Saber Class Fast Attack Cruiser
Type: Fast Attack Cruiser/Fleet Raider
Length: 70 Meters
Weapons: 4 Heavy Turbolasers (foreword facing fixed mount fire linked)
1 Class 2 Proton Torpedo Launcher (5 Torpedoes Equipped)
6 point defense laser cannons
Shields: 400 SBD
Armor: 400 RU
Crew: Minimum 15, Recommended 35, Maximum 40 + 3 astromech droids
(5 bridge officers, 5 torpedo loaders, 15 maintenance/damage control personnel, 10 security guards)
Top Speed: 35 MGLT
Hyperdrive: x1
Troop Capacity: none
Cargo Capacity: 5 Metric Tons
Support craft:
In hangarbay: one small shuttle
In external sockets: 1 Squadron
Passengers: 5
Other systems: Smart Comp, HLS Phantom Generator, QETS, repulsorlift
General Information:
The Saber Class Cruiser was designed to be the best anti capital ship weapon in the Commonwealth Navy. Using its combination of speed, agility, and heavy weapons, it can easily overwhelm the defenses of similarly sized ships.
Explanations:
Class 2 Proton Torpedo Launcher
It is essentially a starship mounted torpedo launcher made to fire proton torpedoes that are 2 meters long and 1 meter in diameter, approximately 2 are required to take out a hard point on a ship. It takes about 10 seconds to reload an only one can be fired at a time.
The Heavy Turbolasers
First of all, each turbolaser has its own power generator. To maintain maximum efficiency and the lowest recharge time, it was decided to have the turbolasers fixed in one direction. Instead the maneuverability of the ship will compensate for this drawback. The turbolasers are able to fire 5 times, but then require 10 seconds to recharge. The ship can also provide continuous fire for up to five minutes at a rate of 2 shots per second, after the five minutes is up they must stop to recharge. Also, to protect against fighters, it is fully capable of flakbursting.
Engine Placement
The main ion engines are placed on the sides to take advantage of leverage as much as possible. There are also smaller ion engines on the front of the main ones to aid in turning and breaking maneuvers, as well as a plentiful abundance of variable geometry maneuvering thrusters strategically placed along the ship’s hull.
Smart Comp
This is just an advanced version of a normal ship’s computer, it coordinates the efforts of all repair droids throughout the ship, sends sensor and navigational data, and, shield and system status to friendly units. Because navigational data is shared, the ship is able to plot microjumps within a solar system as long as a friendly ship equipped with a smart comp is in the desdination area. To preclude the possibility of jamming, all communications are routed through the QETS system, except when using traditional methods are required.
Hull Armor
It is made up a Kevlar like material, bonded together at the molecular level with Ulithium, and coated with blaster and laser resistant materials to provide exceptional energy distribution and projectile resistance, all in a lightweight package.
HLS Phantom Generator
Another, innovative design made possible by Commonwealth scientists, this system can disguise a ship as almost anything by using Hard Light projectors dispersed along the ship’s hull. Because Hard Light holograms read on sensors as real matter, the ship can assume the shape of any preprogrammed designs like asteroids or other ships. It can also assume the shape of anything not in the database if it can get a full sensor sweep of it. Also, multiple systems can be networked together to disguise multiple ships, or to create larger disguises. Theoretically with enough ships, a hologram the size of a super star destroyer can be created.
Backup Power System
In case main power went offline SFA power recievers have been installed to the chances of survivability when heavly damaged