The Star Dragon (BDE)
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<center>
<img src="http://home.earthlink.net/~zolanhunter/StarDragon.jpg">
<b>Tion Star Dragon</b>
</center>
(Statistics for reference only)
<b>Manufacturer:</b> Tion Drive Yards(TDY)
<b>Name:</b> Tion Star Dragon
<b>Type:</b> Capital Command Battleship
<b>Length:</b> 6000 meters
<b>Personnel:</b> 50,000 (4,000 officers; 44,000 enlisted, 2000 Mysteri)
<b>Consumables:</b> 4 years
<b>Hanger:</b> 12 squadrons(204 starfighters)
<b>Weapons:</b>
60 HD-7 Advanced Turbolaser Batteries (4 Turbolasers per Battery)
20 Fusion Beam Cannons
10 PIM Launchers
60 Wyvern Cannons
20 Tractor Beam Projectors
10 DMBs
5 Screamers
10 ReMATs
<B>Planetary Assault Force</b>
10,000 Death Infantry
5,000 Death Commandos
5,000 Drhazi Daemuns
200 AT-BTs
400 Riant Attack Tanks
<b>Other Onboard Craft</b>
24 Landing Barges
20 Dropships
200 Assault Shuttles
204 Deathgliders
10 Tion Shuttles
10 <I>Kessel</i>-Class Pickets
<B>Profile:</B>
The first capital command ship to be designed and introduced to the Imperium since the assimilation of the Tion Cluster. At 6,000 meters long, it is the largest traditional starship constructed by the Black Dragon Empire-- only the Imperial Galactic Empire's <I>Eclipse</i> and <i>Super</i> Star Destroyers are larger. Star Dragons are designed to be command ships and are assigned only to the most important and prestigious missions. Being assigned to a Star Dragon was regarded by BDE officers as the fast track to promotion.
The battleship serves as a mobile headquarters that can coordinate the activities of fleets and armies throughout extensive areas of space. They represent the Imperium's unlimited power and resources. <I>Shoto</i> battlecruisers and <I>Tion</i> Star Destroyers frightened worlds into submission; the Star Dragon will terrorize them beyond the capability for resistance. At over three times the length of a standard <I>Tion</i>-class Star Destroyer, it can conquer without firing a shot, and so win the battle before engaging the enemy.
Bristling with over a hundred weapons, including turbolasers, PIM-missle systems, fusion-beam cannons, and Wyvern cannons, Star Dragons wield awesome firepower. They hold 12 squadrons or 204 starfighters, as well as 200 other combat and support ships. For ground assaults, Star Dragons maintain a full corps of death commandos, death infantry, and Drhazi Daemuns(20,000 ground troopers), three prefabricated garrison bases, and enough AT-BT's to decimate any resistance.
The Star Dragon also includes the first integration of known technologies from across the Imperium. The weapons and shielding are from Farfalen technology, which are then added to the sheer strength from the Dameun, with the mechanical expertise of the Tion Cluster, to produce this engineered wonder of technology:
<I>All technologies are linked to the BDE R&D approved list when indicated</i>. All others are considered new.
1. <a href="http://p221.ezboard.com/fbde39785frm13.showMessage?topicID=2.topic"><b>Wyvern Cannon</b></a>
2. <a href="http://p221.ezboard.com/fbde39785frm13.showMessage?topicID=2.topic"><b>Bounce Back sensors</b></a>
3. <a href="http://p221.ezboard.com/fbde39785frm13.showMessage?topicID=2.topic"><b>Five-Axis Jump system</b></a>
4. <a href="http://p221.ezboard.com/fbde39785frm13.showMessage?topicID=2.topic"><b>Web Sensor System</b></a>
5. <a href="http://p221.ezboard.com/fbde39785frm13.showMessage?topicID=2.topic"><b>HD-7 Advanced Turbolaser</b></a>
6. <a href="http://p221.ezboard.com/fbde39785frm13.showMessage?topicID=2.topic"><b>E3 targeting computers</b></a>
7. <b>Anti-Intruder System</b> - Checkpoints every twenty-five meters throughout the ship has been implemented, with blast doors at each checkpoint. Also at every checkpoint are force locks (strong force fields) that will automatically engage to block a person who does not have the proper clearance to that portion of the ship. At every checkpoint (which are manned by a security Mystery) are clearance checks - which are done by molecular recognition. Access to the bridge is extremely limited, and only officers are allowed entry. Persons wishing to enter the bridge must undergo a molecular scan - those who do not have clearance are barred from entry by force locks and blast doors. Also lining the checkpoints are the mark four guardian grids. These grinds are outfitted with laser cannons that track known hostiles and eliminate them. The grids only come online when someone tries to gain access through the checkpoint without clearance.
