, 2001
INT02 Repellor Cruiser
--------------------------------------------------------------------------------
Name: INT02 Mobilizer Cruiser
Designation: Hyperspace Cruiser
Length: 700 meters
Speed: 10 MGLT
Shields: 1000 SBD
Hull: 1200 RU
Weapons: 5 Turbolasers, 50 Laser Batteries, 10 Ion Cannons, 2 Missile Launchers, 3 Anti-Projectile Missile Launchers
Fighter Capability: 1 and 1/2 squads
Special Features: Hyperspace Wells
Background:
Looking similar to that of an Immobilizer 418, the INT02 is the newest wave in superiority cruisers. It is slowly and lightly defended, thus relying completely on support craft to survive. The craft, unlike its predecessor, does not withdraw forces from hyperspace, but rather locks onto them, and launches them into hyperspace. It was designed to rescue those trapped out of hyperspace due to damaged hyperdrives, and thus renders some of its own energy to push them to a nearby nav buoy. It can only be used once every ten minutes, and sends the designated target into hyperspace to that nav buoy.
It was designed by Emperor Fearsons and the Rogue Imperial border service in the Halowan system, and it is expected to definitely cure against pirate attacks and Interdictor gravity wells...being able to override the security systems in friendly ships that shuts down their hyperdrive from the gravity wells.
Started: 1/7/02
Completed: 2/2/02
Disruptor-Class Super Star Destroyer
--------------------------------------------------------------------------------
Name: Disruptor-Class Super Star Destroyer
Length: 7.5 kilometers
Speed: 8 (slowest) 14 (Medium) 35 MGLT (Fastest)
Shields: 150,000 SBD
Hull: 25,000 RU
Designation: Command Ship
Weapons: 450 Turbo Lasers; 720 Laser Batteries; 450 Ion Cannos; 150 Missile Launchers; 5 Arakyd Mark VI Cannons; 12 Beam Compartments
Fighter Squadrons: 38
Atmospheric Flight: Nill
Engines: 12
Required Crew: 340,000
Troops: 19,000
Exess Space: 1200 metric tons
Manufacturer: The Rogue Empire & Maverick Munitions Inc.
Background
Designed after the heavy modifications befalling Emperor Fearsons' personal Imperial-Class Star Destroyer Disruptor, the Disruptor-Class Super Star Destroyer has been made to replace the aging and oversized Executor-Class Star Destroyer. The hull, being shaped the same only slightly, is strong enough to repel most laser shots, and it holds more than enough laser batteries to repel pesky starfighter attacks. Utilizing so every hint is covered in weapons or shields, this monstrously large Super Star Destroyer can easily ltake down both enemy fleets AND armadas with only the slightest damage sustained.
Rogue Imperial High Command also knew of the Galactic-Class Star Destroyer's heroism in the Great Eclipse War when it nearly destroyed the Alliance super weapon dubbed the Archammer, the Disruptor Star Destroyer will use a newer model of this weapon, the Arakyd Mark VI Cannon, able to disable and implode craft even quicker than its predecessor.
Boasting twelve beam compartments, each one able to be filled with a tractor, jamming, cloak, or decoy beam, it is fit for fighting itself both in and out of combat, suitable for nearly any mission, provided secrecy is not the goal. Thirty eight fighter squadrons also make it quite capable of deep space ambush missions.
Started: 2/1/02
Completed: 4/1/02
TIE Shadow or "Skipper"
--------------------------------------------------------------------------------
Name: F-182 TIE Shadow or "Skipper"
Designation: Cloaked Fighter
Length: 15 meters
Designer: Rogue Imperial Strategic Command and Maverick Munitions Inc.
Shields: 30 SBD
Hull: 90 RU
Speed: Combat-90 MGLT Attack-70 MGLT Max-110 MGLT
Acceleration: 7 MGLT
Consumables: 1 week
Weapons: 3 Laser Cannons; 2 Ion Cannons; 2 Missile Launchers
Secondaries: Beam Weapons (Tractor Beam, Jamming Beam, and Decoy Beam)
Specialties: Minor Cloaking Device
The Rogue Empire, in its need for deep space superiority fighters, designed a new starfighter to combat enemy facilities that are in deep out systems. The Missile Boat, though powerful as it was, had issues with enemy star fighters, and capital ships it was not expecting. Furthermore, after the Battle of Halowan, Fearsons realized the danger in submitting his own pilots against droid fighters. Hence, the newest wave of star fighters was going to be lunged into battle.
Requiring the utmost training to handle, and extreme mental patience, the Rogue Empire has managed to place a cloaking device on a small star fighter being only 15 meters in length. Boasting the speed of an X-Wing with the fire power of the remarkable TIE Advanced, the TIE Shadow, also nicknamed the TIE "Skipper" has found its way to easily be a more superior fighter than previously seen.
