The Shield of Faith, GC
You are viewing an old version of this page.
Long ago, in Azguard Myth, the great god Yunos protected an entire city from the catapult-rocks of the army of Jarl, soley by providing a shield made from the raw courage of the people who defended it. Wheras many would characterize this as fantasy, Azguard have reasons for believing it.
Why? Well, namely they asked Yunos, who (between mouthfuls of pie) told them a long, meandering story about the war, his back-itch, and the quality of rice these days.
So the scientists of Azguard got together, bickered for some time, and eventually dug up the lost city of Upyermuckluck. In the middle, a great, ancient, rock artefact was found. After some prodding with bread-sticks, it came alight and provided a tiny energy shield around the scientists.
It was returned to the lab, tested, poked, stabbed, sampled, tasted, chipped, moulded, danced upon, peed upon, kicked, stabbed thrown off of buildings, set on fire, until finally, the scientists figured out not how it worked, but how to copy it until it worked.
What they know so far is this: A crystal, found in the fore-head of the Fraxian dragon on Azguard, feeds off of the light-force-energy generated by people, particularily by people who are corageous. When stationed in the right-shaped reciprical, it will funnel all the excess light-energy into a protective dome.
A network of such devices, across the planet, could create a huge energy shield of light, covering the whole planet.
The dome comes in three intensities, based on threat.
1. Regular level. This shield is powered by the general feelings of the people. It is strong enough to last for days on end against all types of weapons, before the force-shield gets burned faster then it can be replaced. Usually it remains in this level, hence the name. An advantage to this level is that ships can get through it, albiet they are slowed heavily and the force-mystics (more on them later) can detect their entry.
2. Super-holyness level. This level creates almost a solid wall of light energy. There are two ways for this to happen. One, and this is very unlikely, is that the entire population is galvenized into heroism and courage. The second is that the mystics (more on them later) or indeed anyone, puts their hand on the orb, lifts it, and drops it back into place. Suddenly, everyone feels the tug of light-energy, and it pours off of them to immeadietly power the shield. This can only be maintained for a day at most, and afterwards the shield is completely gone for a day, but for one day the shield is indestructible, nothing can get in or out unless it is generating light energy. That includes ships and bad people.
3. Burn-out level. The shield is down for a day, until then it cannot be reactivated.
There is one small problem with this system, we need someone to tend it.
Enter mystics. And no, not those ones with the incense, going "ooooOOOOOooooohh" at people ad rolling their eyes all the time, people who mastered the force with no outside training. These mystics, that can be found throughout the galaxy, have an important job to play in the maintenance of the shield. Two to be precise.
One is the Premonition. How are you supposed to know when the enemy is going to attack? How are you supposed to get the shield up in time? These mystics, tending their stations, constantly sense the space around the planet. Should they forsee a danger, or detect the dark side, they prepare to raise the shield, and do so very quickly. The crystals at the station help amplify their powers, so that they can reach into space, even hyperspace, to sense incoming doom.
The other is mechanic/revrend. Someone has to keep to people generating light-energy and the stations intact. They make sure the shields are always ready to spring into action, and the people are warned. We have yet to find out what would happen if a people channling dark energy would do should they ever get ahold of one of these stations.
(OOC: This is a planetary defence, taking the place of traditional shields. They're amazingly powerful, extreemly mystical, and provide people with some assurance - at last - that they can go out fleeting without getting attack, and defend against WMD-waving madmen.)
Why? Well, namely they asked Yunos, who (between mouthfuls of pie) told them a long, meandering story about the war, his back-itch, and the quality of rice these days.
So the scientists of Azguard got together, bickered for some time, and eventually dug up the lost city of Upyermuckluck. In the middle, a great, ancient, rock artefact was found. After some prodding with bread-sticks, it came alight and provided a tiny energy shield around the scientists.
It was returned to the lab, tested, poked, stabbed, sampled, tasted, chipped, moulded, danced upon, peed upon, kicked, stabbed thrown off of buildings, set on fire, until finally, the scientists figured out not how it worked, but how to copy it until it worked.
What they know so far is this: A crystal, found in the fore-head of the Fraxian dragon on Azguard, feeds off of the light-force-energy generated by people, particularily by people who are corageous. When stationed in the right-shaped reciprical, it will funnel all the excess light-energy into a protective dome.
A network of such devices, across the planet, could create a huge energy shield of light, covering the whole planet.
The dome comes in three intensities, based on threat.
1. Regular level. This shield is powered by the general feelings of the people. It is strong enough to last for days on end against all types of weapons, before the force-shield gets burned faster then it can be replaced. Usually it remains in this level, hence the name. An advantage to this level is that ships can get through it, albiet they are slowed heavily and the force-mystics (more on them later) can detect their entry.
2. Super-holyness level. This level creates almost a solid wall of light energy. There are two ways for this to happen. One, and this is very unlikely, is that the entire population is galvenized into heroism and courage. The second is that the mystics (more on them later) or indeed anyone, puts their hand on the orb, lifts it, and drops it back into place. Suddenly, everyone feels the tug of light-energy, and it pours off of them to immeadietly power the shield. This can only be maintained for a day at most, and afterwards the shield is completely gone for a day, but for one day the shield is indestructible, nothing can get in or out unless it is generating light energy. That includes ships and bad people.
3. Burn-out level. The shield is down for a day, until then it cannot be reactivated.
There is one small problem with this system, we need someone to tend it.
Enter mystics. And no, not those ones with the incense, going "ooooOOOOOooooohh" at people ad rolling their eyes all the time, people who mastered the force with no outside training. These mystics, that can be found throughout the galaxy, have an important job to play in the maintenance of the shield. Two to be precise.
One is the Premonition. How are you supposed to know when the enemy is going to attack? How are you supposed to get the shield up in time? These mystics, tending their stations, constantly sense the space around the planet. Should they forsee a danger, or detect the dark side, they prepare to raise the shield, and do so very quickly. The crystals at the station help amplify their powers, so that they can reach into space, even hyperspace, to sense incoming doom.
The other is mechanic/revrend. Someone has to keep to people generating light-energy and the stations intact. They make sure the shields are always ready to spring into action, and the people are warned. We have yet to find out what would happen if a people channling dark energy would do should they ever get ahold of one of these stations.
(OOC: This is a planetary defence, taking the place of traditional shields. They're amazingly powerful, extreemly mystical, and provide people with some assurance - at last - that they can go out fleeting without getting attack, and defend against WMD-waving madmen.)