8. <b>Auxiliary Command</b> - This could not be more truthful. In recent events it has been observed that the need for a secondary ship control has become apparent. The auxiliary command is much different than bridge control, but it has all the necessary components that it’s original companion carries. The auxiliary command is activated in two ways: One, in the event of total systems failure on the main bridge, the command is automaticaly activated. Two, if the first bridge is destroyed somehow, the command comes online. Auxiliary Command consists of armored information relay points located internaly within the ships hull. These data relays are imbued with inactive mysteri, which in case of shipwide emergancy will take control of the ship, evaluate the situation, and take appropriate action based on what it detects.
9. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Gravimetric Engine</b></a>
10. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Fusion Beam Cannon</b></a>
11. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Screamer</b></a>
12. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Mystery</b></a>
13. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>PIM Launcher</b></a>
14. <b>Advanced Fire Control System</b> - To survive in a battle, a fighting vehicle must be capable of rapid reaction and accurate fire under all battle conditions. With an integrated system architecture and a well-designed operator interface, the ease, speed, and accuracy with which the operator can fire the gun can be improved. The AFCS project developed, demonstrated, and assessed improvements from exploiting selected technologies, and identified areas for further R&D. Technology from the project may be applied to future direct-fire vehicles, or to the mid-life upgrade of in-service vehicles. Development has also improved Automatic Target Detection & Tracking. The AFCS is in term linked with the sensor suite to provide additional strength to the SAS. The Structural Analyser System scans the target ships for defects and damage in its armour and hull. The system would then link to the AFCS and be able to fire say, 1 or 2 standard beams, or maybe link to any number of fire control systems, but only fire one per AFCS.
15. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Intelligence Web Node</b></a>
16. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Directed Microwave Beam(DMB)</b></a>
17. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Daemun Hyperdrive</b></a>
18. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Remote Mind Altering Transmisson(ReMAT)</b></a>
19. <B>Internal Shield Array</b> - Shield generators that are on the innards of the ship, as to prevent them from being destroyed by snub fighters.
20. <B>Electro-pulse Shields</B> - with the hull lined with thousands of tiny emitters that release an ionic pulse extending just past the regular shields. These pulses generally detonate any projectiles before they hit.
21. <B>Bi-Polar Shields</b> - A combined shield of positive and negatively charged shield energy. While the positive absorbs the common weapons, the negative energy can absorb the more exotic weapons I.E: ion cannons.
22. <b>Zen’s Garden</b> - A huge garden that is a large part of the ship. In it, is over one hundred forms of botany, ten types of birds, fifty types of fish and twelve types of mammals. It has an artificial sun and artificial rain cycle.
23. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Analysis</b></a>
24. <b>Metabolic Anti-Theft System</b> - Within the same confines of operation as the Malleable technology works, the metabolic anti-theft system operates. This system, when activated, will begin a proccess of disassemblers that will turn the ship itself into its base atomic structure within an hour. Docked vessels, as well as anything else attached to it, suffer a an increasing risk of subcoming to the effects of the metabolic breakdown if the disassemblers reach the connection between ships.
25. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Ablative Armor Matrix</b></a>
26. <b>Field-Class Shield Array</b> - This shield uses standard technology in a way allowing the stopping of all projectile, beam, particle, or otherwise weapons or dangerous matter. Rather than using a dual array shield, the shield uses four phases for defense. The first phase is a Neo Ray shield used to stop most energy discharges of all types that make contact with the shield. This shield is a lace of energized particles that are used to destroy projectiles that collide with the shield, either fully stopping their forward motion or utterly vaporizing the weapon or, in some rare instances, causing the projectile to explode.
Next comes the Destabilization Field. This simple device is a projection of destabilizing waves generated through quantum inclusion, reduction, and mass destabilization which causes particle adhesion/cohesion to be impossible, in effect causing projectiles to shatter into their most basic parts. This shield also has an added effect against energy-based technology by ripping the particles apart. If those particles are energized or the projectile in avertedly explodes, the next step protects the craft.
The final field that is projected is the Stabilizer Field, which is totally unrelated to the Destabilization Field. This field simply absorbs shocks that would otherwise riddle the ship from explosions and discharges.
Each field, while simultanously maintained by a single array of emmiters per portion of vessel coverage, not including back up emiters, can be raised and lowered indescriminatly of each of its succesor fields. When raised, all fields become operational, if specified fields are to be lowered this must be declared or else said field is to be considered raised.
The Neo Ray shield uses fairly simple technology to absorb and disperse energy that collides with it. The advanced shield generators, which have backup power-cells along with shock absorption fields and mystery-based micro-management processors, project a field of ion energy known as an ion lace. This lace absorbs the normally penetrating and disabling weapon discharge produced through ionization by simply making the attacking beam nullified in its own element, caused by the equal amounts of energy colliding and ripping each other apart. The next field, the containment field, is projected directly after the ion lace and a second is projected, with space-in-between the two, behind it, generating a pocket. These fields contain the main field the shield generates. The final field to be projected is the energy destabilization and reorganization field. This field breaks up the energy and disperses it along the entire field until its charge is lost or it has been broken down far enough that it poses no threat and simply slides off the shields.
<img src="http://home.earthlink.net/~zolanhunter/StarDragon.jpg">
<b>Tion Star Dragon</b>
</center>
(Statistics for reference only)
<b>Manufacturer:</b> Tion Drive Yards(TDY)
<b>Name:</b> Tion Star Dragon
<b>Type:</b> Capital Command Battleship
<b>Length:</b> 6000 meters
<b>Personnel:</b> 50,000 (4,000 officers; 44,000 enlisted, 2000 Mysteri)
<b>Consumables:</b> 4 years
<b>Hanger:</b> 12 squadrons(204 starfighters)
<b>Weapons:</b>
60 HD-7 Advanced Turbolaser Batteries (4 Turbolasers per Battery)
20 Fusion Beam Cannons
10 PIM Launchers
60 Wyvern Cannons
20 Tractor Beam Projectors
10 DMBs
5 Screamers
10 ReMATs
<B>Planetary Assault Force</b>
10,000 Death Infantry
5,000 Death Commandos
5,000 Drhazi Daemuns
200 AT-BTs
400 Riant Attack Tanks
<b>Other Onboard Craft</b>
24 Landing Barges
20 Dropships
200 Assault Shuttles
204 Deathgliders
10 Tion Shuttles
10 <I>Kessel</i>-Class Pickets
<B>Profile:</B>
The first capital command ship to be designed and introduced to the Imperium since the assimilation of the Tion Cluster. At 6,000 meters long, it is the largest traditional starship constructed by the Black Dragon Empire-- only the Imperial Galactic Empire's <I>Eclipse</i> and <i>Super</i> Star Destroyers are larger. Star Dragons are designed to be command ships and are assigned only to the most important and prestigious missions. Being assigned to a Star Dragon was regarded by BDE officers as the fast track to promotion.
The battleship serves as a mobile headquarters that can coordinate the activities of fleets and armies throughout extensive areas of space. They represent the Imperium's unlimited power and resources. <I>Shoto</i> battlecruisers and <I>Tion</i> Star Destroyers frightened worlds into submission; the Star Dragon will terrorize them beyond the capability for resistance. At over three times the length of a standard <I>Tion</i>-class Star Destroyer, it can conquer without firing a shot, and so win the battle before engaging the enemy.