Given the name "Skipper" from t he fact that its cloaking device switches on and off every two seconds to keep the pilot on track with his coordinates and visual scanning, it becomes extremely frustrating for even the best human pilots to stay with, and nearly impossible for a droid to calculate, due to the constant change in speed, direction, and arrival and disappearances. Even harder is to maintain missile lock.
The greatest weakness of the TIE Shadow is that of the hyperdrive. It is relatively slow, being a x7, and thus takes a large amount of time to hit the the enemy forces...needing an Escort Carrier to bring them a system or so away before launching out to the enemy.
Started: January 14, 2002
Completed: February 4, 2002
Name: Heavy Terrain Assault Transport (HT-AT)
Type: Ground Assault Vehicle
Length: 35 Meters
Height: 25 Meters
Hull: Heavy
Shields: Very Heavy
Speed: With Legs 55 kilometers per hour With Wheels 85 kilometers per hour
Weapons: Four Turbo Lasers; Heavy Repeating Rifle (rotating) ; Twelve Laser Batteries; Two Rocket Launchers (x3 rockets) ; Blades on Legs
Troop Capacity: 25 Troops
Personell 28 to operate
Background
The Rogue Imperial Heavy Terrain Assaualt Transport (HT-AT) is designed for the sheer purpose of destroying everything on the front line. Realizing the Rebel tactic of tripping AT-AT's, Fearsons has placed blades onto the legs to snap cables, it has heavy hull, and heavier shields. The deflector shield generator is wedged inside of the engine, which is mounted on the aft, heavily defended by two turbolasers. On the sides of the HT-AT are laser batteries, six per side to prevent flanked assaults. Need be, the HT-AT can be used to deploy soldiers to the front line quickly and without risk of destruction.
If speed is necessary, the HT-AT's legs can retract outward, and turn into mobile blades to hack through opponents and wheels move out from the hull. However, the wheels are not heavily armored at all, having a very low RU rating, easily destroyed with lasers. Two rocket launchers are placed onto the HT-AT's sides, next to its neck firing dummy rockets which cause severe damage, yet are hard to produce, it can only carry three at a time in each. Finally the HT-AT carries a a Heavy Repeating Rifle which rotates atop its head, used for eliminating infantry.
Reports
The HT-AT is a heavy and well built device, able to rock the front lines with little problem. However they are fairly slow and are quite recognizeable on radar. It should take 15-25 days to research. The wheels can easily be removed from the HT-AT, allowing more troop space, but that kind of defeats its purpose to drop off troops being so slow. As well, the HT-AT is very easily modified, allowing the rocket tubes to be replaced with more guns or concussion missiles.
Date Started: October 10, 2001
Time to Completion: 20 days
Date of Completion: October 30, 2001
Angel Virus
--------------------------------------------------------------------------------
Name: Angel Virus
Type: Biological Weapon
Length:5 meters
Width: 2 meters
Speed: 125 km/h
Background
The Angel Virus was developed two years ago by the biological genious Bryan Thornburry, paving the way for Biowarfare by the Jutraalian Empire. The Angel Virus, also known as Project Blue, is a ground breaking virus that is released into the victim's system much like an STD, anything that allows blood or saliva contact to the victim's body causes instant infection, which we still have no cure for. After the loss of Imperial-Class Star Destroyer Garret The project was put on hold to prevent further unexpected outbreaks due to bothan interferance. After a half a year of cancellation, it was back in production, being tested on the modern battlefields against such opponents as Noghris and prisoners.
When in contact with the Angel Virus, a series of changes occurs in the victim, like the ability to comprehend. However, eventually, the victim is turned into a senseless beast, running amok and assaulting everything within its sight or hearing very ferally, killing its opponent with jaws and anything else in its arsenal. After a designated amount of time, the victim's heart will no longer suffice, and tear in two, slaying the monster. Given an increased doseage allows the monster to implode, slaying or harming all around him. To make this an affective missile, it is launched onto ships, and explodes into the interior, unleashing a gas form of it that is very airborn. However, once the virus is contained, it no longer is airborn, and must be injected into the victims, through saliva or any other means of it getting into their system.
The Angel Virus may come in contact with the blood or saliva in a series of means including open cuts, pores in the target's skin, open cavities, and with strong enough doseages, the Angel Virus will simply cut skin like razor sharp blades to force its entry.
