Shuk Tok Disabler Cruiser
<b>Name:</b> Shuk Tok class Disabler Cruiser<br>
<br>
<b>Combat Abbreviation:</b> STDC<br>
<br>
<b>Designer/Manufacturer:</b> Rebel R&D<br>
<br>
<b>Consumables:</b><br>
<br>
<b>Cargo Capacity:</b> None<br>
<br>
<b>Length:</b> 350 meters<br>
<br>
<b>Sublight Speed (Main):</b> 25 MGLT<br>
<br>
<b>Weapons:</b><br>
<ul><br>
<li>10 Quad Laser Cannons rated for combat against starfighters<br>
<li>10 Quad Grappler Launchers*<br>
<li>4 Mag Pulse Warhead Launchers<br>
</ul><br>
<br>
<br>
<b>Hangar Bay Fighter/Shuttle Capacity</b>: <br>
4 Shuttles<br>
<br>
<b>Personnel Capacity</b>: <br>
10 Officers<br>
50 Sailors<br>
50 Gunners<br>
20 Technicians<br>
20 Naval Troops<br>
100 Commandoes<br>
<br>
<b>Special Systems:</b><br>
Grappler Hooks: These are long tentacle like cables, very thick, that house power lines that are capable of transferring large amounts of power through it. The hook it's self isn't really a hook but a Corusca Gem power drill that drills through a ship's hull until it reaches a power line that runs throughout the ship. Once it reaches that, the drill disengages, and a copper wire snakes out of the drill head, and connects to the line. A dormant reactor in the Shok Tok cruiser then becomes active, and transfers it's entire capacity of energy through the grapplers and into the host ship, overloading and turning into melting slag every line that the burst of energy, or power, can reach, disabling the ship except for anything that runs off of a seperate power source. But if done too close to the reactor core, say within 25 meters, the reactor would go into a meltdown because of all the power coursing through it. On the target ship, the only warning would be the loss of power to the area due to the drill cutting through the wire, and even then is only temporary, because within seconds the copper wire re-establishes the link in the wires, restoring power to the ship, before the power surge arrives to disable the ship.
<br>
<b>Combat Abbreviation:</b> STDC<br>
<br>
<b>Designer/Manufacturer:</b> Rebel R&D<br>
<br>
<b>Consumables:</b><br>
<br>
<b>Cargo Capacity:</b> None<br>
<br>
<b>Length:</b> 350 meters<br>
<br>
<b>Sublight Speed (Main):</b> 25 MGLT<br>
<br>
<b>Weapons:</b><br>
<ul><br>
<li>10 Quad Laser Cannons rated for combat against starfighters<br>
<li>10 Quad Grappler Launchers*<br>
<li>4 Mag Pulse Warhead Launchers<br>
</ul><br>
<br>
<br>
<b>Hangar Bay Fighter/Shuttle Capacity</b>: <br>
4 Shuttles<br>
<br>
<b>Personnel Capacity</b>: <br>
10 Officers<br>
50 Sailors<br>
50 Gunners<br>
20 Technicians<br>
20 Naval Troops<br>
100 Commandoes<br>
<br>
<b>Special Systems:</b><br>
Grappler Hooks: These are long tentacle like cables, very thick, that house power lines that are capable of transferring large amounts of power through it. The hook it's self isn't really a hook but a Corusca Gem power drill that drills through a ship's hull until it reaches a power line that runs throughout the ship. Once it reaches that, the drill disengages, and a copper wire snakes out of the drill head, and connects to the line. A dormant reactor in the Shok Tok cruiser then becomes active, and transfers it's entire capacity of energy through the grapplers and into the host ship, overloading and turning into melting slag every line that the burst of energy, or power, can reach, disabling the ship except for anything that runs off of a seperate power source. But if done too close to the reactor core, say within 25 meters, the reactor would go into a meltdown because of all the power coursing through it. On the target ship, the only warning would be the loss of power to the area due to the drill cutting through the wire, and even then is only temporary, because within seconds the copper wire re-establishes the link in the wires, restoring power to the ship, before the power surge arrives to disable the ship.