Bristling with over a hundred weapons, including turbolasers, PIM-missle systems, fusion-beam cannons, and Wyvern cannons, Star Dragons wield awesome firepower. They hold 12 squadrons or 204 starfighters, as well as 200 other combat and support ships. For ground assaults, Star Dragons maintain a full corps of death commandos, death infantry, and Drhazi Daemuns(20,000 ground troopers), three prefabricated garrison bases, and enough AT-BT's to decimate any resistance.
The Star Dragon also includes the first integration of known technologies from across the Imperium. The weapons and shielding are from Farfalen technology, which are then added to the sheer strength from the Dameun, with the mechanical expertise of the Tion Cluster, to produce this engineered wonder of technology:
<I>All technologies are linked to the BDE R&D approved list when indicated</i>. All others are considered new.
1. <a href="http://p221.ezboard.com/fbde39785frm13.showMessage?topicID=2.topic"><b>Wyvern Cannon</b></a>
2. <a href="http://p221.ezboard.com/fbde39785frm13.showMessage?topicID=2.topic"><b>Bounce Back sensors</b></a>
3. <a href="http://p221.ezboard.com/fbde39785frm13.showMessage?topicID=2.topic"><b>Five-Axis Jump system</b></a>
4. <a href="http://p221.ezboard.com/fbde39785frm13.showMessage?topicID=2.topic"><b>Web Sensor System</b></a>
5. <a href="http://p221.ezboard.com/fbde39785frm13.showMessage?topicID=2.topic"><b>HD-7 Advanced Turbolaser</b></a>
6. <a href="http://p221.ezboard.com/fbde39785frm13.showMessage?topicID=2.topic"><b>E3 targeting computers</b></a>
7. <b>Anti-Intruder System</b> - Checkpoints every twenty-five meters throughout the ship has been implemented, with blast doors at each checkpoint. Also at every checkpoint are force locks (strong force fields) that will automatically engage to block a person who does not have the proper clearance to that portion of the ship. At every checkpoint (which are manned by a security Mystery) are clearance checks - which are done by molecular recognition. Access to the bridge is extremely limited, and only officers are allowed entry. Persons wishing to enter the bridge must undergo a molecular scan - those who do not have clearance are barred from entry by force locks and blast doors. Also lining the checkpoints are the mark four guardian grids. These grinds are outfitted with laser cannons that track known hostiles and eliminate them. The grids only come online when someone tries to gain access through the checkpoint without clearance.
8. <b>Auxiliary Command</b> - This could not be more truthful. In recent events it has been observed that the need for a secondary ship control has become apparent. The auxiliary command is much different than bridge control, but it has all the necessary components that it’s original companion carries. The auxiliary command is activated in two ways: One, in the event of total systems failure on the main bridge, the command is automaticaly activated. Two, if the first bridge is destroyed somehow, the command comes online. Auxiliary Command consists of armored information relay points located internaly within the ships hull. These data relays are imbued with inactive mysteri, which in case of shipwide emergancy will take control of the ship, evaluate the situation, and take appropriate action based on what it detects.
9. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Gravimetric Engine</b></a>
10. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Fusion Beam Cannon</b></a>
11. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Screamer</b></a>
12. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Mystery</b></a>
13. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>PIM Launcher</b></a>
14. <b>Advanced Fire Control System</b> - To survive in a battle, a fighting vehicle must be capable of rapid reaction and accurate fire under all battle conditions. With an integrated system architecture and a well-designed operator interface, the ease, speed, and accuracy with which the operator can fire the gun can be improved. The AFCS project developed, demonstrated, and assessed improvements from exploiting selected technologies, and identified areas for further R&D. Technology from the project may be applied to future direct-fire vehicles, or to the mid-life upgrade of in-service vehicles. Development has also improved Automatic Target Detection & Tracking. The AFCS is in term linked with the sensor suite to provide additional strength to the SAS. The Structural Analyser System scans the target ships for defects and damage in its armour and hull. The system would then link to the AFCS and be able to fire say, 1 or 2 standard beams, or maybe link to any number of fire control systems, but only fire one per AFCS.
15. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Intelligence Web Node</b></a>
16. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Directed Microwave Beam(DMB)</b></a>
17. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Daemun Hyperdrive</b></a>
18. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Remote Mind Altering Transmisson(ReMAT)</b></a>
19. <B>Internal Shield Array</b> - Shield generators that are on the innards of the ship, as to prevent them from being destroyed by snub fighters.
20. <B>Electro-pulse Shields</B> - with the hull lined with thousands of tiny emitters that release an ionic pulse extending just past the regular shields. These pulses generally detonate any projectiles before they hit.
21. <B>Bi-Polar Shields</b> - A combined shield of positive and negatively charged shield energy. While the positive absorbs the common weapons, the negative energy can absorb the more exotic weapons I.E: ion cannons.
22. <b>Zen’s Garden</b> - A huge garden that is a large part of the ship. In it, is over one hundred forms of botany, ten types of birds, fifty types of fish and twelve types of mammals. It has an artificial sun and artificial rain cycle.
23. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Analysis</b></a>
24. <b>Metabolic Anti-Theft System</b> - Within the same confines of operation as the Malleable technology works, the metabolic anti-theft system operates. This system, when activated, will begin a proccess of disassemblers that will turn the ship itself into its base atomic structure within an hour. Docked vessels, as well as anything else attached to it, suffer a an increasing risk of subcoming to the effects of the metabolic breakdown if the disassemblers reach the connection between ships.
25. <a href="http://p221.ezboard.com/fbde39785frm20.showMessage?topicID=1.topic"><b>Ablative Armor Matrix</b></a>
26. <b>Field-Class Shield Array</b> - This shield uses standard technology in a way allowing the stopping of all projectile, beam, particle, or otherwise weapons or dangerous matter. Rather than using a dual array shield, the shield uses four phases for defense. The first phase is a Neo Ray shield used to stop most energy discharges of all types that make contact with the shield. This shield is a lace of energized particles that are used to destroy projectiles that collide with the shield, either fully stopping their forward motion or utterly vaporizing the weapon or, in some rare instances, causing the projectile to explode.
Next comes the Destabilization Field. This simple device is a projection of destabilizing waves generated through quantum inclusion, reduction, and mass destabilization which causes particle adhesion/cohesion to be impossible, in effect causing projectiles to shatter into their most basic parts. This shield also has an added effect against energy-based technology by ripping the particles apart. If those particles are energized or the projectile in avertedly explodes, the next step protects the craft.
The final field that is projected is the Stabilizer Field, which is totally unrelated to the Destabilization Field. This field simply absorbs shocks that would otherwise riddle the ship from explosions and discharges.
Each field, while simultanously maintained by a single array of emmiters per portion of vessel coverage, not including back up emiters, can be raised and lowered indescriminatly of each of its succesor fields. When raised, all fields become operational, if specified fields are to be lowered this must be declared or else said field is to be considered raised.
The Neo Ray shield uses fairly simple technology to absorb and disperse energy that collides with it. The advanced shield generators, which have backup power-cells along with shock absorption fields and mystery-based micro-management processors, project a field of ion energy known as an ion lace. This lace absorbs the normally penetrating and disabling weapon discharge produced through ionization by simply making the attacking beam nullified in its own element, caused by the equal amounts of energy colliding and ripping each other apart. The next field, the containment field, is projected directly after the ion lace and a second is projected, with space-in-between the two, behind it, generating a pocket. These fields contain the main field the shield generates. The final field to be projected is the energy destabilization and reorganization field. This field breaks up the energy and disperses it along the entire field until its charge is lost or it has been broken down far enough that it poses no threat and simply slides off the shields.