Statistical Analasys
The Angel Virus is launched in specially designed warheads, known as AVMs -- Angel Virus Missiles. These missiles do not explode on impact, but rather grind into the enemy's hull in order to cause maximum infection. The gas is highly deadly and contageous, infecting everyone on the same deck, level, or room, depending on the doseage. The way it works is quite fascinating infact, keeping the monster close to invincible until its heart is destroyed. When the gas is inhaled, immediatly the lungs are shredded apart, and this gas cannot be filtered, not even through the most advanced gas masks. It will shred the victim's lungs, and spread throughout their system, eating away at the vital organs and such, until eventually the brain too is killed off, however, the virus continues to function the nerves, healing its own wounds in a way. All physical damage taken the gas will seal shut immediatly.
To eliminate one of the monsters is quite difficult, but very possible. To disembowl it is a good start, or to score a blow to the heart, which is its primary life support. To remove its head would work as well, but it is unsure at this time why. To be on the safe side, all scientists working on this craft are required to wear heavy combat armor as well as blasters at all times, no exceptions.
Date Started: October 20, 2001
Construction Time: 20 Days
Date Completed: November 10, 2001
Redemption-Class Battlecruiser
--------------------------------------------------------------------------------
Name: Redemption-Class Battlecruiser
Length: 900 Meters
Designer: Emperor Fearsons
Manufacturer: Maverick Munitions Inc.
Designation: Missile Assault Craft
Hyperdrive: Comparable to an Imperial Star Destroyer
Shields: 1000 SBD
Hull: 1700 RU
Sublight Speed: 50 MGLT
Crew Required: 450
Troops: 120
Weapons: 50 Turbolaser Batteries, 4 Rocket Launchers, 8 Concussion Missile Launchers, 4 Proton Torpedo Tubes, 3 Heavy Space Bomb Launchers, 2 Misc. Launchers, 60 laser batteries, 20 ion cannons, 2 Cluster Bomb Launchers
The Maverick Munitions' Redemption-Class Battlecruiser is designed for taking out large convoys, enemy fighter squadrons, and small fleets (unless massed together, then they can take out very formidable fleets). They depend entirely on their massive warhead complement to destroy everything in their path, and once those are gone, they are about as useful as a TIE Fighter with no laser cannons. Replacing shields with speed, it can race at up to 300 kps, and has a hyperdrive comparable to that of an Imperial-Class Star Destroyer.
It is small, only 900 meters, and can be produced rather quickly. It is designed to fly in, knock out enemy craft, and go, depending not on an escort, but more on the bigger capital ships to return fire for its escape. It can hold its own in most battles, but is short a considerable amount of soldiers, thus making it difficult to board and capture craft. It does however boast 20 ion cannons to disable craft for the transports to take.
Date of Research: November 26, 2001
Research Time: 30 days
Date of Completion: December 26, 2001
Galactic-Class Star Destroyer
--------------------------------------------------------------------------------
Model: Galactic Class Star Destroyer
Designer: Commander Taiidan Dequranii
Manufacterer: none assigned
Designation: Heavy Tactical Strike Capital Ship
Length: 2100m
Hyperdrive: Comparable to ISD
Sublight Drive: see above
Crew: 7500
Troops: 3000
Shielding: ??? SBDs (comparable to an ISD)
Hull: see "Sheilding"
Weapons: 1 Type VI heavy pulse laser cannon (front mounted only),18x2 heavy turbolasers, 88 medium turbolasers, 135 quad cannons, 8x2 heavy ion cannons, 8 heavy, 42 light torpedo tubes
Fighter Complement: 10 squadrons
Notes
The sole purpose of this vessel is to be put into the front line of an impending battle. The primary weapon (the mk.IV heavy pulse laser cannon) is used to destroy enemy light capital ships, leaving the larger enemy ships for the fleet to concentrate on. The protection of the ship is nearly the same as a mk.3 ISD, only a few quad cannons less. The size of the ship is need as to hold the power generators for both the sheilding and the primary weapon.
The primary weapon fires a concentrated laser pulse, that causes ships reactors to implode. This does not happen on the first shot (It may on smalled cap ships). The first will disable the ship due to some of the ships circuitry overloading as with the reactor. The second will usually destroy the ship reactor by putting even more stress on it(although more might be needed depending on sheilding of enemy ships
Length: 2100 meters
Date of Research: November 26, 2001
Research Time: 45 days
Date of Completion: January 1, 2001
INT02 Repellor Cruiser
--------------------------------------------------------------------------------
Name: INT02 Mobilizer Cruiser
Designation: Hyperspace Cruiser
Length: 700 meters
Speed: 10 MGLT
Shields: 1000 SBD
Hull: 1200 RU
Weapons: 5 Turbolasers, 50 Laser Batteries, 10 Ion Cannons, 2 Missile Launchers, 3 Anti-Projectile Missile Launchers
Fighter Capability: 1 and 1/2 squads
Special Features: Hyperspace Wells
Background:
Looking similar to that of an Immobilizer 418, the INT02 is the newest wave in superiority cruisers. It is slowly and lightly defended, thus relying completely on support craft to survive. The craft, unlike its predecessor, does not withdraw forces from hyperspace, but rather locks onto them, and launches them into hyperspace. It was designed to rescue those trapped out of hyperspace due to damaged hyperdrives, and thus renders some of its own energy to push them to a nearby nav buoy. It can only be used once every ten minutes, and sends the designated target into hyperspace to that nav buoy.
It was designed by Emperor Fearsons and the Rogue Imperial border service in the Halowan system, and it is expected to definitely cure against pirate attacks and Interdictor gravity wells...being able to override the security systems in friendly ships that shuts down their hyperdrive from the gravity wells.
Started: 1/7/02
Completed: 2/2/02
Disruptor-Class Super Star Destroyer
--------------------------------------------------------------------------------
Name: Disruptor-Class Super Star Destroyer
Length: 7.5 kilometers
Speed: 8 (slowest) 14 (Medium) 35 MGLT (Fastest)
Shields: 150,000 SBD
Hull: 25,000 RU
Designation: Command Ship
Weapons: 450 Turbo Lasers; 720 Laser Batteries; 450 Ion Cannos; 150 Missile Launchers; 5 Arakyd Mark VI Cannons; 12 Beam Compartments
Fighter Squadrons: 38
Atmospheric Flight: Nill
Engines: 12
Required Crew: 340,000
Troops: 19,000
Exess Space: 1200 metric tons
Manufacturer: The Rogue Empire & Maverick Munitions Inc.
Background
Designed after the heavy modifications befalling Emperor Fearsons' personal Imperial-Class Star Destroyer Disruptor, the Disruptor-Class Super Star Destroyer has been made to replace the aging and oversized Executor-Class Star Destroyer. The hull, being shaped the same only slightly, is strong enough to repel most laser shots, and it holds more than enough laser batteries to repel pesky starfighter attacks. Utilizing so every hint is covered in weapons or shields, this monstrously large Super Star Destroyer can easily ltake down both enemy fleets AND armadas with only the slightest damage sustained.
Rogue Imperial High Command also knew of the Galactic-Class Star Destroyer's heroism in the Great Eclipse War when it nearly destroyed the Alliance super weapon dubbed the Archammer, the Disruptor Star Destroyer will use a newer model of this weapon, the Arakyd Mark VI Cannon, able to disable and implode craft even quicker than its predecessor.
Boasting twelve beam compartments, each one able to be filled with a tractor, jamming, cloak, or decoy beam, it is fit for fighting itself both in and out of combat, suitable for nearly any mission, provided secrecy is not the goal. Thirty eight fighter squadrons also make it quite capable of deep space ambush missions.
Started: 2/1/02
Completed: 4/1/02
TIE Shadow or "Skipper"
--------------------------------------------------------------------------------
Name: F-182 TIE Shadow or "Skipper"
Designation: Cloaked Fighter
Length: 15 meters
Designer: Rogue Imperial Strategic Command and Maverick Munitions Inc.
Shields: 30 SBD
Hull: 90 RU
Speed: Combat-90 MGLT Attack-70 MGLT Max-110 MGLT
Acceleration: 7 MGLT
Consumables: 1 week
Weapons: 3 Laser Cannons; 2 Ion Cannons; 2 Missile Launchers
Secondaries: Beam Weapons (Tractor Beam, Jamming Beam, and Decoy Beam)
Specialties: Minor Cloaking Device
The Rogue Empire, in its need for deep space superiority fighters, designed a new starfighter to combat enemy facilities that are in deep out systems. The Missile Boat, though powerful as it was, had issues with enemy star fighters, and capital ships it was not expecting. Furthermore, after the Battle of Halowan, Fearsons realized the danger in submitting his own pilots against droid fighters. Hence, the newest wave of star fighters was going to be lunged into battle.
Requiring the utmost training to handle, and extreme mental patience, the Rogue Empire has managed to place a cloaking device on a small star fighter being only 15 meters in length. Boasting the speed of an X-Wing with the fire power of the remarkable TIE Advanced, the TIE Shadow, also nicknamed the TIE "Skipper" has found its way to easily be a more superior fighter than previously seen.
Given the name "Skipper" from t he fact that its cloaking device switches on and off every two seconds to keep the pilot on track with his coordinates and visual scanning, it becomes extremely frustrating for even the best human pilots to stay with, and nearly impossible for a droid to calculate, due to the constant change in speed, direction, and arrival and disappearances. Even harder is to maintain missile lock.
The greatest weakness of the TIE Shadow is that of the hyperdrive. It is relatively slow, being a x7, and thus takes a large amount of time to hit the the enemy forces...needing an Escort Carrier to bring them a system or so away before launching out to the enemy.
Started: January 14, 2002
Completed: February 4, 2002